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Why has EA not brought a lawsuit against program sellers who creat these cheats to interfer with their vitrtual property? not to mention my game enjoymen!
Are you sure?Because it isn't against the law.
We would be talking about a civil suit , not a criminal offense....Because it isn't against the law.
A lawsuit does not mean something illegal has been done. That ridiculous case is still winding its way through the courts.Are you sure?
http://www.webguild.org/2008/03/world-of-warcraft-lawsuit-no-bots-allowed.php
http://news.cnet.com/8301-1023_3-9991451-93.html
It might not be criminal (Infraction/Misdeamor/Felony), but it probably breaks some type of civil law.
the program used by most people is free - the developers don't sell it to anyone - but i agree. i wish EA could introduce some type of scanner that could detect 3rd party programs. can't be that hard, can it?As a consequence, there is no purpose to sueing the developers, as it is the people they SELL the programs to that are causing the problems.
They've thought about putting in Punkbuster, but that's a really bad idea. It combs through your personal files, and the general UO playerbase refused to have anything to do with it.the program used by most people is free - the developers don't sell it to anyone - but i agree. i wish EA could introduce some type of scanner that could detect 3rd party programs. can't be that hard, can it?
Obviously it is not against the law to make a cheat program. But then again it is not against the law to own a gun or write a computer virus either. The law might be broken when the cheat program is implemented or made available for use, just like firing a gun in public (or at someone) or letting a computer virus loose on the internet is illegal.A lawsuit does not mean something illegal has been done. That ridiculous case is still winding its way through the courts.
So currently, it is not against the law to make cheat programs.
This is so FALSE please stop spreading thisThe easiest way for UO to dramatically reduce cheating, and eliminate scripting completely as it currently exists, is to stop supporting UO2d.
What does the KR cheat program do?This is so FALSE please stop spreading thisThe easiest way for UO to dramatically reduce cheating, and eliminate scripting completely as it currently exists, is to stop supporting UO2d.
there is a working KR cheat progy
and there will be a working SA cheat progy
the single best way to handle scripting is a properly trained GM staff and a program that scans sever side for any client that is logged in 20+ hours a day doing the same thing over n over.
I call BS. Google says otherwise.This is so FALSE please stop spreading this
there is a working KR cheat progy
and there will be a working SA cheat progy
the single best way to handle scripting is a properly trained GM staff and a program that scans sever side for any client that is logged in 20+ hours a day doing the same thing over n over.
That's not really true. With the advantage removed from the game, many people will be fine with not having speedhacks as their competition won't have it either. As for scripting, the majority of people who script use it for raising skills or doing tedious tasks, which the UO:KR system does a great job adressing. I understand why you'd think that, but... If 30% of people order a certain item while its on special from a fast food restraunt, do you think 30% actually stop eating there when the "limited time only" item is gone? Of course not, they order something else.You know why not much has been ever done about cheating or scripting? Lets pull a very small minor number out of a hat... 50. Now if we hypothetically assume that 50% script or speedhack, then if EA does something to stop scripting or speedhacking, a chunk of this 50% will quit and UO will be a lot less profitable.
This entire paragraph is full of the opposite of the facts.They've thought about putting in Punkbuster, but that's a really bad idea. It combs through your personal files, and the general UO playerbase refused to have anything to do with it.
You can't just scan the running programs because you can easily rename the illicit program's executable (.exe file) to whatever you want to aviod that.
The easiest way for UO to dramatically reduce cheating, and eliminate scripting completely as it currently exists, is to stop supporting UO2d.
Is it? Lets see.This entire paragraph is full of the opposite of the facts.
What the script program does varies from script to script. While its true that it interfaces with the game, if it does so like other script/macro programs, it sends signals to the game just as though they were being typed. The actual file is quite small, and if the variance of what it scans your memory for is that little then I don't see it realistically working. Hey, I'm not a programmer, so maybe I don't know what I'm talking about. After all, anti-virus heuristics (sp?) are an amazing thing and work off of very small patterns. I remember when the Punkbuster stink was on, and the conversations had. I'm commenting on the input that was offered then, as these ideas were never refuted by anyone in authority and are the major reason no one wanted it (and thus why it didn't fly).Punkbuster says in its Terms of Service that it has the right to scan any file on your computer. This does not mean that it does or the developers plan to. It is to protect them legally in case of a lawsuit. Punkbuster only looks at game files and programs running in the memory in case they contain signatures of known cheating programs.
Renaming a file will not avoid detection. It is what the file does or contains which you scan and detect.
That's absolutley true, however... I've noticed a certain lack of them in other games, as well as in UO3d. It could be that the GMs take cheating more seriously in other games.... but the cheats there were there, weren't used popularly unlike the cheats we have for UO. UO is also unqiue in having multiple clients to my knowledge. From what I understand, UO2d is unqiue as well in the amount it has been reverse engineered. I've heard a few different accounts, and I didn't come around until AoS so I can't honestly say for sure... but its been said that many of the UO programs, including UOA, were produced after the sourcecode was accidently released on an expansion CD.Cheating programs are made for everything. No one made any cheats for Kingdom Reborn because it never took off. Being a very old client has nothing to do with whether cheat programs are written for it. Darkfall came out a month ago and there is rampant speedhacking in that game, enabled by 3rd party programs. UO doesn't have that type of speedhacking anymore and hasn't for about 8 years now.
You're right, a lawsuit does not mean that illegal activity has taken place. This case has had a ruling though and the opinion reached was that the company is in violation of the terms of service used by Blizzard. While it's also true that an appellate court can overturn the judgment of the previous judge, until that happens [which I doubt after reading the the statement of facts from both companies and the ruling] they are in violation of civil law. Therefore they have committed a crime. When all proceedings are final, other companies will be able to use the rulings to easily win their own lawsuits against outside companies developing programs designed to target their property. If all goes as planned it will be a huge victory for gaming companies trying to stem the tide of third party cheat programs.A lawsuit does not mean something illegal has been done. That ridiculous case is still winding its way through the courts.Are you sure?
http://www.webguild.org/2008/03/world-of-warcraft-lawsuit-no-bots-allowed.php
http://news.cnet.com/8301-1023_3-9991451-93.html
It might not be criminal (Infraction/Misdeamor/Felony), but it probably breaks some type of civil law.
So currently, it is not against the law to make cheat programs.
You scan for the program, not the particular script being run.What the script program does varies from script to script. While its true that it interfaces with the game, if it does so like other script/macro programs, it sends signals to the game just as though they were being typed. The actual file is quite small, and if the variance of what it scans your memory for is that little then I don't see it realistically working. Hey, I'm not a programmer, so maybe I don't know what I'm talking about.
This paragraph is all wrong.That's absolutley true, however... I've noticed a certain lack of them in other games, as well as in UO3d. It could be that the GMs take cheating more seriously in other games.... but the cheats there were there, weren't used popularly unlike the cheats we have for UO. UO is also unqiue in having multiple clients to my knowledge. From what I understand, UO2d is unqiue as well in the amount it has been reverse engineered. I've heard a few different accounts, and I didn't come around until AoS so I can't honestly say for sure... but its been said that many of the UO programs, including UOA, were produced after the sourcecode was accidently released on an expansion CD.
I am not following the case at all. All I know is that there was a ruling but there seems to have been zero action taken. For example the website of the defendant is still online and the program is still for sale. So it isn't done yet.You're right, a lawsuit does not mean that illegal activity has taken place. This case has had a ruling though and the opinion reached was that the company is in violation of the terms of service used by Blizzard.
I am not a lawyer and do not pretend to be one. One thing I do know is you can sue anyone for anything. But you need an actual law to back your claim up or the case gets tossed. The judge or jury decides if the cited law was broken.If anything it shows you have no understanding of legal system.
I am against cheating in MMOs, it takes the fun out and I don't do it.I'm also quite interested to find out what you meant by these words "That ridiculous case." I was under the belief that you take a strong stance on the use of outside programs but I could be wrong. What makes you feel the lawsuit is "ridiculous"?
Honesty time! I don't play UO at all and haven't since prior to the age of shadows expansion. I hit these boards up due to a disturbing urge to play again. So with certain aspects of the post made here I am totally lost. With this said, I must ask. What do you mean by "big names"? I understand what the two words mean of course, I'm just curious to the context of it.I don't mean to sound shrewd but you guys make it sound like there's this big list of cheats being used in UO right now. I would dare to say you are wrong. The only real known problem is exploiting game mechanics (not technically a cheat you can just "detect") and speed hack. Also, that thing with the WoW suing the scripter is awesome. Too bad WoW sux. Oh and scripting is of course a biggie but I don't see that disappearing anytime soon since so many big names use it.
Well, considering you don't play the game and haven't played since Age of Shadows, then you probably have lost sight of what occurs in the game (just maybe.) I'd rather not go into your question because it is quite obvious, especially to anyone who plays on a regular basis.Honesty time! I don't play UO at all and haven't since prior to the age of shadows expansion. What do you mean by "big names"? I understand what the two words mean of course, I'm just curious to the context of it.
And just to nitpick, I was curious how you can possibly know if UO has a "rather large cheating problem" if you haven't played since Age of Shadows? And if anyone is wondering, I am in no way supporting cheating of any kind. I am pointing out that the original poster seems to think there are actual cheating programs out there that allow players to levitate above houses and have 1000 HP or something which is not the case. The only "cheating program" is really the infamous scripting mechanism that most of us know about.Ohh and it seems to be UO has a rather large cheating problem, it just comes and goes in regular intervals.
Actually, it's not just a technicality. What WoW Glider does (well, one of the things)is read what is stored in RAM. There are quite a few write ups about what it does and why it's illegal.As for my opinion on this case, I find it riduclous because (from what I understand) Blizzard is trying to get the creator on a technicality in copyright law. Blizzard is claiming this guy infringes on their copyright by modifying their game on a user's system. Copyright law is supposed to protect intellectual property creators from having their works ripped off and profited from. If this case is upheld then it would be possible for Microsoft to sue any program they don't like because it modifies the Windows operating system. It is a ridiculous notion and not in the spirit of the copyright law.
Create macro in KR, assign to key, then use any automated test program to trigger keypress ad infinitum at regular intervals. I also assume that any speeder program would work too.[URL="http://vboards.stratics.com/member.php?u=151695 said:Ravahan[/URL], post: 1181580"]
Link me via PM if you've got something legit. They didn't come up with anything for UO3d in all the years it was running, I highly doubt they have anything for KR, and if they did it'd show up on google under UO KR "cheat", "script", or "program" (which it didn't, to be clear).
That's not really true. With the advantage removed from the game, many people will be fine with not having speedhacks as their competition won't have it either. As for scripting, the majority of people who script use it for raising skills or doing tedious tasks, which the UO:KR system does a great job adressing. I understand why you'd think that, but... If 30% of people order a certain item while its on special from a fast food restraunt, do you think 30% actually stop eating there when the "limited time only" item is gone? Of course not, they order something else.You know why not much has been ever done about cheating or scripting? Lets pull a very small minor number out of a hat... 50. Now if we hypothetically assume that 50% script or speedhack, then if EA does something to stop scripting or speedhacking, a chunk of this 50% will quit and UO will be a lot less profitable.
Much like the people who used to do [insert flavor of the month template here] template decided to move on to other chars, so would people who took advantage of certain cheats find other ways (largely) to prosper or "win".
Create macro in KR, assign to key, then use any automated test program to trigger keypress ad infinitum. I also assume that any speeder program would work too.Link me via PM if you've got something legit. They didn't come up with anything for UO3d in all the years it was running, I highly doubt they have anything for KR, and if they did it'd show up on google under UO KR "cheat", "script", or "program" (which it didn't, to be clear).
That's not really true. With the advantage removed from the game, many people will be fine with not having speedhacks as their competition won't have it either. As for scripting, the majority of people who script use it for raising skills or doing tedious tasks, which the UO:KR system does a great job adressing. I understand why you'd think that, but... If 30% of people order a certain item while its on special from a fast food restraunt, do you think 30% actually stop eating there when the "limited time only" item is gone? Of course not, they order something else.You know why not much has been ever done about cheating or scripting? Lets pull a very small minor number out of a hat... 50. Now if we hypothetically assume that 50% script or speedhack, then if EA does something to stop scripting or speedhacking, a chunk of this 50% will quit and UO will be a lot less profitable.
Much like the people who used to do [insert flavor of the month template here] template decided to move on to other chars, so would people who took advantage of certain cheats find other ways (largely) to prosper or "win".
So reading and writing to RAM is illegal now? We are all breaking the law by using our computers!Actually, it's not just a technicality. What WoW Glider does (well, one of the things)is read what is stored in RAM. There are quite a few write ups about what it does and why it's illegal.
If I read this right then Blizzard contends that Glider violates copyright law because it copies the code in RAM. This is by the very definition a technicality and utter nonsense that the court is interpreting copyright law in this way. This happens far too often when it comes to cases involving computers.Ninth Circuit law holds that the copying of software to RAM constitutes “copying”
for purposes of section 106 of the Copyright Act. MAI Sys. Corp. v. Peak Computer, Inc.,
991 F.2d 511, 518-19 (9th Cir. 1993). Thus, if a person is not authorized by the copyright
holder (through a license) or by law (through section117, which will be discussed below) to
copy the software to RAM, the person is guilty of copyright infringement because the person
has exercised a right (copying) that belongs exclusively to the copyright holder.
Actually this is true; every time I try to poke some random values into RAM Windows always starts complaining that I've caused an illegal operation.So reading and writing to RAM is illegal now? We are all breaking the law by using our computers!
Huh? You can't run a program without copying it into RAM. You have to do it. It isn't an option. Either you dump it into RAM and execute it from there, or you don't run it.Ninth Circuit law holds that the copying of software to RAM constitutes “copying”
for purposes of section 106 of the Copyright Act. MAI Sys. Corp. v. Peak Computer, Inc.,
991 F.2d 511, 518-19 (9th Cir. 1993). Thus, if a person is not authorized by the copyright
holder (through a license) or by law (through section117, which will be discussed below) to
copy the software to RAM, the person is guilty of copyright infringement because the person
has exercised a right (copying) that belongs exclusively to the copyright holder.
While reading and writing to RAM isn't illegal, Writing an application that writes to RAM (or storage device) in such a way as to cause a Buffer Overflow (or other unexpected result) that allows the author's application to exploit the other application in ways it wasn't meant to be used (i.e. malware launching zombies or botnets) is illegal. A judge could categorize WoW's nemesis software as a type of malware. That might be stretching it a bit, but we'll see what happens.So reading and writing to RAM is illegal now? We are all breaking the law by using our computers!
Has anyone ever told you that you're a very negative person, and that your attitude is not particularly constructive toward civil conversation?This paragraph is all wrong.
The more popular the game and the longer it has been out, the more cheats. World of Warcraft has tons of cheat programs for it. Blizzard just shuts most of them down quickly. All games take cheating seriously. It is the level of enforcement and available man power. EA doesn't hire enough Gamemasters and train them enough to track down who is doing something bad. UO is not unique in having its client/server code reverse engineered, all major MMOs have had it dowe. World of Wacraft certainly has.
Yeah, well, in my ideal world all code would be free-to-use-as-desired tooTrue, your computer is your computer, but Blizzard still owns the rights to their code, even when it's on your machine.
But it doesn't cause a Buffer Overflow. It reads and writes to the values as you would if you were playing yourself. It is just the program plays for you.While reading and writing to RAM isn't illegal, Writing an application that writes to RAM (or storage device) in such a way as to cause a Buffer Overflow (or other unexpected result) that allows the author's application to exploit the other application in ways it wasn't meant to be used (i.e. malware launching zombies or botnets) is illegal. A judge could categorize WoW's nemesis software as a type of malware. That might be stretching it a bit, but we'll see what happens.
Blizzards investment against cheating was creating the Warden program, which is basically Punkbuster. EA tried to implement Punkbuster for UO but it proved unpopular, mostly due to privacy concerns. So you can't say EA does not do anything when they tried.Ravahan said:Because Blizzard is willing to invest in the battle against cheating, they shut the cheats down. EA doesn't, and thus we have the cheating problem we have.
Because Blizzard does a good job keeping their image nice and clean. If you play long enough or know where to look, you'll find the cheating. If someone starts UO and never reads any UO forum and just plays the game, they will never know anything about cheating either. When you are playing the actual game you don't see any cheating.Ravahan said:I played WoW briefly, never really got into it. I have friends that are hardcore WoW players, and you know I've never once heard them pancake about cheaters.
You would rather not go into my question? I doubt it's because you would be pointing out the obvious. Come on man, what a joke. More than likely it's the fact that your argument will be crude at best. I have a idea of what it might be that you meant by your original comment, but I'm not here to spout theory. I will say this though, if it is what I believe than your concept of "big names" is just an assumption that you would love to be true.I'd rather not go into your question because it is quite obvious, especially to anyone who plays on a regular basis.
It's not like the knowledge of what goes on in this game is confined to only those with active accounts. The amount of information one can acquire just by using this website is rather large alone, and than when you add in all the other player owned sites and forums, one can pretty much feel as though they still have an active part in the game. You just need to have a talent for weeding out the BS. =DAnd just to nitpick, I was curious how you can possibly know if UO has a "rather large cheating problem" if you haven't played since Age of Shadows? And if anyone is wondering, I am in no way supporting cheating of any kind. I am pointing out that the original poster seems to think there are actual cheating programs out there that allow players to levitate above houses and have 1000 HP or something which is not the case. The only "cheating program" is really the infamous scripting mechanism that most of us know about.
Yeah. Server-side controls are better for the author of the software as well. It's much easier to limit exploits.Oh ... that a dangerous stand to take Setnaffa. I don't like the angle of JC's presentation on these issues, but the one thing I do feel strongly about is that "my computer is MY computer" - nobody but me should have the final say about what bits go where on it.
I prefer server-side controls/tripwires/captcha-challenges against client-side mischief, even if that sometimes trips up hyperefficient flesh-and-blood players a little. Although I rant against hacking the client, ultimately I believe that the game should be designed to be fair and fun no matter what is done to the client and that ideally the game ToS should apply only to packets once they cross into EA's network.
But it's an imperfect world.
Hehe, well would you care to state what exactly these nefarious two that you know of in fact do? I'm sure they involve duping, pking players in one hit, or invincibility correct? I mean they surely couldn't be something as ridiculous as a speed hack that is already controlled in game (no one can get above a certain speed in UO). Or the scripting program almost everyone knows about who isn't a noob. Also, please take into consideration we are taling about cheating programs as you stated in your quote and as the original poster stated. Exploiting game mechanics (which I think is what everyone in this thread is truly upset about) is cheating but it's not a program someone just runs and viola.I find it humorous that you claim that there is only one "cheating program". I haven't played for years and I can name two right off the top of my head that are used heavily. You still play right?
Sorry I have a hard time taking anyone serious who starts a reply with "Hehe".Hehe, well would you care to state what exactly these nefarious two that you know of in fact do? I'm sure they involve duping, pking players in one hit, or invincibility correct? I mean they surely couldn't be something as ridiculous as a speed hack that is already controlled in game (no one can get above a certain speed in UO). Or the scripting program almost everyone knows about who isn't a noob. Also, please take into consideration we are taling about cheating programs as you stated in your quote and as the original poster stated. Exploiting game mechanics (which I think is what everyone in this thread is truly upset about) is cheating but it's not a program someone just runs and viola.