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Is PVM still lame?

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GNecromancer

Guest
I remeber PVE/PVM has always been very simplistic in UO, monsters are slow, stupid and they all seemingly use the same ai scripts or tactics, they all seem the same... there was no need for a party ever unless you were fighting champions or the doom bosses.

Has this advanced at all since age of shadows? and does this advancement effect all monsters or just new ones?
 
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Guest

Guest
No, in fact almost everything can be soloed now including champions/peerless. There are only half a dozen that can't be.
 
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Guest

Guest
well ... some people claim that the monsters in Fel continuously upgrade their AI.
 
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Guest

Guest
If you plan on min/maxing your character and using only the most ruthless and manipulative techniques, like the other posters have said there's not much challenge to be had.

If you end up with a sub-optimal template, though, there's lots of challenge to be had, especially if you go out and do your hunting -while- you are putting together your artifacts and powerscrolls. Completing the Spellweaving quest (requires you to go into Blackthorn's dungeon in Ilshenar, and kill clockwork monsters) with a character who had nothing higher than 70 in her skills was a real adrenaline rush and took a lot of planning, both before going and once there.
 

Magnus

Seasoned Veteran
Stratics Veteran
Stratics Legend
UNLEASHED
Humm, PvP is lame? In the four years of playing UO I've never had an issue with it, Its fun, interesting and can at times be quite difficult.

So, no?
 

Setnaffa

Certifiable
Stratics Veteran
Stratics Legend
I still have alot of fun PvMing. Doom, the current Moonglow event, Greater Dragons, Balrons in Hythloth. It's all fun. Repetitive? Sure. Boring? Sometimes. Lame? Rarely.

Felucca/PvP will always be where the adrenalin rush is, but UO is just a game. PvM can be fun when you are in the mood for it.
 
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Guest

Guest
...

PvM is what you make of it. You can spend your time farming instantly killed creatures, or you can try your luck at the real high end ones.

I think the biggest issue is that PvM and PvP use entirely different mindsets completely. While some people may enjoy both, generally if you REALLY like one, you tend to dislike the other.
 
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GNecromancer

Guest
Thats the thing I never understood. PvM I always found lacking in this game. PvP was always great, never had a problem with PvP, but it always seemed unpopular after trammel. In most other MMO's that have good pve and not so great pvp like wow or eq2, the pvp servers are the busiest server.

Here Siege Perilous is the one and only pvp server and its pretty much dead compared to the other shards. Kinda sad really, you'd expect a shard like siege would be one of the busier shards given how much fun pvp is and that its the only pvp server... i guess people really like item insurance and don't like losing their gear though.
 
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pacific lily

Guest
Gee. I wonder if you PvP LOL


It's a video game, dude. It's either hard for you to play, or it's not. If it was lame before, it will always be lame... and I'd guess that has absolutely nothing to do with the game.

lily
 
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Coranthe

Guest
To ANYONE who thinks PvM is lame I issue the following challenges:

Solo the Twisted Weald Champ
Solo the Minotaur Champ

Come back with your proof that it was easy.

This is in response to this thread about PvM being lame. I acknowledge there will be nothing of value gained by either of these challenges other than proving whether you can master them.
 
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imported_BlacK RaiN

Guest
<blockquote><hr>

Here Siege Perilous is the one and only pvp server and its pretty much dead compared to the other shards. Kinda sad really, you'd expect a shard like siege would be one of the busier shards given how much fun pvp is and that its the only pvp server... i guess people really like item insurance and don't like losing their gear though.

[/ QUOTE ]

Siege isn't like the PvP server you find in other games... first, you don't get access to it until you've renounced your young status or have lost it naturally. By that time, people don't want to start all over because a server they'd prefer to play popped up, out of the blue... that they probably never even knew about (and probably still don't since not all read stratics.)

Then you have RoT which is just one more reason why people don't want to join Siege... if you received ALL of your gains in RoT (nevermind getting TO RoT) it would take you at least 4-6 months to complete your character.

You spend the first 3 months of that process as pretty much cannon fodder to anyone with a developed char... only to add to the forced upon you newbiness and frustration that ensues.

The way the shard is set up is in a way that suffocates itself from real growth.

We've been trying to get the Dev team to take notice of this problem and fix it for us... because I can't tell you how many people I know of that want to play Siege... but, simply do not want to deal with the headache it takes just to actually experience it.

There... now you should understand.
 
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Connor_Graham

Guest
"In most other MMO's that have good pve and not so great pvp like wow or eq2, the pvp servers are the busiest server."

The PvE servers have a higher population in WoW than the PvP ones do.
 
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Guest

Guest
Ya, AI here is a joke.

Certainly not a challenge like stuff was in EQ (never played eq2)


PVP here is pretty simplistic too, not nearly as cool as Daoc.

but the overall game play chas a lot of character and the commnity, so thats what draws me.

Limited events and false promises has me thinking about quitting though.

They strung the last event out almost 6 months between anything major (i dont count valentines day as an event...)
 
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imported_Hanna

Guest
<blockquote><hr>

Then you have RoT which is just one more reason why people don't want to join Siege... if you received ALL of your gains in RoT (nevermind getting TO RoT) it would take you at least 4-6 months to complete your character.

You spend the first 3 months of that process as pretty much cannon fodder to anyone with a developed char... only to add to the forced upon you newbiness and frustration that ensues.

The way the shard is set up is in a way that suffocates itself from real growth.

[/ QUOTE ]I disagree I think housing is a bigger issue than ROT, ROT isnt that hard. And if done right is actually much easier than training normal shards. Time spent training alot less, timimg gains not that hard.
 
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Guest

Guest
<blockquote><hr>

"In most other MMO's that have good pve and not so great pvp like wow or eq2, the pvp servers are the busiest server."

The PvE servers have a higher population in WoW than the PvP ones do.

[/ QUOTE ]

I don't know how it is for US WOW serverers but for the UK servers, PvP have far the higest population.

34 normal servers, non is full
63 PvP servers, 14 is full
6 RP
5 RPPvP

So you are lying or US players are less PvP minded than EU players.
 
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GNecromancer

Guest
Thats a very good point. and a problem Siege has always faced. The developers do very little to fix or imporve Siege in anyway. It is the bottom of the barrell priority and always has. Siege could defiently use an overhaul, but if they hasn't by now I doubt they ever will.

Siege is brutually hard in the beginning.
 
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imported_Spiritless

Guest
<blockquote><hr>

I disagree I think housing is a bigger issue than ROT, ROT isnt that hard. And if done right is actually much easier than training normal shards. Time spent training alot less, timimg gains not that hard.

[/ QUOTE ]How is housing an issue at all? It's not. If you made a concious decision to make Siege your primary shard, it's no different than having a house on any other shard.

You don't spend "less time training" because it takes around half a year to max out a character. It could also take up to 8 hours in any one day to attain the maximum skill points for that day at the higher levels; not many can play over that time period, therefore adding to the time it'd take to max out your characters.

RoT is definitely an issue for Siege and one that I see cited primarily as one main reason why people steer clear.
 
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Guest

Guest
<blockquote><hr>

Siege is brutually hard in the beginning.

[/ QUOTE ]

Siege is not that hard. A newbie can make money to a 18x18 house plot in 7 days, I had seen them do that alot of times when I was leader of the guild NEW.
RoT is not bad but it could need a tweak so it take 1-2 months to build a gm-legend char instead of 3-6 months.
More room in bank boxes for homeless players would help the house problem. Rented rooms in town could also be a way or allow a 7x7 house that need to be refreshed.

You had been away from years, I think you are a little hard with the devs. We did get rid of most blessing (not sure you like that but we do) and Siege did get a bone with Arms Lore giving more resist to crafted items than on normal shards.

Sure we do need more love but before you yell here, do a little reseach on the Siege forum to see what Siege want for our shard. It may not be what you want, you have only been back few days.
 
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