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resist is great if you solo much, if you stick in a group, it's not nearly as important.
however, with the last change, resist reduces blood oath damage a great deal, which is a nice benefit.
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I actually think of it the other way. Solo, resist isn't that important to me, but in a group it can be very important. The reason for that is simply to resist the spell paralyze. Alone, I simply wait the spell out and continue on my merry way. I never actually lose anything while paralyzed, and I can take the time to rest or regain mana or start healing myself or make a plan for what comes next. In a group, if I get paralyzed, then I hold the whole group back while they wait for me to regain my senses. Or worse, they kill whatever paralyzed me and I have to wait it out alone while they go out and do more fun stuff.
The one time where I always bring a character with resist is when I do Felucca champion spawns.