Many think that poisoning has been to severely nerfed. It is cured almost as quickly as it is applied. Repeatedly. Yet the non-nox crowd says to leave it alone. So I am looking for ideas to propose to enhance it without stepping on anyones' toes.
Perhaps one of these- please add your own:
when you are poisoned, let's assume there to be a "recovery" period during which you are cured, but you are still "recovering" from the effects of being poisoned. Maybe anything from 3-20 seconds, depending upon skill level and strength of poison used. During this period of recovery, and senses and strength returning, maybe one of these......
a speed penalty, for both casting and swing.
a targeting penalty, as double vision clears, where hit chance is lowered, and chance of a spell mis-firing is increased.
movement penalty
lowering of stats
a defense chance decrease
a resist penalty acorss all resists
any thoughts? Poisoning needs some love!
Perhaps one of these- please add your own:
when you are poisoned, let's assume there to be a "recovery" period during which you are cured, but you are still "recovering" from the effects of being poisoned. Maybe anything from 3-20 seconds, depending upon skill level and strength of poison used. During this period of recovery, and senses and strength returning, maybe one of these......
a speed penalty, for both casting and swing.
a targeting penalty, as double vision clears, where hit chance is lowered, and chance of a spell mis-firing is increased.
movement penalty
lowering of stats
a defense chance decrease
a resist penalty acorss all resists
any thoughts? Poisoning needs some love!