The good and bad?:gun:
What changed that should not have?
What needs to change and hasn't?
I first went to Factions on Siege Perilous for the simple reason I did not like attacking blues and there were not enough reds to fight. Factions automatically invites mutually agreed upon combat. I also liked the consequence of stat loss.
I do not like the long timers on sigils and had the most fun during the faction invasion. There was almost always a sigil to steal and the threat of a fight was ever present.
Granted, I only played factions on SP, so I am missing a big part of the picture. Help me understand because I want to capture that fun again.
What changed that should not have?

What needs to change and hasn't?

I first went to Factions on Siege Perilous for the simple reason I did not like attacking blues and there were not enough reds to fight. Factions automatically invites mutually agreed upon combat. I also liked the consequence of stat loss.
I do not like the long timers on sigils and had the most fun during the faction invasion. There was almost always a sigil to steal and the threat of a fight was ever present.
Granted, I only played factions on SP, so I am missing a big part of the picture. Help me understand because I want to capture that fun again.
