Hi All, haven't posted here for a long time. Have been playing on Siege lately and totally agree with the pulling up of lost traps. Gold is much more precious on Siege than the prodo shards. A trap costs 414 gold, as you work your fisher up and start getting orders for crabs and lobsters it gets very expensive to complete that skill due to the loss of traps and the fact that you get very few named crabs and lobsters for each 20 or so traps placed. If you leave the traps in the water for a second or third bob you lose even more. By the same token, you have to fill the fish monger's orders in order to have a chance to receive a power scroll so you can even continue to work up your skill. Personally, I would like to be able to have my characters make their own traps using carpenter and/or tinker skills and also to be able to use nets made by my tailor.