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[Imbuing] Is there a good chart regarding Imbuing resists?

E

eekamouse

Guest
I'm curious about bumping up the resists of a nice Luck/LRC suit that I have.

Is there a good chart on what resists will replace others or just how it works?

Or, is it better to craft some barbed armor for high resists plus a mod or two, and then Imbue the other attributes?

Thank you.
 

Basara

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Imbuing will only raise a resist to the following values. This is REGARDLESS of the value before imbuing, as it replaces exceptional (including Arms Lore) and material bonuses, as well as any runic bonuses.

Underlined items are not craftable, and cannot be enhanced. The "Masks" are assumed to be cloth, as well.
Italic items are cloth, and start with 24 resists. They cannot be enhanced.
Most armor has base 15 resists, without bonuses. Most studded & bone have 16 (there's 1 or 2 Samurai Empire Studded pieces that have only 15).

*Dragon scale is Special. Can someone confirm how the scale material bonus is affected by the change? Can one imbue the -3 from the scale type away, to raise to 15 (in which case the large bonus to the other scale is also subject to replacement by imbuing)? It also cannot be enhanced, as it no longer involves ingots to make (unlike the earliest dragon scale suits).

Code:
[B][FONT=Courier New]ARMOUR TYPE        Physical Fire Cold Poison Energy[/FONT][/B]
[FONT=Courier New]Leather               17     19   18    18     18[/FONT]
[FONT=Courier New]Studded Leather       17     19   18    18     19[/FONT]
[FONT=Courier New]Bone                  18     18   19    17     19[/FONT]
[FONT=Courier New]Leaf                  17     18   17    19     19[/FONT]
[FONT=Courier New]Hide                  18     18   19    18     17[/FONT]
 
[FONT=Courier New]Woodland              20     18   17    18     17[/FONT]
 
[FONT=Courier New]Ringmail              18     18   16    20     18[/FONT]
[FONT=Courier New]Chainmail             19     19   19    16     17[/FONT]
[FONT=Courier New]Platemail             20     18   17    18     17[/FONT]
[FONT=Courier New]Dragon Scale*         18     18   18    18     18[/FONT]
 
 
[B][FONT=Courier New]HELMS & HATS       Physical Fire Cold Poison Energy[/FONT][/B]
[FONT=Courier New]Bascinet              22     17   17    17     17[/FONT]
[FONT=Courier New]Closed Helm           18     18   18    18     18[/FONT]
[FONT=Courier New]Helmet                16     19   19    18     17[/FONT]
[FONT=Courier New]Norse Helm            19     16   19    19     17[/FONT]
[FONT=Courier New][U]Orc Helm[/U]              18     17   18    18     20[/FONT]
 
[FONT=Courier New][I]Bandana/Skullcap[/I]      15     18   23    23     23[/FONT]
[FONT=Courier New][U]Bear Mask[/U]             20     18   23    19     19[/FONT]
[FONT=Courier New][U]Deer Mask[/U]             17     21   23    16     23[/FONT]
[FONT=Courier New][I]Normal Hats[/I]           15     20   24    20     20[/FONT]
[FONT=Courier New][U]Orc Mask[/U]              16     16   22    22     23[/FONT]
[FONT=Courier New][U]Horned Tribal Mask[/U]    21     24   15    19     20[/FONT]
[FONT=Courier New][U]Red Tribal Mask[/U]       18     15   21    25     20[/FONT]
 
[FONT=Courier New][FONT=Courier New]Chain Hatsuburi       20     17   17    17     19[/FONT]
[FONT=Courier New]Plate Hatsuburi       20     18   17    17     18[/FONT]
[FONT=Courier New]Kabuto (all types)    21     17   17    17     18[/FONT]
[FONT=Courier New]Plate Jingasa (all)   22     17   17    17     17[/FONT]
[FONT=Courier New]Leather Jingasa       19     18   18    17     18[/FONT]
[FONT=Courier New][I]Cloth Ninja Hood      15[/I]     20   24    20     20[/FONT]
[FONT=Courier New]Leather Ninja Hood    17     18   18    18     19[/FONT]
[/FONT]
[FONT=Courier New]Circlets (all)        16     20   17    17     20[/FONT]
[FONT=Courier New]Raven/Vulture Helms   20     16   17    17     20[/FONT]
This includes all the non-SA types. I've not yet messed with the SA side of crafting, and frankly, I don't hear much about Gargoyle items being enhanced.
 
W

Walkerboh77

Guest
garg items have MUCH higher base resists and therefore imbue for higher values than non garg stuff


gargish plate:

23 phys
21 fire
20 cold
21 poison
20 energy

gargish leather:

20 phys
21 fire
22 cold
21 poison
21 energy



and since woodland armor was mentioned...its the exact same as platemail
 
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