I think it’s broken though. Not in the actual code, but in all the thousands of loot table definitions. A huge portion of them don’t even allow players to have more than one item from a loot definition, negating the entire point of luck! That’s not even beginning to cover the actual intensity range definitions. I’m willing to bet that the loot tables themselves are the ultimate cause of luck not working properly, and need to be reviewed.
-Draconi