I discovered the following quote from a player in a review of Ultima Online at Massively.com and it made me laugh, but I have to admit there is some truth to it...
"Why stop with Enhancing, Imbuing, Reforging, and Refining? They should add Improving, Spiffing, Refracting, Adjusting, Tweaking, and Twerking too, each with one or two hundred random items and math problems to solve. Just keep piling on crap until the system collapses under its own weight and we all end up in GM-crafted armor again because no one knows what's good anymore."
Maybe this is front of mind for me because I'm attempting to craft a weapon after being gone from the game for a few years. I started researching yesterday and spent 4-5 hours online and I still don't know if what I know is right. I find charts, graphs, math equations but not one cohesive document that says ok returning newb here is how you craft this. I have bookmarks, semmerset's reforging charts and about every other page I could find. If I do find information the threads are usually a step above my knowledge of the game at that point. They are talking about cap % and weight. I want to know the proper steps to make a weapon. When do you reforge, imbue etc. But the information is scattered and old and sad.
I end up coming back and leaving the game for the same reasons. They rarely change. I just wish that I would stay a little longer. I get tired of trying to figure it out. If only they had a knowledge base. Something that was update and thorough. A vault of vast information on templates, crafting, housing, weapons, publishes, and gear. I digress but my point is this game lacks something very simple. Information.
See you all on Siege, that is if I ever get off google and leave my house
"Why stop with Enhancing, Imbuing, Reforging, and Refining? They should add Improving, Spiffing, Refracting, Adjusting, Tweaking, and Twerking too, each with one or two hundred random items and math problems to solve. Just keep piling on crap until the system collapses under its own weight and we all end up in GM-crafted armor again because no one knows what's good anymore."
Maybe this is front of mind for me because I'm attempting to craft a weapon after being gone from the game for a few years. I started researching yesterday and spent 4-5 hours online and I still don't know if what I know is right. I find charts, graphs, math equations but not one cohesive document that says ok returning newb here is how you craft this. I have bookmarks, semmerset's reforging charts and about every other page I could find. If I do find information the threads are usually a step above my knowledge of the game at that point. They are talking about cap % and weight. I want to know the proper steps to make a weapon. When do you reforge, imbue etc. But the information is scattered and old and sad.
I end up coming back and leaving the game for the same reasons. They rarely change. I just wish that I would stay a little longer. I get tired of trying to figure it out. If only they had a knowledge base. Something that was update and thorough. A vault of vast information on templates, crafting, housing, weapons, publishes, and gear. I digress but my point is this game lacks something very simple. Information.
See you all on Siege, that is if I ever get off google and leave my house