V
Vyal
Guest
What other games are out there like UO with player housing?
Darkfall sounds like UO when it first came out. Things will change once player's complain.. just like they did here....
Darkfall is suposedly going to have player housing with pickable doors and lootable chests.
Having played during the days when houses were NOT secure (due to either losing your key or any number of "break in" bugs), BEFORE there were such things as secure chests or locked down items, I can predict with a reasonable amount of certainty that this will go over like a fart in church... ESPECIALLY if the houses remain vulnerable while the owner is offline.
Did UO have people spamming the message boards of other games with their naive drool?Darkfall sounds like UO when it first came out.
Glad I wasn't around for thatMaplestone: The EQ spamming on the old old old UHall right before it released was MUCH worse.
Darkfall is coming along quite nicely with (I think) a January or Febuary release date (in Europe, NA to be announced). There is a beta preview on thenoob and any info you could possibly want about the game is on their forums. As far as another game that has player housing... Well other have already touched on that. But none of these games offer the experience or depth that UO does.Glad I wasn't around for that
(I seem to be taking the chatter a little too personally for some reason ... I wonder if I'm afraid of losing another slice of our community or if I'm nervous I'll be proven wrong about what does or doesn't work well in a game design)
Finally a constructive comment. Those that get defensive at the mention of another game are not true gamers, just cornered animals.Darkfall is coming along quite nicely with (I think) a January or Febuary release date (in Europe, NA to be announced). There is a beta preview on thenoob and any info you could possibly want about the game is on their forums. As far as another game that has player housing... Well other have already touched on that. But none of these games offer the experience or depth that UO does.
Or just sick of hearing how great DF is... Weekly... For seven years...Finally a constructive comment. Those that get defensive at the mention of another game are not true gamers, just cornered animals.
If you read my original post you'd see that I never said that DarkFall was great.. only that it is starting with the same ideas that UO started with. Things will change.Or just sick of hearing how great DF is... Weekly... For seven years...
I didn't mean any individual post/thread, specifically.If you read my original post you'd see that I never said that DarkFall was great.. only that it is starting with the same ideas that UO started with. Things will change.Or just sick of hearing how great DF is... Weekly... For seven years...
Well honestly UO does have the best housing of any MMO on the market.If this turns into a "UO has the best house decorating ability of any game" thread then I know this game is dying. There must be more to this game than old players whining about their houses.
Come on people.. community, relationships, challenge, events, etc.
*hiss*! *grrr*! *fluffs*! *swats*!Those that get defensive at the mention of another game are not true gamers, just cornered animals.
1) It was always a SOE game with lucas arts obviously being a partner due to the trademark involved. Unless I am mistaken?Im sorry any SWG fan out there but that game has such potentil and floped so baddly when soe took it from lucas arts.
Perhaps you dont know then....1) It was always a SOE game with lucas arts obviously being a partner due to the trademark involved. Unless I am mistaken?
2) In my opinion, the game sucked from day 1. Some classes were bug-ridden and unplayable for well over the first month into the game. It was the least polished game I had ever played with camps flying all over and a thousand places to get stuck. Heck, they had duping going on before the end of the first month! The 1-character per shard sucked a lot too as it gave a tremendous advantage to people who had multiple accounts. The game was filled with pretty buildings that you could not even enter - what they say about garnish on food also holds true for useless pixels in game. I closed my account after day 50 once I was over the graphics.
You want a yard and a wall around your house, then get an 18x18 plot, build a wall on the outer perimeter and build a 10x10 house. Wala, you have a fenced in yard! You want an outhouse, you can build an outhouse, and better yet, yours doesn't have to look like everyone else's outhouse! That goes for anything you've listed there, except for having vendors in your houses. I never had a house in DAoC for the couple months I played, but I am pretty positive, based on my perception of the game from what I have played and heard, that DAoC has nothing on UO's house custimizability.DAOC's housing is not "nothing more than storage"
its probably the best housing system in any MMO if you ask me. the houses themselves are fairly customizable, plus you get to decorate your lawn unlike UO. you can put up a wall around your house, make gazebos, wells, outhouses, knick-knacks, rocks, walkways, etc. The interiors arent very customizable besides colors and stuff but theres way more options for furniture and deco, you can make them very homey. lots of NPC options as well like healer, banker, blacksmith, vendors, etc. if you want to play an MMO purely for how cool the housing system is, go DAOC. theres like 100x more security options too. like 10 levels of access all with customizable options.
Sims Online?The customizable houses in UO are unique. There is no such thing remotely comparable in any other MMORPG. I read a lot about Darkfall too (the game really sounds promising), but I think that custom housing has to be quite limited (from a technical aspect) in a 3D game. Why? Because in UO you have tiles, and there is always one certain tile where you can place an item.
I tried several 3D MMORPGs, some of which had custom housing or something similar (for example, Anarchy Online, where you had an instanced private appartment). You could place some furniture and decorate, but it was very very limited.
3D games usually work with coordinates, which means there is not a determined spot where you could place an item (which basically means that it is very unlikely that you can place an item in the same spot twice, because finding that spot again in an infinite coordinate system is close to impossible).
That is one big difference between 3D games and games based on tiles. Tile-based games allow you to "leave a trace" in the game world (i.e. place an item on the ground where it can be found by other players). In 3D games this is either very very difficult or impossible.
I hope this isn't bursting any sort of bubble, but... I would wager a very strong majority of UO players (myself included) are only here because right now all the viable MMO alternatives are mainstreamized junk without the depth or wide range of things you can do as UO has. And a lot of us are here out of nostalgic loyalty, too. Honestly UO right now is not the game I loved and had fantastic memories of. That game, and most of the people who played it, are long gone. If another game TRULY captured that feel of early UO, I would leave for it in a heartbeat, because it certainly isn't here in UO proper anymore. The only question really is, will it live up to the hype. I remember when UO players were threatening, promising, or announcing that they were leaving, en masse, for EQ. And I waved them all off, even some from my guild and people I knew in game, and watched them sign back up six months later and leave EQ. I never played original EQ, but I heard one thing overa nd over again from all the people who came back... "It's Ever-Level. It's just a grindfest." Well, that sums up my experience of most other major MMO's too, including WOW. So until a game sufficiently deviates from a PvM powergrinder treasure orgy model, I'll sit and wait.Glad I wasn't around for that
(I seem to be taking the chatter a little too personally for some reason ... I wonder if I'm afraid of losing another slice of our community or if I'm nervous I'll be proven wrong about what does or doesn't work well in a game design)
You came late to the MMO game and your only experience of them are games where it takes FOREVER to earn gear. You apparently weren't around in early UO where the only gear was basically all the armor you could buy in the store, and slightly better player-crafted versions of the same. That was it. The EQ and later WOW games built on the model of progressive quality gear farming to keep you occupied while you are paying your monthly fees, and UO finally gave in and started adding that stuff--- though it still was not present at the time I left sometime around '01 or '02. If a game truly follows the footsteps of old UO, you will not spend 30 hours grinding for ANY piece of gear that then some PK just swoops in and takes off you.All I knows if there is open looting like that..... I want no part of it..... Nothing like working really hard to gain stuff only to have some jerk off take everything you worked for..... Nope.....
I'm sorry if others get a kick out of stealing and looting from other players... but to me that's a major turn off and quite honestly I think it stinks.... To me it's just another form of griefing
and as far as I know LoTR and SWG have housing though I believe SWG is closer to UO in how much you can actually do yourself with design and deco...
This is what has died and moved on from UO that can never be replicated, even if we somehow all agreed on the "perfect ruleset" and EA implemented it. You can't resurrect the dead and you can't make players out of water. The community is what's gone, and that's why people have increasingly turned more towards deco, design, character appearance and solo farming of rare items.If this turns into a "UO has the best house decorating ability of any game" thread then I know this game is dying. There must be more to this game than old players whining about their houses.
Come on people.. community, relationships, challenge, events, etc.
Ah those were good times indeed. I remember having to hold all my runes in my bankbox, they were more precios then gold....
Darkfall is suposedly going to have player housing with pickable doors and lootable chests.
Having played during the days when houses were NOT secure (due to either losing your key or any number of "break in" bugs), BEFORE there were such things as secure chests or locked down items, I can predict with a reasonable amount of certainty that this will go over like a fart in church... ESPECIALLY if the houses remain vulnerable while the owner is offline.
I was surprised too!Wait ... there are other games besides UO?? /runs/
I guess those people you see in the parking lot but don't know who they are? They're working on those.lol Galen![]()
Or just sick of hearing how great DF is... Weekly... For seven years...Finally a constructive comment. Those that get defensive at the mention of another game are not true gamers, just cornered animals.
Why do most of the posts wanting something revolve around new pixel crap then?No other game offers nearly what UO does.
I've looked at and tried out a great many Games......
Truth is that while many of them can definitely outshine UO any day with their graphics ..... often the games are just that..... Pretty pixels..... which does NOT make a game....
...
Because everything in UO is pixels. So no matter what we ask for, it's still pixels.Why do most of the posts wanting something revolve around new pixel crap then?
QFT. Well said.The beauty of UO is in the freedom of the game.