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Linking Soulstones between accounts

Should soul stones be able to be linked?

  • NO! keep them the way they are.

    Votes: 18 35.3%
  • Yes, thats a great idea!

    Votes: 28 54.9%
  • Maybe, but with restrictions different than yours

    Votes: 5 9.8%

  • Total voters
    51

Lady Arwen

Lore Keeper
Stratics Veteran
Stratics Legend
I think that soul stones should be able to be linked between two accounts. Many of us have multiple accounts, and for me, it is rather a pain to have to get different stones for both accounts and keep track of which stone goes to which account. I think it would be nice if a soul stone could be linked between the accounts, but only if both accounts are owned by the same person. They can be unlinked, but they can only be linked once. If you unlink them, you cannot link them again...ever.

What does everyone think?
 

Obsidian

Crazed Zealot
Alumni
Stratics Veteran
Stratics Legend
Campaign Supporter
As a player I have no problem with this. However, it won't happen because it has potential to reduce the number of accounts open and thus reduce EA's income.

If stones transversed accounts, then you could effectively take skills from one account and merge it to another. With pooled soulstones you could congregate your best skills on one account and then close unneeded accounts.

This is the same reason we will not see multiple houses per account nor shard-gates. They all will reduce income to EA.
 

legendsguy

Sage
Stratics Veteran
Stratics Legend
If I can add an anecdote I had experienced a couple weeks back. I had just returned to this lovely place I call Legends and was settling into my duties as a treasure hunter, when I noticed I now needed Mining to ensure things went more smoothly. :eek: Very sadly, I had already mastered Mining but it was on a different account! :( Yes, my miner and my treasure hunter could have been on different sides of the world for all it would have mattered. There was no way for the Mining to ever find it's way to the treasure hunter that now desperately needed it. :sad2: With no other recourse, I settled into a long night of Mining. That's right: I once more, and hopefully for the last time, I decided to work on and master Mining. :whip: This time my treasure hunter and the Mining skill were entwined--but it was sadly a bittersweet reunion because, as I saw my Soulstone flickering gently, reminding me of the 'other' Mining mastery that would never again see play, I knew, I knew in my heart that everything was not alright in the land of Sosaria.
 

Lady Michelle

Sprite Full SP
Stratics Veteran
Stratics Legend
UNLEASHED
As a player I have no problem with this. However, it won't happen because it has potential to reduce the number of accounts open and thus reduce EA's income.

If stones transversed accounts, then you could effectively take skills from one account and merge it to another. With pooled soulstones you could congregate your best skills on one account and then close unneeded accounts.

This is the same reason we will not see multiple houses per account nor shard-gates. They all will reduce income to EA.
The soulstone is linked to 2 accounts A and B
A account as 120 magery sitting on the stone. B account will not be able to use the soulstone til A account removes the 120 magery. So ya I could see it working this way.
 

Warpig Inc

Babbling Loonie
Stratics Veteran
Stratics Legend
Never Multi accounts sharing. The soulstones was a shot the foot for the EA greed from the start. Then their lack of controling the cheating of tokens.

What needs to happen is a soulstone colored container or NPC needs to be put at fel/tram WBB. Full or frag soulstones with skill or not can be returned to token form. The Frag must still be at 5 charges to revert to token form.

The new that would be nice is that a skill can be put on a full soulstone. AND the same account characters can have the option to transfer the skill or copy the skill. SKills that are part of the BOD system wont have the copy option like smith and tailor for now. If you have a Mage Tamer with a GD for Boss soloing And want to try a Disco Tamer with a pack on the same account. Tamer training more then once should be left to the insane untill a zoo reward is added that is not deco.
 

DevilsOwn

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
I can't vote

I love the idea

I shudder at the thought of the accounts management page having another responsibility
 

Merus

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
This would just eventually lead to people finding ways to sell skills, I vote no.
In case you missed it, most of the illegal website already sell skills. Why do you suppose they do that? Do you REALLY think that they make a profit off selling skills because they are so easy to train?

Making it easier for honest players to move skills around within accounts that they own reduces the value of the skills sold by the illegal websites, not the other way around.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
In case you missed it, most of the illegal website already sell skills. Why do you suppose they do that? Do you REALLY think that they make a profit off selling skills because they are so easy to train?

Making it easier for honest players to move skills around within accounts that they own reduces the value of the skills sold by the illegal websites, not the other way around.
$215 to train a character to 120 tailoring, smithing and imbuing; and GM carpentry, tinkering, and arms lore. Those are all skills that I've heard are easy to script-train. I wouldn't call that $215 peanuts, Merus. And the illegal site selling that package has it listed in their "Best Seller" section.
 

Merus

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
$215 to train a character to 120 tailoring, smithing and imbuing; and GM carpentry, tinkering, and arms lore. Those are all skills that I've heard are easy to script-train. I wouldn't call that $215 peanuts, Merus. And the illegal site selling that package has it listed in their "Best Seller" section.
So your comparison is an illegal site (which I am certain scripts to train skills) selling skills compared to a player scripting it themselves? That comparison is ********. Have you trained all of those skills by hand? I have. Training those skills by hand takes significant time and resources... that is why they can charge $215 for it. My guess is that it is not young accounts that are paying for that service either. If players could swap skills between their own characters regardless of account, it would reduce the demand for players who have duplicated skills across accounts. See the mining example above noted by legendsguy and replace the idea of him training the skill again by hand with paying real money to have someone else train the skill. Would he have any motivation to pay for a skill he has already trained if he could simply stone it over? I say he wouldn't.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
For several years now, I've been working towards a goal of having a peace tamer and crafters on every shard. I'm nowhere near done yet, but this is what I've trained now and they are spread across seven accounts:

Six tamers up to 120 taming, six tamers that are currently between 110 and 120, six tamers that are between 100 and 110, and 21 that are between 50 and 100.

Six tailor/smith characters that have 120 tailoring and smithing and 22 that have varying levels of both skills somewhere between 50 and 120 and many of whom have GM armslore. Three of those crafters also have 120 imbuing and several are in the GM to 120 range, and 15 or so are somewhere between 50 and 100. (So yes, someday if I stick around, I'll have 27 characters with 120 imbuing, 120 tailoring, 120 smithing, and GM armslore.)

Twenty-eight carpenter/tinker/fletchers, seven of which have GM carpentry, seven have GM tinkering, and four have GM fletching. Many have GM armslore.

Twenty-seven miner/lumberjack/fisher/bard characters, of whom so far 12 have GM mining and 12 have GM lumberjacking.

I've also trained lockpicking to GM five times and have two characters that are over 98, one that is at 93, and one that's at 86. I've trained remove trap to GM six times, tracking and detect hidden to GM nine times, and hiding to GM eight times and to near-GM on around 10 other characters. I've trained magery to 120 four times, five times to 110-115, and to 100-110 about 25 times; and evaluate intelligence to anywhere between 100 and 120 about fifteen times. I've trained inscription to GM four times, alchemy to GM five times, cooking to GM five times. I've only trained poisoning to GM one time so far.

I don't play dexxers or archers much anymore. I just can't afford the gear or the power and stat scrolls for them. However, I have trained 120 swords twice and GM to 110 four times. Archery to 120 twice and up to 110 or 115 three times. Macing to 120 twice and to between 100 and 110 three times. Fencing to 120 once and to 105 once. I've trained parrying to over GM (and up to 120 in a couple of cases) twelve times. Bushido to 120 once. Peacemaking to 120 about 10 times and over GM but less than 120 about another 15 times. Musicianship to 120 about a dozen times and over GM but less than 120 about another dozen times. Discordance and provocation...up 90 so far twice and lower on a few other characters.

No one has helped me with the training. None of it's been done using scripts or by standing and whacking a golem. And the only character I have that really relies on a collection of soulstones is my crafter on Siege, who has seven soulstones to her name. (I have five trained characters on Siege: A crafter; a miner/lj/bard; a peace tamer; a stealth tamer; and a stealth mage with tracking, detect, and a little bit of forensic evaluation.) I used soulstones to move skills around on some of my older crafters when arms lore and then imbuing came on the scene to shift some stuff around, but other than I really don't rely on them to regularly swap skills around on any one character. They're too expensive to keep buying them and as a player who didn't start playing until late 2004, I just don't have that many vet rewards to claim. Most of the vet rewards I've earned so far have been used up acquiring dye tubs, commodity deed boxes, crystal portals, and a few ethereal mounts. I started playing too late to get the full soulstone pre-order item for SE and I only had characters on two shards the year we got the soulstone fragment tokens, so I never had many of those.

I enjoy training skills, otherwise I wouldn't do it. No matter which character I'm working on, I always challenge myself to find new ways to do the training that either help me acquire resources one of my characters on that shard can use to finish training or to go a different part of the game to see what's there.
 
Z

Zyon Rockler

Guest
Yes That is alot of skills Tina. I think the game should allow for chars to work all there skills up on the skill sheet and just use soul stones to move them to other chars mainly do to skill changes or stats. I think if you pick an active 720 skill then it would not change anything but to allow for you to work more skills. So end game is much further away for that char.
I hope they get around to also adding anther set of basic skills and am sure as they add skills you will see the need for this more and more. Like camping fishing cooking. If you could add three more skills then you might use those. They would need to be added to a basic set tho. Also those skills would add to eating and fishing might add trading or merchant so you could even have more active skills that would not effect pvp but would make your char alot better and more needed in some cases.

After you have a char at 720 skills and they are active there is not much more to do as far as skill so by adding in the other skills as basic skills it will give chars a anther life and much more to do. So stones would still be used to move skills but you would not have to move as many. You now would need like 20 stones a char if they made this change they would need about one per char cause the skills could stay on that char unless you needed to move them off to anther char. No longer would the same char need to change the same skills over and over with the stone. A stone fragment could be used to make the change of active skills.

I think they should let them trade stones because if the game changes a skill then alot of times the skills have to be dropped or put on stones and chars have to be changed out not do to the player but because of a change made by the game.

Also you might work a skill and then say hey I did that all wrong and now you have to give up the time you spent and that is not true in real life you learn things and then build on them not forget a book you read because now you are reading a new one. So it seems like a waste even if you do have 30 stone like most of use do now you would need 100s to do what I am saying.
So stones should be used to trade skill and make it ez for ppl to keep the skill the have worked rather then to lose them even if the char is on anther account. It is still a skill they workd and i think that is the point to keep the work you have done and to beable to do more with a small amount of chars we have.
 

Lady Storm

Grand Inquisitor
Stratics Veteran
Stratics Legend
It would be nice to have a single set of stones for a "linked " set of accounts... I do agree
But I do have a question about that bit of empty versus full... IF the skills are yours and you worked them up and the other accounts are yours why not let the skills be transfered to whom you need them on no matter if it is another account. I can understand that your worried players will squirrl off skills on one account then shut down a second.... but how many have a odd ball account like that? I can tell you this as the owner of 53 accounts... its damn hard to do. Quite frankly I couldnt do it and I have a super base to go by so for the small fry out there it seems implausable many would do so. Besides most have homes on them.
 

Specialshoes

Sage
Stratics Veteran
Stratics Legend
As long as something is inplace to attempt to prevent the selling of skills this would be great. But in reallity when you can find some places out there that will train your skills up for you for a fee does selling skills hurt more?
 

Gilmour

Certifiable
Stratics Veteran
Stratics Legend
As a player i wouldn't mind this from a personal point of view, but when considering the consequences and the potential illegal trade doing so, it becomes obvious it is not a good idea.
 

Redxpanda

Lore Keeper
Stratics Veteran
Stratics Legend
I think it will be safer to just open up more character slots and allow a 1 time only character account transfer/merge
 

Gilmour

Certifiable
Stratics Veteran
Stratics Legend
I think it will be safer to just open up more character slots and allow a 1 time only character account transfer/merge
In that case should be within the EA/Origin master account. IMO. No exporting.
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
Well I agree I think it would cause the closing of accounts. I was going to close an account then realized that's my GM Beggars account... not wanting to redo that I left it... but then eventually remade the character on another account... however I've never closed that account still so now I have 2.
 

Selurnoraa

Adventurer
Stratics Veteran
So your comparison is an illegal site (which I am certain scripts to train skills) selling skills compared to a player scripting it themselves? That comparison is ********. Have you trained all of those skills by hand? I have. Training those skills by hand takes significant time and resources... that is why they can charge $215 for it. My guess is that it is not young accounts that are paying for that service either. If players could swap skills between their own characters regardless of account, it would reduce the demand for players who have duplicated skills across accounts. See the mining example above noted by legendsguy and replace the idea of him training the skill again by hand with paying real money to have someone else train the skill. Would he have any motivation to pay for a skill he has already trained if he could simply stone it over? I say he wouldn't.
If player's didn't have to give out their account infomation to some random site to get skills trained, then I think demand for skill sales would go up.
 

Redxpanda

Lore Keeper
Stratics Veteran
Stratics Legend
Well I agree I think it would cause the closing of accounts. I was going to close an account then realized that's my GM Beggars account... not wanting to redo that I left it... but then eventually remade the character on another account... however I've never closed that account still so now I have 2.
Whats your secret? I tried to GM begging and tracking and kept falling asleep at my keyboard because it wasn't engaging enough
 

Merus

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
If player's didn't have to give out their account infomation to some random site to get skills trained, then I think demand for skill sales would go up.
If soulstones were bound to the master account rather than individual account it would still require linking and un linking accounts in order to "sell" skills. Would people find a way to sell skills... Sure they would... They already do. I believe that the overall demand for skill training as a paid service would decrease if players were free to move skills to any of their characters rather than needing to train duplicate skills just because my character A who has the skill is on a separate account than my character B.
 

Gilmour

Certifiable
Stratics Veteran
Stratics Legend
You can't unlink an account, they are bound to your master account for good. ;)
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
If soulstones were bound to the master account rather than individual account it would still require linking and un linking accounts in order to "sell" skills. Would people find a way to sell skills... Sure they would... They already do. I believe that the overall demand for skill training as a paid service would decrease if players were free to move skills to any of their characters rather than needing to train duplicate skills just because my character A who has the skill is on a separate account than my character B.
But wouldn't allowing something like this do even more damage to UO's economy? I don't do many champ spawns and I don't have a treasure hunter, so I have no hidden agenda here, hoping to be able to continue to profit from selling power scrolls, SoTs, and SoAs. I've never sold one of those things in my life. However, it seems to me, that allowing skills to be traded between accounts would even further dry up the demand for power scrolls, SoTs, and SoAs, which are some of the few items you still see people sell on a regular basis. Why provide even fewer reasons for people to do champ spawns and treasure hunting?
 

Merus

Crazed Zealot
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UNLEASHED
But wouldn't allowing something like this do even more damage to UO's economy? I don't do many champ spawns and I don't have a treasure hunter, so I have no hidden agenda here, hoping to be able to continue to profit from selling power scrolls, SoTs, and SoAs. I've never sold one of those things in my life. However, it seems to me, that allowing skills to be traded between accounts would even further dry up the demand for power scrolls, SoTs, and SoAs, which are some of the few items you still see people sell on a regular basis. Why provide even fewer reasons for people to do champ spawns and treasure hunting?
Power scrolls do not transfer with the soulstones, so no impact to them. There may be some impact to the market for some skill SoT or Alacrity scrolls. Building new characters and templates will still happen, but players who have a thunter and crafter on different accounts would be able to share the mining skill rather than training it twice.

However, any hit the economy might take would be offset by more play time instead of skill training time.
 

Lady Storm

Grand Inquisitor
Stratics Veteran
Stratics Legend
I do see this concern for moving skills from that spare account to one you keep on 24/7/365... and so weakening the uo acount #'s. Its the same myth with opening accounts to more houseing. Look over 75% of the "spare" accounts holding both houses and that odd character are not on the whole time if some of the scuttle I have read here is true. The impact on UO would be for the better in my opinion. If a player is doing the on / off shuffle or set times when one is needed like begging for holloween (just one skill given for example but not the only type used in this) the account is paying for what ... 4 months a year give or take a month or two? The majority of the die hards here have more then 2 accounts... Even if they opened up every account to houseing and this soulstone linkage I beleave it would add to UO's bottom line. I looked at the lot of accounts I own and the character roster for each shard and account.... quite honestly of the 47 accounts ..... I would only be able to cut back on them by 8. 8 only geesh... and 4 of them were just aquired so it really didnt impact me a bit, and I know many of our fellow account holders are in simular boats it would only be a few that would be able to exploit it and shut down accounts.
It's a good idea for linkage... will it happen? No Same with house opening back to multi home ownership per they dont want to take the chance and wont go there. Even when it would keep more players in the game by allowing them the expantion to new play venues.
 

Gilmour

Certifiable
Stratics Veteran
Stratics Legend
That is not true, you just have to call EA to do it... I know because I had them do it.
They will only do it in case it is an issue they can verify the owner and that you not trying to sell the account, which as of new account management is not allowed.
 

Lorddog

Crazed Zealot
Stratics Veteran
Stratics Legend
just let us use a process to wipe a soul stone (into a deed) and non-account bound (until deed is re-opened)
so we can re-deed all the ss we found over the years and make them our own!
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
Whats your secret? I tried to GM begging and tracking and kept falling asleep at my keyboard because it wasn't engaging enough
My Secret is don't do it too often... I often do it in Luna..... going around and around to all the NPC's in Luna Bank. Or I lock myself up in the Mage shop in LUna and Beg off them NPC's over and over and over. It gets really boring...... Cove is a good place to Beg too loads of NPC's in a small space.... another good spot is outside Vesper Southern area with loads of NPC's.

The more NPC's you have the better but yes gaining GM Begging is Mind-numbingly BORING. The worst part is that NPC's with Begging don't get more difficult... unlike Taming where you go and tame harder and harder animals or like gaining in weapon skills where you go fight harder and harder monsters there are NO harder NPC's to beg from... so it's always easy and always slow to gain. That's the biggest hurdle. That and it's seriously not very profitable except during Halloween if the DEV's keep feeling sorry for beggars and give us nice treats for our hard work.

Tracking is the same try to stand in the midst of large amounts of folk to track... especially hidden players.. so again Luna is excellent for training Tracking.
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
just let us use a process to wipe a soul stone (into a deed) and non-account bound (until deed is re-opened)
so we can re-deed all the ss we found over the years and make them our own!
This I would really like I have probably 30 odd stones that don't belong to any of my accounts. Many from long lost friends... who I'm sure aren't coming back sadly.
 
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