The SotA model per the other thread suggests RG is going to make it so players craft base weapons which are modified through actual gameplay, so that if you kill say 100 lizardmen, your weapon then becomes lizardman's bane. The other part of it is that he suggests the only way to get equipment at all will be through player crafted items (for the most part), so that the game inventory will be mostly (if not completely) player created.
I know we can't adopt that plan, but it's a fairly interesting model. I'm not even sure if UO could support a system in which a weapon could "upgrade" through actual use. But what if instead of landing a super arty, as we all know only expands a ceiling from the get go, we had intuitive weapons which we could hone through gameplay?
Like a small model would be say you apply blackrock to a katana and it becomes "an enchanted katana," which can record a tally of how many of a specific creatures of one type you have killed. Can't imbue, can't enhance.
Say you kill:
(base) = 40 DI
25 lizardmen = lizardman protection 10% added
50 lizardmen = lizardman killer 20% added
75 lizardmen = SSI +10
100 lizardmen = HPR +2, lizardman protection 15%
125 lizardmen = Hit Stam Leech 10%
150 lizardmen = lizardman killer 30%
etc. etc.? I know the short answer is "too much work," but seems like a pretty cool concept to me
I know we can't adopt that plan, but it's a fairly interesting model. I'm not even sure if UO could support a system in which a weapon could "upgrade" through actual use. But what if instead of landing a super arty, as we all know only expands a ceiling from the get go, we had intuitive weapons which we could hone through gameplay?
Like a small model would be say you apply blackrock to a katana and it becomes "an enchanted katana," which can record a tally of how many of a specific creatures of one type you have killed. Can't imbue, can't enhance.
Say you kill:
(base) = 40 DI
25 lizardmen = lizardman protection 10% added
50 lizardmen = lizardman killer 20% added
75 lizardmen = SSI +10
100 lizardmen = HPR +2, lizardman protection 15%
125 lizardmen = Hit Stam Leech 10%
150 lizardmen = lizardman killer 30%
etc. etc.? I know the short answer is "too much work," but seems like a pretty cool concept to me