Now what I think will help...
- Up the amount of resources you get from mining and lumberjacking. Remove the vein randomization.
I do feel, we need to make mining and lumbering more useful and fun, but I like the vein randomization. I do believe we could use some tweaks. I remember in old days, each tile was a vein, so you could mine 9 tiles or cut every tree near you before moving. That way, we could be several miners in same cave, that did help build the community, I would like to see this back.
The vein randomization is not bad, we just need a little better spawn of colored ore and wood.
I would also like an increase of small gems as we use alot of them for imbuing. Let some ore have a bigger chance for one kind of gems, so you can find an iron ore with good spawn of diamon or amber gems. Maybe also some with more spawn of granit.
I would also like to see more options to what to mine.
- only ore
- only plain ore/wood
- ore and gems
- ore and granit
- only granit and gems
- ore, granit and gems
Gargoyle bed should only be 10 granit
Lumbering have a problem with the resources not wood, they become to expensive to use for potions as they now are used for imbuing too, a fix are needed,
Bark Fragment should give 10 scrolls
Luminescent Fungi, changes it so Darkglow potion should be 1 Empty Bottle, 1 Luminescent Fungi, 5 is just to much.
Parasitic Plant, changes it so Parasitic Poison 1 Empty Bottle, 1 Parasitic Plant, 5 is just to much.
Switch need to be used more, there are no demand for it.
BOD, library, and quest systems. This sure need some love.
- BOD is good for young crafters but I would like it to be more like the fishing quests system. Drop the part about collecting small bods to add to large bods, just changes large bods so they have 1-6 lines, you need to fil with items, not with small bods, like a large plate bod could be exp, cobber, 15x plate helm, 15x plate gorget etc. You can still bribe them but should be more expensive.
- Heartwood quest, close down Heartwood and move this quests to NPC's in the town shops, same with the other quests from Heartwood, I'm sure they would fit normal towns and help build the community there.
- Collection, would be nice with fruit spawning on trees in the wilderness and towns, lets pick apples in Cove, grapes at Yew, bananes at Eodon, etc, people need to traveling the land on feets.
- Old Gypsy and Brigand spawn, used to have a few containers that could be lockpicked and some unlocked with magery. Add them back, find some useful stuff to add to them, maybe randum imbuing resources, vine, potions, food etc. Nothing near the value in Treasure chests but still worth for a crafter or a young lockpick. Maybe also a rare deco item or combat item (0.2% chance)
Just a few thing in my mind