So I've found two sides to this. It seems half the people tell me to run 20 to 25 dci and others say run 45. But no one has really explained why. I thought running lower dci means I get hit more which lets me parry a lot more often. Pretty much most of the Bushido spells trigger off parry.
There will always be a divide on that. AND the SAME ones that tell you to run 45 DCI also tell you to use divine fury, which reduces the DCI anyway.
That inconsistency is what forced me to consider the issue on my own and come to my own conclusions. I run 0 DCI and don't miss it. If I can handle being hit more, I will run divine fury to proc more counterattacks. (Not something I do often on Rikki!). I will also swap to parry mastery and get the extra 10 parry. This counterbalances the increase in potential hits and offsets with leeches. CA goes off around 12 times a minute then, but it is hard to keep up.
In the Rikki run thread I added an explanation of my thinking on on this, with numbers. Basically, the counterattack with 120 parry/bushido almost equals the damage increase from 120 anatomy. But only if you run 0 DCI.
Many are less accepting of the potential damage take increase. That is possibly why we see the 45 DCI. After all, the basic rules of building a sampire are:
1) Hit more
2) Do more damage
3) Leech more
4) Get hit less
5) Take less damage.
If we break these priorities down into our suits and skills, we can create a checklist of how each property of our suits contributes to them. And we can start to see the balancing act required. For example, counterattack lets me hit more and do more damage and leech more. But I get hit more and take more damage. Does the end outcome equal survival or death robe?
One reason I have heard for not using Counterattack to it's fullest, by players I respect, is that the attack can miss. My counter argument is that the second hit (with 45 suit HCI) will miss just as much as the second hit of double hit. I would rather have 2 chances at a full damage AI and it's leeches (attack and counterattack) than 4 chances at half that damage. (double strike and Counter attack with double strike).But, that's just me. We usually agree to disagree and move on. The beauty of UO is there is no RIGHT way, but there are a ton of WRONG ways.