K
Kratos Aurion
Guest
I understand that to many of you, this would not be considered a "priority" implementation of pet buffs nor do I intend for it to be. I'm starting this thread such as many before to generate some ideas to revive some of the legacy pets that were once revered as being the strongest, and are now among the weakest pets.
Most new pets today have special attacks or buffs that make them "better" than legacy pets. For instance the hiryu can dismount, the cu sidhe can do bleed attacks and heal its owner, dread warhorses are powerful faction type mounts that can do tricks and are ridable by anyone, rune beetles can deadly poison and lower armor rating and so on so on.
I'm sure it has probably been mentioned before, but why shouldn't all moderate to highend mounts contain a unique ability to separate them from the others? These buffs would definitely give purpose to all pets, including legacys.
Below is a list of creatures I feel that could use buffs/updates in order to compete agains newer pets in today's Ultima.
Dragon
Actually some of you may be quite surprised but what I say about the dragon. Since the introduction of its greater counter part came out, the dragon has become very underpowered in terms of usefulness (imo). I'm not saying that it's useless in all cases, but to many it serves no purpose. So my suggestions are as following...
-Remove the dragon period. Update the current "Greater" Dragons to replace the existing dragons.
Some of you may think that's crazy because dragons are essential taming pets for tamers in training, but I'll get to that in a minute.
Drakes
-Buff drakes to replace the old dragons (or moderately close) *let their size remain the same!*
-Maybe give drakes a special "slash" ability they can use their claws for to temporarily disorientate their opponents to go in for the kill.
-Update all taming requirements accordingly to replace the legacy dragon
(this would solve part of the problem.. now what replaces drakes?)
Wyvern
-Add Wyverns to the taming list, and let them replace the existing drakes.
-I believe Wyverns already infect with poision, so why not just allow them to continue using poison as a special attribute.
-Update all taming requirements accordingly to replace the legacy drake
(tadaa...)
White Wyrm
-Buff the White Wyrms stats/resists enough to make them competetive.
-Give White Wyrms a unique special for example "snow flurry" or something that enables it to temporarily double its attack strength. (just an idea)
Firesteeds
Firesteeds long ago were considered the prize ride of many because of their rarity and daily spawn limitations. Now they're just considered stable space. My first suggestion (as you probably guessed) would be too
-Slightly buff its stats, or at least its HP and resist
-Give it a unique ability such as "fire storm" which I have 2 interpretations of
--1) "fire storm" could be a flurry of fireballs that shoot out in several directions attacking multiple targets, or one singular target if thats all that is in range (similar to meteor storm)
--2) "fire storm" could also be an effect similar to the firehorns with raised firefields that last for a specific period of time and do minor, but reoccuring damage.
Nightmares
Nightmares were once very popular rides. They are still usable when tanked, but could still use a buff. Instead of suggesting stat increases, I would just suggest to
-Allow Nightmares to have pack instincts
-Give Nightmares a special/unique ability such as "engulfing darkness" which is initiated by the tamer (similar to the dread warhorse) and the effect greatly reduces the opponents chance to hit you (in other words it lowers HCI) for a temporary duration of time.
--The special ability would be limited by a timer (once every 15-20mins), but it would still be a useful ability in its self to make the nightmare a choice candidate when choosing between high level pets and moderate level pets.
--The downside (or balance) of the attack is that the Nightmare its self would need to be in-range of its opponent in order for the ability to successfully execute.
Ki Rin/Unicorns
Very mystical fey pets. My suggestion would be (since they're weak as they are)
-Give them the ability to periodically summon fey (pixies) to aid them in combat which only attack the enemy they're attacking. They can be targeted/killed by anyone. They disappear or leave once the enemy is bested.
So that pretty much sums of the buffs I have been recently thinking about. I'm sure there is a multitude of other things that could be done to buff legacy pets so feel free to post any additional details or ideas, and animals I've forgotten to mention you may consider to be your interpretation of legacy pet buffs
Most new pets today have special attacks or buffs that make them "better" than legacy pets. For instance the hiryu can dismount, the cu sidhe can do bleed attacks and heal its owner, dread warhorses are powerful faction type mounts that can do tricks and are ridable by anyone, rune beetles can deadly poison and lower armor rating and so on so on.
I'm sure it has probably been mentioned before, but why shouldn't all moderate to highend mounts contain a unique ability to separate them from the others? These buffs would definitely give purpose to all pets, including legacys.
Below is a list of creatures I feel that could use buffs/updates in order to compete agains newer pets in today's Ultima.
Dragon
Actually some of you may be quite surprised but what I say about the dragon. Since the introduction of its greater counter part came out, the dragon has become very underpowered in terms of usefulness (imo). I'm not saying that it's useless in all cases, but to many it serves no purpose. So my suggestions are as following...
-Remove the dragon period. Update the current "Greater" Dragons to replace the existing dragons.
Some of you may think that's crazy because dragons are essential taming pets for tamers in training, but I'll get to that in a minute.
Drakes
-Buff drakes to replace the old dragons (or moderately close) *let their size remain the same!*
-Maybe give drakes a special "slash" ability they can use their claws for to temporarily disorientate their opponents to go in for the kill.
-Update all taming requirements accordingly to replace the legacy dragon
(this would solve part of the problem.. now what replaces drakes?)
Wyvern
-Add Wyverns to the taming list, and let them replace the existing drakes.
-I believe Wyverns already infect with poision, so why not just allow them to continue using poison as a special attribute.
-Update all taming requirements accordingly to replace the legacy drake
(tadaa...)
White Wyrm
-Buff the White Wyrms stats/resists enough to make them competetive.
-Give White Wyrms a unique special for example "snow flurry" or something that enables it to temporarily double its attack strength. (just an idea)
Firesteeds
Firesteeds long ago were considered the prize ride of many because of their rarity and daily spawn limitations. Now they're just considered stable space. My first suggestion (as you probably guessed) would be too
-Slightly buff its stats, or at least its HP and resist
-Give it a unique ability such as "fire storm" which I have 2 interpretations of
--1) "fire storm" could be a flurry of fireballs that shoot out in several directions attacking multiple targets, or one singular target if thats all that is in range (similar to meteor storm)
--2) "fire storm" could also be an effect similar to the firehorns with raised firefields that last for a specific period of time and do minor, but reoccuring damage.
Nightmares
Nightmares were once very popular rides. They are still usable when tanked, but could still use a buff. Instead of suggesting stat increases, I would just suggest to
-Allow Nightmares to have pack instincts
-Give Nightmares a special/unique ability such as "engulfing darkness" which is initiated by the tamer (similar to the dread warhorse) and the effect greatly reduces the opponents chance to hit you (in other words it lowers HCI) for a temporary duration of time.
--The special ability would be limited by a timer (once every 15-20mins), but it would still be a useful ability in its self to make the nightmare a choice candidate when choosing between high level pets and moderate level pets.
--The downside (or balance) of the attack is that the Nightmare its self would need to be in-range of its opponent in order for the ability to successfully execute.
Ki Rin/Unicorns
Very mystical fey pets. My suggestion would be (since they're weak as they are)
-Give them the ability to periodically summon fey (pixies) to aid them in combat which only attack the enemy they're attacking. They can be targeted/killed by anyone. They disappear or leave once the enemy is bested.
So that pretty much sums of the buffs I have been recently thinking about. I'm sure there is a multitude of other things that could be done to buff legacy pets so feel free to post any additional details or ideas, and animals I've forgotten to mention you may consider to be your interpretation of legacy pet buffs
