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Is this right?

archiv

Journeyman
Stratics Veteran
Stratics Legend
I have this suspiscion that something is not right here. My fencer/paly with 120 fencing, tactics, anat and 90ish chiv...fighting fan dancers, which to my understanding are weak to daemon slayers.
Here is what's wrong, Using normal weapon with 50% DI, I do between 20 and 30 damage. I switch to slayer and do 30 to 42 damage. I use EoO and I do (here's the confusion) 35 to 46 damage. I toss on consecrate weapon and do 42 to 45 damage. Has something been tweaked? using Captain Quacklebush's cutlass as the normal weapon and the daemon slayer from museum turn-ins as my slayer. Just seems odd that I'm doing equal or less damage with my chiv spells then without. Am I broken? :wall:
 

Blesh

Sage
Stratics Veteran
Stratics Legend
I have this suspiscion that something is not right here. My fencer/paly with 120 fencing, tactics, anat and 90ish chiv...fighting fan dancers, which to my understanding are weak to daemon slayers.
Here is what's wrong, Using normal weapon with 50% DI, I do between 20 and 30 damage. I switch to slayer and do 30 to 42 damage. I use EoO and I do (here's the confusion) 35 to 46 damage. I toss on consecrate weapon and do 42 to 45 damage. Has something been tweaked? using Captain Quacklebush's cutlass as the normal weapon and the daemon slayer from museum turn-ins as my slayer. Just seems odd that I'm doing equal or less damage with my chiv spells then without. Am I broken? :wall:

arent chiv spells scaled by your karma?
 

Diomedes Artega

Certifiable
Stratics Veteran
Stratics Legend
I have this suspiscion that something is not right here. My fencer/paly with 120 fencing, tactics, anat and 90ish chiv...fighting fan dancers, which to my understanding are weak to daemon slayers.
Here is what's wrong, Using normal weapon with 50% DI, I do between 20 and 30 damage. I switch to slayer and do 30 to 42 damage. I use EoO and I do (here's the confusion) 35 to 46 damage. I toss on consecrate weapon and do 42 to 45 damage. Has something been tweaked? using Captain Quacklebush's cutlass as the normal weapon and the daemon slayer from museum turn-ins as my slayer. Just seems odd that I'm doing equal or less damage with my chiv spells then without. Am I broken? :wall:
Well...as long as you're achieving 300% for your damage increase, you are pretty much capped.

1. Yes fan dancers are weak to daemon slayers.

2. A better weapon then Captain's Q's cutlass is needed. Read #3.

3. With fighting it is all about as much damage as you can complete...over time. This is a big deal because if I am able to hit 20 times in a minute for a total of 500 damage, that is better than if I have a slower swing rate and hit 8 times for a total of 100 damage in the same minute.

4. I would say otherwise your weapon resist versus the creatures resist, BUT in this case a fan dancer is weak to both physical and energy. Your weapon of course is 100% physical damage.
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
Here is all what I know about weapon damages, I hope that can be usefull...

Skills bonus (NO CAP)

- Tactics
- Lumberjacking
- Anatomy
- Str

Damage Increase (CAP 100%)

- Damage increase from items
- Divine Fury (Chivalry) [+10%]
- Horrific Beast (Necromancy) [+25%]
- Defense Mastery [-50/-80%]

Multiplier (CAP x3 = 300%)

- Slayer [x2]
- Killer mod [max x2]
- Enemy of One (Chivalry) [x1.5]
- Crushing Blow [x1.5]
- Armor Pierce [x1.5]
- Shadow Strike [x1.25]
- Talon Strike [x1.2]
- Double Strike (first hit) [x0.9]
- Bonus of bushido to Whirlwind Attack [max x2]
- Force of Nature [x1.65]
- Perfection [max x2]
- Honor [x1.25]
- Backstab (Ninjitsu) [max x2.2]
- Death Strike (Ninjitsu) [x0.5]
- Focus Attack (Ninjitsu) [max x1.33]
- Ki Attack (Ninjitsu) [max x2]
- Momentum Strike (Bushido) [max x2.8]
- Honorable Execution (Bushido) [max x1.25]

Special damages (NO CAP)

Evil Omen (Necromancy) [x1.25]
Blood Oath (Necromancy) [x1.2]
Opposition Slayer [x1.5]

Damage that you see in the status bar:
Weapon base damage x (100 + skill bonus + Damage Increase) / 100

Final damage:
Damage that you see in the status bar * multiplier * special damages
 
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