Hi, guys! We're happy to be back amongst the Stratics community -- it's been a while since we were on the developer side of the fence here!
Back then, I was live team producer for Asheron's Call 2 and my wife srand was live team producer for Asheron's Call 1. We've kicked around the industry since then working on a bunch of other games, but for the past couple of years we've been working on a little indie MMO called Project: Gorgon. Stratics was kind enough to lend us a forum where we could chat with you about the game.
Stratics is really the perfect place to talk about Project Gorgon because the communities for lots of older games are right here. And in many ways, we're an old-school game. We don't like that term because it makes it sound like we're shooting for nostalgia, and that's not it at all. Instead, it's about retaining some things that were lost among many newer games:
- Community: we think having a friendly in-game community is key to having fun. We try to foster community in many ways, such as by using shared dungeons -- not instanced dungeons where you'll only see your group-mates for a few minutes and then never again.
- Exploration: newer games often don't reward exploration nearly enough. They focus so much on directing you to the content that you don't get to peek in the corners yourself. But for many people, exploration is half the fun. We have lots of quests, but we also have lots of stuff for you to discover... and if you don't go exploring, you'll never find it. That's okay. Not everybody has to find every single bit of content!
- Emergent Gameplay: we have a lot of systems that you might think of as "realistic", like being able to drop items on the ground, or buy second-hand items from vendors, or even jumping in a lake to put out a fire. Why did we add this stuff? These systems create a complex world for emergent gameplay to occur in. (Lots of game developers rave about emergent gameplay, but they don't seem to understand that it comes from lots of little systems interacting together.) Emergent situations are by far the most memorable parts of playing an MMO!
Right now, we're running a Kickstarter campaign to pay for better art and get us through to launch. You can see our Kickstarter here: Project: Gorgon – An Indie MMORPG by Industry Veterans by EricHeimburg — Kickstarter
We also have a pre-alpha version up and running right this instant. We're giving out keys to anyone who pledges on Kickstarter and we have a few access keys for non-Kickstarter people as well. If you want to see where we are before you kick in with a pledge, just e-mail [email protected] for one of those!
A word of warning: this is an indie game. And let's not beat around the bush: the game is ugly. We need money to make it look better! The Kickstarter campaign is focused on raising money for better character models -- the ones we're using now are literally just stuff we found for sale on the internet. We have money to continue developing the game, but without your support it's going to take longer and we won't be able to afford to make it look the way we'd like.
The pre-alpha version will be up for another two weeks, so please give it a whirl and see if it's something you're interested in. Going forward, we would be honored to have you as part of our alpha testing team.
If you have questions, ask away!
Back then, I was live team producer for Asheron's Call 2 and my wife srand was live team producer for Asheron's Call 1. We've kicked around the industry since then working on a bunch of other games, but for the past couple of years we've been working on a little indie MMO called Project: Gorgon. Stratics was kind enough to lend us a forum where we could chat with you about the game.
Stratics is really the perfect place to talk about Project Gorgon because the communities for lots of older games are right here. And in many ways, we're an old-school game. We don't like that term because it makes it sound like we're shooting for nostalgia, and that's not it at all. Instead, it's about retaining some things that were lost among many newer games:
- Community: we think having a friendly in-game community is key to having fun. We try to foster community in many ways, such as by using shared dungeons -- not instanced dungeons where you'll only see your group-mates for a few minutes and then never again.
- Exploration: newer games often don't reward exploration nearly enough. They focus so much on directing you to the content that you don't get to peek in the corners yourself. But for many people, exploration is half the fun. We have lots of quests, but we also have lots of stuff for you to discover... and if you don't go exploring, you'll never find it. That's okay. Not everybody has to find every single bit of content!
- Emergent Gameplay: we have a lot of systems that you might think of as "realistic", like being able to drop items on the ground, or buy second-hand items from vendors, or even jumping in a lake to put out a fire. Why did we add this stuff? These systems create a complex world for emergent gameplay to occur in. (Lots of game developers rave about emergent gameplay, but they don't seem to understand that it comes from lots of little systems interacting together.) Emergent situations are by far the most memorable parts of playing an MMO!
Right now, we're running a Kickstarter campaign to pay for better art and get us through to launch. You can see our Kickstarter here: Project: Gorgon – An Indie MMORPG by Industry Veterans by EricHeimburg — Kickstarter
We also have a pre-alpha version up and running right this instant. We're giving out keys to anyone who pledges on Kickstarter and we have a few access keys for non-Kickstarter people as well. If you want to see where we are before you kick in with a pledge, just e-mail [email protected] for one of those!
A word of warning: this is an indie game. And let's not beat around the bush: the game is ugly. We need money to make it look better! The Kickstarter campaign is focused on raising money for better character models -- the ones we're using now are literally just stuff we found for sale on the internet. We have money to continue developing the game, but without your support it's going to take longer and we won't be able to afford to make it look the way we'd like.
The pre-alpha version will be up for another two weeks, so please give it a whirl and see if it's something you're interested in. Going forward, we would be honored to have you as part of our alpha testing team.
If you have questions, ask away!