It took a lot of digging to find Kyronix's replies in this thread which kind of address the points you raised (see material in quotation marks in the bulleted list below). Puzzling through his replies and the original post, my impression is that the battlefield area(s) will be located somewhere separate from the rest of Felucca and that
only Virtue and Vice members will be able to enter that/those area(s) (via some unknown mechanism). As a result, it seems reasonable to me that if you quit the Virtue or Vice side in the middle of a battle, you would be automatically ejected to someplace outside of the battlefield area but would still be subject to the wounded status debuff until it wears off.
- First of all, don't forget that if you quit, you can't rejoin for 7 days, unless you move your character to another shard. In that case, you can apparently rejoin immediately. (Details are from the first post in the thread.)
- "The idea is that your incoming damage will be buffed, for example, if you under normal circumstances were to take 20 damage, if you were wounded you would take 25 etc etc." [http://stratics.com/community/threads/in-concept-virtue-vs-vice.301505/page-5#post-2289991]
- Regarding how long it takes for the wounded debuff to wear off and where will it apply: "Long enough to be an effective deterrent but not so long as to become a burden. It will apply anywhere...that's the trade off for free top level gear. "
- "We are looking at providing a solution to this by centering battles in a mirrored area of the shrine....something along the lines of you go to a shrine, then head to the battleground area. This allows us to both deal with housing in the area that could complicate things, as well as provide different areas for battle with varying landscapes and other natural features...which of course makes for a more fun fighting experience." [http://stratics.com/community/threads/in-concept-virtue-vs-vice.301505/page-5#post-2290017]
- "Doing anything in the existing over world of this magnitude results in having to deal with Housing, which complicates everything. I think the use of the word "instanced" is a bit misleading in this case. What we would do is recreate the world building at and around the shrine in a separate area free of housing. When the battle for the shrine took place, it would occur at this location. When a battle began the fighting would take place in this location and any participant would be free to join in the battle by whatever mechanic ends up getting you to the battle." [http://stratics.com/community/threads/in-concept-virtue-vs-vice.301505/page-7#post-2291414]
- In response to a question from CovenantX regarding whether or not all players will be able to PvP at these recreated shrines: "You would need to be in the V/V system to enter." [http://stratics.com/community/threads/in-concept-virtue-vs-vice.301505/page-7#post-2291450]
- "Once a battle has started it will continue until there is a victor. If there is a change in population after a short cool down before the next battle starts the next battle won't initialize. " [http://stratics.com/community/threads/in-concept-virtue-vs-vice.301505/page-5#post-2290053]
Hopefully Kyronix is around and can jump in and address your post (and others that have been made since his last post of August 1st) himself! I'm positive I'm not the only person who would like to hear whether this is still on the drawing board; what modifications or additions have been made (including anything special for Siege/Mugen) since it was presented in July; and, if it is still going to be implemented, an estimated publish date for it and the simultaneous removal of factions.