Q
Quilnn
Guest
Never knew why the shards weren't put back together... would be alot better if uo was one giant realm with miles of land and water.... instead of 28 shards (TC included).
-Wouldn't the gameplay and interaction be more intense instead of low populated shards and medium populated shards interfering?
-Wouldn't it be easier to manage all the files and info if they're all based on one shard (7 CHARACTERS MAX) that way extra characters made by trial accounts won't overload the system databases, causing them to reset, when tons of characters from mutiple shards are created?
- Wouldn't a single shard allow UO to generate more lands and areas for exploration and discovering when new expansions come out?
- Wouldn't it be cheaper and smaller in size when only one shard needed the upgrade instead of all 28 shards upgraded in the same process?
- Wouldn't it be easier to test and debug a single shard that is infected with exploits instead of debugging all shards and watching them 24/7?
- Wouldn't a single shard save more money instead of hiring 56 developers to keep watch over all 28 shards?
- Lag may be a problem (Trust me, I thought of this
) But wouldn't there be an alternative to decreasing ping such as connecting places around the world? (EA is a big company, I'm sure this improvement may help other games they have developed.)
- An option for flagging? (Example: Turning on will allow other players to attack you EXCEPT in guardzones, similar to the Felucca facet, turning off will not allow players to attack you.) This will allow either the Trammel or Felucca facet be demolished and save some space for another facet to be created.
OPINIONS ARE WELCOMED. (not intended to insult anybody or anyone, just hoping the UO can be united with little problems... 28 shards was an overestimate seeing how many players currently play.)
-Wouldn't the gameplay and interaction be more intense instead of low populated shards and medium populated shards interfering?
-Wouldn't it be easier to manage all the files and info if they're all based on one shard (7 CHARACTERS MAX) that way extra characters made by trial accounts won't overload the system databases, causing them to reset, when tons of characters from mutiple shards are created?
- Wouldn't a single shard allow UO to generate more lands and areas for exploration and discovering when new expansions come out?
- Wouldn't it be cheaper and smaller in size when only one shard needed the upgrade instead of all 28 shards upgraded in the same process?
- Wouldn't it be easier to test and debug a single shard that is infected with exploits instead of debugging all shards and watching them 24/7?
- Wouldn't a single shard save more money instead of hiring 56 developers to keep watch over all 28 shards?
- Lag may be a problem (Trust me, I thought of this

- An option for flagging? (Example: Turning on will allow other players to attack you EXCEPT in guardzones, similar to the Felucca facet, turning off will not allow players to attack you.) This will allow either the Trammel or Felucca facet be demolished and save some space for another facet to be created.
OPINIONS ARE WELCOMED. (not intended to insult anybody or anyone, just hoping the UO can be united with little problems... 28 shards was an overestimate seeing how many players currently play.)
