The key point is "break existing suits." Any armor revamp is going to "break" suits and by saying this I mean currently everyone, caster, dexxer, samphire, whatever runs around in barbed leather. So if you think your current suit is going to 100% fit your character after the "fix" I find that unlikely.Remains to be seen.
All we know is that with the armor revamp in particular they indicated they did not want it to break existing suits.
-Galen's player
I am fully aware of the potential to break or nerf existing suits indirectly, by making something else so useful that it becomes a must have.The key point is "break existing suits." Any armor revamp is going to "break" suits and by saying this I mean currently everyone, caster, dexxer, samphire, whatever runs around in barbed leather. So if you think your current suit is going to 100% fit your character after the "fix" I find that unlikely.
The current system is broken and it I am looing forward to armors and hopefully weapons which will be more useful to one playstyle over the next.
IT seems like if its going to even be worth doing its going to have to throw things out of whack. So long as the changes are good thats just fine with me. We can't just stop progressing the game because people might need to build new suits.I am fully aware of the potential to break or nerf existing suits indirectly, by making something else so useful that it becomes a must have.
And, no, not "everyone" runs around in barbed leather. (Think about that statement for a moment.) Many Sampires seem to still like Wood Armor, I still see Samurai Plate periodically, and more people than I ever would've expected have put together suits from random pieces from the new loot system.
Having said that I think we all knew this was coming because, shall we say, the variety at our fingertips wasn't being exploited as often as arguably it should be.
I think most of us will be happy so long as existing suits do not need to be changed to maintain effectiveness.
-Galen's player
But it has been saidThe weapon revamp to my knowledge nothing like that has been said, but it's a safe bet they know they have to walk on eggshells.
From http://uo.stratics.com/content/arms-armor/arms.php
- Revamping Weapon System – Reviewed and adjusted all weapon damage based on weapon speed, as well as updated various special moves.
While the idea may have had merit back when it was introduced (and that is a point of debate)- the scripting/duping of barbed runics made having an uber set of all 70 armor with mods possible. All imbuing did was really take that from the hands of the scripters/dupers and put it in the hands of everyone- imo.The crazy gear inflation the past decade - the original system never intended people to have all 70's armor with any extra properties on them (doom arties were pretty amazing originally) but now everyone running around with max resists and all properties they want capped out thanks to imbuing, insanely powerful artifacts and the occasional insane item with 100+ resists AND good mods from the new loot system.
I recognize that DPS is not all the same.But it has been said
From http://uo.stratics.com/content/arms-armor/arms.php
I just used the default settings.
Weapon Name STR Req. Base Damage Damage Speed Swing Delay DPS
Bokuto.................20............9 - 11 9 - 11 2 2.00 5
Gargish Tessen 35............10 - 12 10 - 12 2 2.00 5.5
(2-H)
Tessen 35............10 - 12 10 - 12 2 2.00 5.5
(2-H)
Assassin Spike 15.............10 - 12 10 - 12 2 2.00 5.5
Bloodblade 10 10 - 12 10 - 12 2 2.00 5.5
Dagger 10 10 - 11 10 - 11 2 2.00 5.25
Gargish Dagger 10 10 - 11 10 - 11 2 2.00 5.25
Gargish Kryss 10 10 - 12 10 - 12 2 2.00 5.5
Gargish Tekagi
(2-H) 10 10 - 12 10 - 12 2 2.00 5.5
Kama
(2-H) 15 9 - 11 9 - 11 2 2.00 5
Kryss 10 10 - 12 10 - 12 2 2.00 5.5
Sai
(2-H) 15 9 - 11 9 - 11 2 2.00 5
Short Spear
(2-H) 40 10 - 13 10 - 13 2 2.00 5.75
Shortblade 10 9 - 13 9 - 13 2 2.00 5.5
Tekagi
(2-H) 10 10 - 12 10 - 12 2 2.00 5.5
Boomerang 25 8 - 12 8 - 12 2 2.00 5
Bare Fists -- 1 - 4 1 - 4 2 2.00 1.25
I just used SPEED 2 and if you look you will see that the Base Damage are not all the same so DPS is not the same. Now are they going to up the BASE DAMAGE 10-13 (Short Spear) or are they going to lower it to 9-11 (Bokuto)? Are they going to make the Str. Req. the same? Is there going to be a difference between 1-h and 2-h?
Now we come to the part of the "updated various special moves" so now which did they NERF and which did they BUFF and which PLAYSTYLE did they base the update on, PvP or PvM?
You're correct about Imbuing putting greater effectiveness into more hands.While the idea may have had merit back when it was introduced (and that is a point of debate)- the scripting/duping of barbed runics made having an uber set of all 70 armor with mods possible. All imbuing did was really take that from the hands of the scripters/dupers and put it in the hands of everyone- imo.
As for the changes- I want to see a change from top to bottom- a re-balancing of everything. If it breaks my suits- so be it.
Then again, I'd like to see the 2nd whirlwind fixed in addition to everything else balanced.
Without regular item loss (in one form or another) power inflation is sadly unavoidable. It's just part of the reality of the game now.OK you have a point there.
But inflation still happens.
Not true.Without regular item loss (in one form or another) power inflation is sadly unavoidable. It's just part of the reality of the game now.
Well when the motivation for hunting is getting better gear, and when you can get close to the gear ceiling with out a ton of effort its going to make putting new things into the game harder and harder without increasing the power level as the years go on. Perhaps some games can strike some magical balance, but I don't think UO is really set up to do so.Not true.
Guild Wars 1 was an example of a game that never inflated its item power since launch, and it didn't have item loss either. Yet still people wanted the new items, because they either looked shinier, or had combinations of stats that were not more powerful, but facilitated different types of creative character builds.
Agreed.Well when the motivation for hunting is getting better gear, and when you can get close to the gear ceiling with out a ton of effort its going to make putting new things into the game harder and harder without increasing the power level as the years go on. Perhaps some games can strike some magical balance, but I don't think UO is really set up to do so.