New shame...late 115 pure mage...pretty good all 70s suit with nice mods...doesnt seem to have a chance lv4 and above...ev's get insta bannished....all i see is tamers and sampires....is the age of the mage at its end??? they just dont seem to cut it for me...anyone else finding the the olde mage a non starter???
Since you seem to ignore all the advice you're given on the spellcaster forums, I guess I'll reply here. The problem I'm seeing is that you seem to ask for advice, then ignore everything people tell you. So pay attention.
Pure magery is capable of lots of damage, this is done through stacking spell damage, slayer spellbooks, and lots of MR. 100% LRC and 40% LMC is obvious. This is why your "decent imbued suit" is pretty much garbage, you can't imbue spell damage on armor, artifacts are the way to go.
Pure mage's major PvM weakness is that their damage potential is limited by their mana pool. It's impossible to get enough mana regen to compensate for your mana output to consistently cast. Although a lot of people go with Spellweaving for some reason, if you really want to do consistent damage Necromancy is the way to go. 60 necromancy and 80-100 spirit speak will grant you access to corpse skin, evil omen, and most importantly wraith form.
With monsters with large mana pools (which is every monster in shame minus the unbound energy vortex), dropping a corpse skin and flamestriking will leech enough mana to pay for the spell. Basically this allows you to use a creature's own mana to fuel your spells allowing you infinite damage spells until it dies. I use flamestrike because it has a nice mana to damage ratio and is greatly enhanced by corpse skin. While all the spellweavers are standing around spamming wildfire or fireball for meager damage, I spam FS from start to finish. This ends up being quite a bit more damage than a few WoDs at the last 30% of the fight.
Damage varies based on creature but with Shame mobs as an example, the Crazed/Burning mages take 110-120 damage with every FS, leeching enough mana to not only pay for the spell's cost, but keeping my mana completely full even with the mage's mana corruption effect. If there's a bard discoing the mob, I do 150-160 damage flamestrikes.
I base my comparative damage output on the amount of gold I get off a mob versus the maximum amount they will drop. So for example if I get 250 gold off a mob that usually drops 500, I know I did half the total damage to a creature. Using the aforementioned technique, versus 2 tamers, a swordsman, and a spellweaver, I pull 200-300 gold off each time.
Also, these Crazed/Burning mages are a super slayer only creature (Repond). Fighting a single-slayer capable creature, such as the diseased blood elementals, gets much bigger damage numbers. Also, with monsters like these, the creature itself has much lower total HP, pulling you quite a bit ahead of Spellweavers yet again, as the window for word of death is smaller.
So basically, if you want to do damage with a mage, do more reasearch, learn about the synergy between types of magic, make a proper mage suit, and choose your targets wisely. Running in and dropping EVs is for newbies. Do it right or don't do it at all.