Simple: let ANYONE lock down and release new items and decorations in the game world.
If I want to live in T2a, I can lock down a chest in a secret spot and use it for storage, if I want a picnic area outside my house I can do it, if I want to decorate cove I can do that too.
Griefing would be controlled because anyone could also release items.
The vision: shards that ARE different. Player created and decorated areas.... or even better: disable item decay.
Surely computing power is sufficient to enable this now. I can understand 1000000 items overloading servers in 1996, but now?
This would make uo fun again for me. Thoughts?
If I want to live in T2a, I can lock down a chest in a secret spot and use it for storage, if I want a picnic area outside my house I can do it, if I want to decorate cove I can do that too.
Griefing would be controlled because anyone could also release items.
The vision: shards that ARE different. Player created and decorated areas.... or even better: disable item decay.
Surely computing power is sufficient to enable this now. I can understand 1000000 items overloading servers in 1996, but now?
This would make uo fun again for me. Thoughts?