S
steeda95gt
Guest
Hi everyone,
This issue didnt occur until last night, so I have a feeling that it has to do with the latest updates, although I could be wrong.
I was out hunting last night and I noticed something very strange happen. As soon as I kill a monster, the graphics displayed on my client make it look like it 'froze'. I would have to run off the screen for a few seconds and come back to have the updated graphics (of the dead corpse), and come back to loot it. I couldn't loot it while it was in this 'frozen' state.
I didn't experience any other type of lag while playing. I could run around fine, and the monster graphic art was updating fine as it was walking towards me. The problem came when the monster and I were on the same tile (or possibly one tile apart), where I notice that the artwork wasn't updating nearly as frequently as usual. Kind of like the monster was in "slow-mo", but the action sequences (giving and taking damage) were updating normally as in the past.
I checked the patchlog file and I wasn't missing anything on my client. I am using the classic client 7.0.4.2 (patch 80). I play on atlantic as well.
Anyone else experience this? Or could it just be my machine?
Thanks in advance!
This issue didnt occur until last night, so I have a feeling that it has to do with the latest updates, although I could be wrong.
I was out hunting last night and I noticed something very strange happen. As soon as I kill a monster, the graphics displayed on my client make it look like it 'froze'. I would have to run off the screen for a few seconds and come back to have the updated graphics (of the dead corpse), and come back to loot it. I couldn't loot it while it was in this 'frozen' state.
I didn't experience any other type of lag while playing. I could run around fine, and the monster graphic art was updating fine as it was walking towards me. The problem came when the monster and I were on the same tile (or possibly one tile apart), where I notice that the artwork wasn't updating nearly as frequently as usual. Kind of like the monster was in "slow-mo", but the action sequences (giving and taking damage) were updating normally as in the past.
I checked the patchlog file and I wasn't missing anything on my client. I am using the classic client 7.0.4.2 (patch 80). I play on atlantic as well.
Anyone else experience this? Or could it just be my machine?
Thanks in advance!