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imported_UOPODCASTING.COM
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I decided to give KR a test run, especially considering I heard it can give you advantages in game that seem ridiculous.
I tried to convert all the macro's I use in UOA over. Then I thought I would then try and PvP with it.
I still haven't gotten the hang of targeting, but thats most likely me. However I did notice that I seemed to run a lot faster and I cast some spells a lot faster.
In fact it was the reason in the PvP thread I thought someone was speed hacking due to the insane speed increase they seemed to have. Well as I discovered KR on a decent PC and connection is like its on roids.
I then went to Shadowlords HQ and just look at how pathetic this is:
After all this time EA still cant get KR to render the game world correctly.
No wonder the speed boost isn't under control when the game client can't even render the game world properly.
With this sort of shoddy programming, who would need exploit tools, EA is most likely providing them in KR due to poor QA and coding practices.
So EA has had how much time to get this piece of crap working and its still as buggy as beta code would be expected?
I tried to convert all the macro's I use in UOA over. Then I thought I would then try and PvP with it.
I still haven't gotten the hang of targeting, but thats most likely me. However I did notice that I seemed to run a lot faster and I cast some spells a lot faster.
In fact it was the reason in the PvP thread I thought someone was speed hacking due to the insane speed increase they seemed to have. Well as I discovered KR on a decent PC and connection is like its on roids.
I then went to Shadowlords HQ and just look at how pathetic this is:
After all this time EA still cant get KR to render the game world correctly.
No wonder the speed boost isn't under control when the game client can't even render the game world properly.
With this sort of shoddy programming, who would need exploit tools, EA is most likely providing them in KR due to poor QA and coding practices.
So EA has had how much time to get this piece of crap working and its still as buggy as beta code would be expected?