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Instant Resurrection In Trammel Ruleset Lands

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Penana Car

Journeyman
Stratics Veteran
Stratics Legend
Automatic Resurrection
I feel this would be a nice feature to add to the game, as it would allow players to continue to have fun during gameplay with even less risk of losing progress. In the event that a player dies (say in Trammel, Ilshenar, Malas, Tokuno Islands, Ter Mur and any dungeon of these lands) they are prompted for automatic resurrection in 5 seconds. If the player has maximum sacrifice virtue they should be given a 10% buff on all stats and resistances for 10 minutes so you can kick butt upon resurrection.
This would also promote group play a well. Let's face it the game is about collecting and having fun. If you are at no risk but to lose your insurance (which let's face it you are losing it anyway) you shouldn't have to lose time on top of that. This feature might help bring back old subscribers that left because they did not appreciate the death aspect in the game.
Also it would be cool to have a bounty system for monsters. Say a monster killed you in one of these lands and you cannot defeat it. It would be nice to be able to set a bounty on their head for the players that can. I know there are a lot of monsters in UO that cannot be killed by a single person!!!
Thoughts, ideas etc. Constructive ideas only please keep nasty thoughts to yourself. Really looking forward to this system being approved!!
 

virtualhabitat

Lore Keeper
Stratics Veteran
Stratics Legend
Automatic Resurrection
I feel this would be a nice feature to add to the game, as it would allow players to continue to have fun during gameplay with even less risk of losing progress. In the event that a player dies (say in Trammel, Ilshenar, Malas, Tokuno Islands, Ter Mur and any dungeon of these lands) they are prompted for automatic resurrection in 5 seconds. If the player has maximum sacrifice virtue they should be given a 10% buff on all stats and resistances for 10 minutes so you can kick butt upon resurrection.
This would also promote group play a well. Let's face it the game is about collecting and having fun. If you are at no risk but to lose your insurance (which let's face it you are losing it anyway) you shouldn't have to lose time on top of that. This feature might help bring back old subscribers that left because they did not appreciate the death aspect in the game.
Also it would be cool to have a bounty system for monsters. Say a monster killed you in one of these lands and you cannot defeat it. It would be nice to be able to set a bounty on their head for the players that can. I know there are a lot of monsters in UO that cannot be killed by a single person!!!
Thoughts, ideas etc. Constructive ideas only please keep nasty thoughts to yourself. Really looking forward to this system being approved!!
I consider this whole idea a "nasty thought" and not constructive at all. I wish you'd kept it to yourself.
-By the way Penana, are you still not playing the game?
 

Spiritless

Sage
Stratics Veteran
Stratics Legend
UNLEASHED
Following on from this idea, I think it'd be great if you didn't have to risk death at all. It's just a waste of time making the effort to kill those pesky monsters and run the risk of losing insurance money. The loot they once held should just appear in piles for you to collect where they previously used to spawn. Hell, even running to those locations isn't very fun thinking about it. Let's just give people the option with regards to which monster's loot will be automatically deposited into their bank box every few minutes whilst they sit at the bank.

I feel this would improve the UO experience tenfold.
 
Z

Zyon Rockler

Guest
You like to stick your head under the ax also.. Alright I can add to this, Add a new skill or add to healing where you have anther step in death. So what happens is you fall down passed out but you are not dead yet. Then the spawn can kick you in the head and kill you. Once you are passed out you have to be healed to full before you can get up but you do not have the res run to ank or what ever.. you lay there and as you do you bleed out slowly and lose hits untill you are dead.. Maybe like a grunt and you roll over dead. If you get hit for more then your life and then some and it takes you to death then you just die right away.

So maybe minus 25. With out someone to help you , you would die in about 25 secs.

Not sure on the other spawn thing it needs some work more added to it. PPl do not do stuff unless they get something for it in most cases so it ends being dumb rather then being able to have like a reward of 20 mill or something cool you would and up something no one cares about. So its tuff to make that stuff work.

To remove death tho is not the way to go I would add to it. I would like to see ppl explode also that would be neat.. So they could add more ways of dieing. I could see it adding alot like bodies laying all over ppl crying for help and body parts next to ppl that are bleeding out. Help me please help me I am dieing...:stretcher:
 
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