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List of SA Properties Imbuing Weights

Wizal the Fox

Sage
Stratics Veteran
Stratics Legend
It took me a while to figure them out, but I love maths :)

SA MOD 100%IntensityValue ImbuingWeightFactor Increment
================================================
Casting Focus 3% 1.2 1%
(Single) Eater 15% 0.9 3%
Damage Eater CURRENTLY BUGGED*
Hit Fatigue 50% 1.25 10%
Hit Mana Drain 50% 1.25 10%
Splintering Weapon 20% 1.5 5%
Battle Lust N/A 1.0 N/A
Reactive Paralyze N/A 1.4 N/A
Soul Charge 20% 1.0 5%

And remember that, as for all the other mods, intensity on Shame items can go 1 or 2 Inc over the 100%IntensityValue, for example Casting Focus 4%, Hit Fatigue 60%, etc...

* The general "Damage Eater" property is currently bugged and not weighted correctly, so it is impossible to know the values for now.

Please feel free to update whatever website or tool you are using...

PS: I haven't figured out how to put a proper BBCode table on stratics forum. None of the usual BBCODE tags seem to work.
 

arkanos

Seasoned Veteran
Stratics Veteran
Stratics Legend
Hi, thanks for posting this.
One question though:
How did you determine that the values you have posted are the 100% intensity values? (because your values give "even" numbers?)

Hephaistos of Europa
 

Wizal the Fox

Sage
Stratics Veteran
Stratics Legend
Yes, mainly... those are the only values giving "even" numbers in all cases. But also all Shame items before the patch were dropping with properties up to 1 Inc over 100% Intensity, and since the last patch are now dropping up to 2 Inc (but rarely) over 100% Intensity.
 

CovenantX

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
And remember that, as for all the other mods, intensity on Shame items can go 1 or 2 Inc over the 100%IntensityValue, for example Casting Focus 4%, Hit Fatigue 60%, etc... .
Hit Fatigue has been reported at 70% and I myself have seen it, same with all hit spells & Effects such as Lower D/A. though I've not seen casting focus 4% yet =D.

I do however agree that alot of these items are not displaying correct item weight OR all the negative properties count as -100 item weight or more (For unraveling purposes only)

Cursed, Brittle, Cannot be Repaired, and obviously -100 luck Seems to count as -100 item weight when it comes to unraveling. but counts as 0 item weight AND takes a mod slot when it comes to imbuing it to improve the item, which SHOULD NOT BE, and needs to be Changed back to the way it was.
 

Wizal the Fox

Sage
Stratics Veteran
Stratics Legend
Hit Fatigue has been reported at 70% and I myself have seen it, same with all hit spells & Effects such as Lower D/A. though I've not seen casting focus 4% yet =D.
Yes, exactly as I said in my first post: since last patch all Hit Spells properties can reach 70%, which is 2 Inc over 100% Intensity. I have also seen 35% DI on jewelry and 70% DI on weapon , +7 HP Increase, etc...

I do however agree that alot of these items are not displaying correct item weight OR all the negative properties count as -100 item weight or more (For unraveling purposes only)
No, right now the only bugged property as far as weight is concerned is the general "Damage Eater" property. All items having this property currently have 0 imbuing weight displayed.

Cursed, Brittle, Cannot be Repaired, and obviously -100 luck Seems to count as -100 item weight when it comes to unraveling. but counts as 0 item weight AND takes a mod slot when it comes to imbuing it to improve the item, which SHOULD NOT BE, and needs to be Changed back to the way it was.
No, only Luck -100 takes a slot, the other penalties do not count. As for the weight of Luck -100 not counting negative anymore for the purpose of imbuing, honestly it doesn't make much difference, the only things you can't do anymore are some extremely specific cases of filling jewelry with +skills mods and using the negative luck to stay under -500.
 

arkanos

Seasoned Veteran
Stratics Veteran
Stratics Legend
...the only things you can't do anymore are some extremely specific cases of filling jewelry with +skills mods and using the negative luck to stay under -500.
Funny, I have done exactly this before the change and now I have IMBUED jewels with intensities showing around 560 (not very usefull ones cause luck was always there - even if changed to positive on some). Maybe the rares of tomorrow (for extreme specialists :p).

Hephaistos of Europa
 
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