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Is playing a pure mage feasable anymore??

THP

Always Present
Stratics Veteran
Stratics Legend
New shame...late 115 pure mage...pretty good all 70s suit with nice mods...doesnt seem to have a chance lv4 and above...ev's get insta bannished....all i see is tamers and sampires....is the age of the mage at its end??? they just dont seem to cut it for me...anyone else finding the the olde mage a non starter???
 

CovenantX

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
stack SDI, and use an elemental slayer spell book all i can say for a pure mage.
 
P

pgib

Guest
New shame...late 115 pure mage...pretty good all 70s suit with nice mods...doesnt seem to have a chance lv4 and above...ev's get insta bannished....all i see is tamers and sampires....is the age of the mage at its end??? they just dont seem to cut it for me...anyone else finding the the olde mage a non starter???
What??

Stack as much SDI as you can, equip a slayer (non super) spellbook if available, use energy field and start dropping your 200+ flame/energy bombs.
 
R

RavenWinterHawk

Guest
New shame...late 115 pure mage...pretty good all 70s suit with nice mods...doesnt seem to have a chance lv4 and above...ev's get insta bannished....all i see is tamers and sampires....is the age of the mage at its end??? they just dont seem to cut it for me...anyone else finding the the olde mage a non starter???
Alone?

I've been doing fine on the high end monsters. Luck suit. Fireballs. Get tons of items. I am using elemental slayer book.

If you want to solo... thats a waste of time for the high ends.
 
K

Kayne

Guest
I play pure mage (well spellweaving but a good chunk of the time i only use gift of life) and I don't seem to suffer too much but there has been a trend over the last few years that melee chars are the only way to compete solo
 
Z

Zero Day

Guest
Earth Elem + EV. They will eventually slow down their rate of dispel of the EV. Then you can drop a couple of EVs and fire off some spells.,
Just use a slayer spellbook.
 

Gospel

Seasoned Veteran
Stratics Veteran
Stratics Legend
New shame...late 115 pure mage...pretty good all 70s suit with nice mods...doesnt seem to have a chance lv4 and above...ev's get insta bannished....all i see is tamers and sampires....is the age of the mage at its end??? they just dont seem to cut it for me...anyone else finding the the olde mage a non starter???
Since you seem to ignore all the advice you're given on the spellcaster forums, I guess I'll reply here. The problem I'm seeing is that you seem to ask for advice, then ignore everything people tell you. So pay attention.

Pure magery is capable of lots of damage, this is done through stacking spell damage, slayer spellbooks, and lots of MR. 100% LRC and 40% LMC is obvious. This is why your "decent imbued suit" is pretty much garbage, you can't imbue spell damage on armor, artifacts are the way to go.

Pure mage's major PvM weakness is that their damage potential is limited by their mana pool. It's impossible to get enough mana regen to compensate for your mana output to consistently cast. Although a lot of people go with Spellweaving for some reason, if you really want to do consistent damage Necromancy is the way to go. 60 necromancy and 80-100 spirit speak will grant you access to corpse skin, evil omen, and most importantly wraith form.

With monsters with large mana pools (which is every monster in shame minus the unbound energy vortex), dropping a corpse skin and flamestriking will leech enough mana to pay for the spell. Basically this allows you to use a creature's own mana to fuel your spells allowing you infinite damage spells until it dies. I use flamestrike because it has a nice mana to damage ratio and is greatly enhanced by corpse skin. While all the spellweavers are standing around spamming wildfire or fireball for meager damage, I spam FS from start to finish. This ends up being quite a bit more damage than a few WoDs at the last 30% of the fight.

Damage varies based on creature but with Shame mobs as an example, the Crazed/Burning mages take 110-120 damage with every FS, leeching enough mana to not only pay for the spell's cost, but keeping my mana completely full even with the mage's mana corruption effect. If there's a bard discoing the mob, I do 150-160 damage flamestrikes.

I base my comparative damage output on the amount of gold I get off a mob versus the maximum amount they will drop. So for example if I get 250 gold off a mob that usually drops 500, I know I did half the total damage to a creature. Using the aforementioned technique, versus 2 tamers, a swordsman, and a spellweaver, I pull 200-300 gold off each time.

Also, these Crazed/Burning mages are a super slayer only creature (Repond). Fighting a single-slayer capable creature, such as the diseased blood elementals, gets much bigger damage numbers. Also, with monsters like these, the creature itself has much lower total HP, pulling you quite a bit ahead of Spellweavers yet again, as the window for word of death is smaller.

So basically, if you want to do damage with a mage, do more reasearch, learn about the synergy between types of magic, make a proper mage suit, and choose your targets wisely. Running in and dropping EVs is for newbies. Do it right or don't do it at all.
 

THP

Always Present
Stratics Veteran
Stratics Legend
Hey Gospel my mage suit is not normal....it uses arties..pretty good ones too...and u talk of corspe skin..u talk of necro mage...i said pure old school mage..they aint cutting it mate,,,but i DO TAKE ON BOARD THE NEED TO CHANGE THE SKILL POOL I HAVE......

I have since run both my 115 plus sampire build and my 115 plus tamer mage though level 3.. the fire/poison elementals etc and they deal with them pretty easy...went back with the mage....tried the fields..tried a elemental spellbook..yes was a little easier but still a lot of healing and running....jeeeprs the sampire took little damage ...and the tamer took next to none albeit the greater dragon did take some healing.....was sooooo much more comfortable on the tamer or the samp.....

just saying ya basic mage aint cutting the mustard....spoke with uite a few peeps ....i ill be changing the pure mage..to a more uptodate version.

thanks for your time guys/gals

still aint seen any pure mages on lv 4 going head to head with the eternals...no no no .....infact i aint seen many on level 3 for long.....like i say tamers and sampires or version....way to gooooooooo
 

THP

Always Present
Stratics Veteran
Stratics Legend
If it matters..my mage suit..its kinda changeable so stats vary depending on the head pieces...and the weapon/shield slots are free plus one other..so its pretty diverse...
well over 70s
106 lrc
nightsight
mi 35
mr 10
hpi 30
hpr 1
si 1
sr 1
lmc 40
2/5 casting
sdi 32
dci 62
hci 3
[3 slots free]
maybe i just suck lol...maybe...lol
 

Lady CaT

Sage
Supporter
Stratics Veteran
Stratics Legend
Yes I run my pure mage with maximum sdi and appropriate slayer books. I'm currently running level 5 Shame killing diseased bloods, molten elementals, unbounds, chaos vortexes, and burning mages. Easy no..feasable yes.
 

Silverbird

Slightly Crazed
Stratics Veteran
Stratics Legend
still aint seen any pure mages on lv 4 going head to head with the eternals...no no no .....infact i aint seen many on level 3 for long.....like i say tamers and sampires or version....way to gooooooooo
I only was at lvl 3 yet but I had no problems with my pure bard there. I might try laters further down. Actually the turkeys keep me busy enough.
 

EvilPixieWorks

Certifiable
Stratics Veteran
Stratics Legend
Pure Mage?

No extras?

I don’t think that ever really worked.

Best way I’ve found to use mages is with peace skill… even adding hide and stealth, if you dare. It's hard for a monster to target a good peacer and enough mage skills will flatten a lot even now.

Music skills added, at least to me… really make or break most characters. For example, my most successful combat character is a tamer with discord. Not that she’s the best template ever… but the most effective for me, but that’s only for combat. My mages tend to be the powerhouse behind my team. Everything from exploration to dropping runes, to old-school combat with monsters that aren't over-powered and insane like what they design now a days. hehe. Even the poor dog gets knocked around far too much with the discord and for far too much rubbish loot.

Also... for mages, most of the effective part is in the suit. All the little extras built into armor. That and the slayer spellbooks. Never hurts.
 

weins201

Certifiable
Stratics Veteran
Stratics Legend
Humm what is a PURE MAGE anyhow?, there really isnt one.

Pure Mage is only 3 skills?

Magery Evaluation and Meditation - if you have all these at 120 that is still only 360 skill points leaving 360 more SOOOOO

What other skills are you using?

Resist = Usless waste of skill points.
Scribe = More SDI
Focus = Usless as a good Mana regen suit negates and bonus

SOOO again there is no really a PURE mage you have something othere added be smart use the skils that help.

If you want just spell castin as you base add Spell Weaving Mysticism and Focus you can handle al 6 of these at 120 and them you have some variety and ability to deal ALOT of damage.
 

NuSair

Crazed Zealot
Stratics Veteran
Stratics Legend
Add spell weaving to your template and cast Arcane Empowerment before you cast your summons, you will see a significant decrease in the amount of dispelling.
 

Silverbird

Slightly Crazed
Stratics Veteran
Stratics Legend
Re: Humm what is a PURE MAGE anyhow?, there really isnt one.

Pure Mage is only 3 skills?
I would guess more likely 5:
Magery, Eval, Med, Wrestle, Magic Resist
Add Parry to it or drop Wrestle and pick Anatomy + Healing and your set with a pure mage.
 

Ludes

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
Since you seem to ignore all the advice you're given on the spellcaster forums, I guess I'll reply here. The problem I'm seeing is that you seem to ask for advice, then ignore everything people tell you. So pay attention.

Pure magery is capable of lots of damage, this is done through stacking spell damage, slayer spellbooks, and lots of MR. 100% LRC and 40% LMC is obvious. This is why your "decent imbued suit" is pretty much garbage, you can't imbue spell damage on armor, artifacts are the way to go.

Pure mage's major PvM weakness is that their damage potential is limited by their mana pool. It's impossible to get enough mana regen to compensate for your mana output to consistently cast. Although a lot of people go with Spellweaving for some reason, if you really want to do consistent damage Necromancy is the way to go. 60 necromancy and 80-100 spirit speak will grant you access to corpse skin, evil omen, and most importantly wraith form.

With monsters with large mana pools (which is every monster in shame minus the unbound energy vortex), dropping a corpse skin and flamestriking will leech enough mana to pay for the spell. Basically this allows you to use a creature's own mana to fuel your spells allowing you infinite damage spells until it dies. I use flamestrike because it has a nice mana to damage ratio and is greatly enhanced by corpse skin. While all the spellweavers are standing around spamming wildfire or fireball for meager damage, I spam FS from start to finish. This ends up being quite a bit more damage than a few WoDs at the last 30% of the fight.

Damage varies based on creature but with Shame mobs as an example, the Crazed/Burning mages take 110-120 damage with every FS, leeching enough mana to not only pay for the spell's cost, but keeping my mana completely full even with the mage's mana corruption effect. If there's a bard discoing the mob, I do 150-160 damage flamestrikes.

I base my comparative damage output on the amount of gold I get off a mob versus the maximum amount they will drop. So for example if I get 250 gold off a mob that usually drops 500, I know I did half the total damage to a creature. Using the aforementioned technique, versus 2 tamers, a swordsman, and a spellweaver, I pull 200-300 gold off each time.

Also, these Crazed/Burning mages are a super slayer only creature (Repond). Fighting a single-slayer capable creature, such as the diseased blood elementals, gets much bigger damage numbers. Also, with monsters like these, the creature itself has much lower total HP, pulling you quite a bit ahead of Spellweavers yet again, as the window for word of death is smaller.

So basically, if you want to do damage with a mage, do more reasearch, learn about the synergy between types of magic, make a proper mage suit, and choose your targets wisely. Running in and dropping EVs is for newbies. Do it right or don't do it at all.
I recently started a new mage.. went Magery, Inscription, Eval, Med, Focus, Wrestling.

This is the first post I've seen that actually tries to spell it out and help people that want to practice magery and not much else.

Thank You Gospel! I'm taking some of your advice and running with it.. Needs find me more mana regen stuff. and SDI..
Thanks again.


P.S. forgot to put Resist Spells up there ^
 

Lady CaT

Sage
Supporter
Stratics Veteran
Stratics Legend
My pure mage template has no problems in Shame.

120 Magery
120 Eval Int
120 Meditation
120 Resist Magic
120 Focus
100 Inscribe
20 Wrestling

Can it be tweaked? Absolutely! Will I? No..

My suit is built for spell damage increase and whatever will give me more spell casting ability, whether that is more mana, lower mana cost, etc. Int and Strength are maxed out. All my slayer spellbooks are also maxed out with spell damage increase. Keep in mind also I've played this mage for 14 years, so a lot of my success is based on the tactics I've learned throughout the years. (ie..creature vulnerability knowledge and optimal casting distances)
I rarely worry about resists on my armors often sacrificing resist for more spell casting abilities, higher int and more mana. In my opinion, " If I'm in hand to hand combat I'm in the wrong place!" I move fast and make constant use of invisibility, paralyze, and summons as distractions. I will also make use of enhancement spells, potions, petals and fish pies to gain an edge in battles.
I also make use of energy fields, flame fields, teleporting and a lot of terrain features(ie jump to ledges or run around corners to break creatures line of sight/targeting) to my advantage. So in answer to your question, Are Mages feasible? Absolutely!! Are people good at it? Probably not so much.

Good luck in your adventures and remember above all to have fun with it!
 

Ludes

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
My pure mage template has no problems in Shame.

120 Magery
120 Eval Int
120 Meditation
120 Resist Magic
120 Focus
100 Inscribe
20 Wrestling

Can it be tweaked? Absolutely! Will I? No..

My suit is built for spell damage increase and whatever will give me more spell casting ability, whether that is more mana, lower mana cost, etc. Int and Strength are maxed out. All my slayer spellbooks are also maxed out with spell damage increase. Keep in mind also I've played this mage for 14 years, so a lot of my success is based on the tactics I've learned throughout the years. (ie..creature vulnerability knowledge and optimal casting distances)
I rarely worry about resists on my armors often sacrificing resist for more spell casting abilities, higher int and more mana. In my opinion, " If I'm in hand to hand combat I'm in the wrong place!" I move fast and make constant use of invisibility, paralyze, and summons as distractions. I will also make use of enhancement spells, potions, petals and fish pies to gain an edge in battles.
I also make use of energy fields, flame fields, teleporting and a lot of terrain features(ie jump to ledges or run around corners to break creatures line of sight/targeting) to my advantage. So in answer to your question, Are Mages feasible? Absolutely!! Are people good at it? Probably not so much.

Good luck in your adventures and remember above all to have fun with it!
Exactly the same way I'm doing my new mage..

Anyone wanna make a pure mage club on Catskills? I'll provide reagents, spellbooks and scrolls, while you train.. got a house we could share.. tons of storage..

Be cool to see six or seven mages rule Shame...
 
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