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In any of these weapons any good ?

Discussion in 'UHall' started by popps, Feb 10, 2019.

  1. popps

    popps Always Present
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    I recently got back to playing UO after Years and am having a hard time to figure out what items might be keepers and what not....

    For example, is there any of these Weapons which might be worth to keep, also considering their enhancing potential from imbuing, if any ?

    If so, please explain the why of it so that I can learn to tell apart items...

    Also, is there anything to look for in an item, mainly, that would make it a "keeper" ?

    Thanks !

    1) magical shortbow Weight: 6 stones terathan slayer hit lower attack 32% faster casting 1 damage increase 34% fire damage 10% cold damage 40% energy damage 50% weapon damage 12 - 16 weapon speed 3s range 10 strength requirement 45 two-handed weapon skill required: archery durability 177 / 177,

    2) repeating crossbow Weight: 6 stones hit magic arrow 44% hit lower attack 24% hit life leech 23% faster casting 1 physical damage 100% weapon damage 11 - 15 weapon speed 2.75s range 7 strength requirement 30 two-handed weapon skill required: archery durability 39 / 39, Price: --

    3) repeating crossbow Weight: 6 stones spell channeling orc slayer hit mana leech 23% hit life leech 20% faster casting -1 damage increase 47% physical damage 100% weapon damage 11 - 15 weapon speed 2.75s range 7 strength requirement 30 two-handed weapon skill required: archery durability 153 / 153

    4) bow Weight: 6 stones spell channeling blood elemental slayer luck 24 faster casting -1 damage increase 46% physical damage 30% fire damage 30% energy damage 40% weapon damage 17 - 21 weapon speed 4.25s range 10 strength requirement 30 two-handed weapon skill required: archery durability 126 / 126,

    5) bow Weight: 6 stones hit life leech 15% luck 91 swing speed increase 20% damage increase 44% physical damage 100% weapon damage 17 - 21 weapon speed 4.25s range 10 strength requirement 30 two-handed weapon skill required: archery durability 44 / 44,

    6) composite bow Weight: 5 stones hit lower defense 18% hit lower attack 26% hit life leech 20% damage increase 48% poison resist 4% physical damage 100% weapon damage 16 - 20 weapon speed 4s range 10 strength requirement 45 two-handed weapon skill required: archery durability 47 / 47

    7) repeating crossbow Weight: 6 stones blood elemental slayer defense chance increase 8% faster casting 1 swing speed increase 30% physical damage 20% fire damage 30% cold damage 40% energy damage 10% weapon damage 11 - 15 weapon speed 2.75s range 7 strength requirement 30 two-handed weapon skill required: archery durability 74 / 74,

    8) bow Weight: 6 stones orc slayer hit mana leech 14% faster casting 1 swing speed increase 30% physical damage 100% weapon damage 17 - 21 weapon speed 4.25s range 10 strength requirement 30 two-handed weapon skill required: archery durability 102 / 102

    9) composite bow Weight: 5 stones hit harm 32% hit lower attack 20% damage increase 44% physical damage 100% weapon damage 16 - 20 weapon speed 4s range 10 strength requirement 45 two-handed weapon skill required: archery durability 53 / 53,

    10) bow Weight: 6 stones hit stamina leech 30% hit chance increase 9% swing speed increase 25% damage increase 21% physical damage 100% weapon damage 17 - 21 weapon speed 4.25s range 10 strength requirement 30 two-handed weapon skill required: archery durability 34 / 94,

    11) repeating crossbow Weight: 6 stones ogre slayer hit lower defense 36% hit life leech 24% damage increase 33% physical damage 50% energy damage 50% weapon damage 11 - 15 weapon speed 2.75s range 7 strength requirement 30 two-handed weapon skill required: archery durability 126 / 126,

    12) repeating crossbow Weight: 6 stones ophidian slayer swing speed increase 15% damage increase 38% physical damage 100% weapon damage 11 - 15 weapon speed 2.75s range 7 strength requirement 30 two-handed weapon skill required: archery durability 117 / 117,

    13) heavy crossbow Weight: 9 stones hit lightning 12% hit poison area 22% faster casting 1 damage increase 44% fire resist 4% physical damage 100% weapon damage 20 - 24 weapon speed 5s range 8 strength requirement 80 two-handed weapon skill required: archery durability 57 / 57,

    14) repeating crossbow Weight: 6 stones mage weapon -25 skill hit stamina leech 14% earth elemental slayer hit lightning 44% hit lower attack 14% physical damage 100% weapon damage 11 - 15 weapon speed 2.75s range 7 strength requirement 30 two-handed weapon skill required: archery durability 180 / 180,0

    15) crossbow Weight: 7 stones swing speed increase 25% damage increase 43% physical damage 100% weapon damage 18 - 22 weapon speed 4.5s range 8 strength requirement 35 two-handed weapon skill required: archery durability 78 / 78,

    16) bow Weight: 6 stones snow elemental slayer hit mana leech 21% luck 73 cold resist 11% physical damage 20% cold damage 40% poison damage 20% energy damage 20% weapon damage 17 - 21 weapon speed 4.25s range 10 strength requirement 30 two-handed weapon skill required: archery durability 52 / 52,

    17) repeating crossbow Weight: 6 stones ophidian slayer damage increase 20% cold resist 6% physical damage 100% weapon damage 11 - 15 weapon speed 2.75s range 7 strength requirement 30 two-handed weapon skill required: archery durability 42 / 43,

    18) repeating crossbow Weight: 6 stones hit cold area 12% hit mana leech 12% luck 32 damage increase 47% physical damage 100% weapon damage 11 - 15 weapon speed 2.75s range 7 strength requirement 30 two-handed weapon skill required: archery durability 64 / 64,

    19) elven composite longbow Weight: 8 stones spell channeling hit stamina leech 12% faster casting -1 damage increase 42% physical damage 100% weapon damage 15 - 19 weapon speed 3.75s range 10 strength requirement 45 two-handed weapon skill required: archery durability 37 / 39

    20) bow Weight: 6 stones earth elemental slayer hit mana leech 21% hit life leech 29% damage increase 22% physical damage 20% fire damage 30% cold damage 50% weapon damage 17 - 21 weapon speed 4.25s range 10 strength requirement 30 two-handed weapon skill required: archery durability 19 / 45,

    21) bow Weight: 6 stones elemental slayer hit cold area 4% physical damage 100% weapon damage 17 - 21 weapon speed 4.25s range 10 strength requirement 30 two-handed weapon skill required: archery durability 62 / 62,

    22) yumi Weight: 8 stones air elemental slayer hit dispel 40% hit mana leech 15% swing speed increase 15% damage increase 40% physical damage 100% weapon damage 13 - 17 weapon speed 3.25s range 10 strength requirement 35 two-handed weapon skill required: archery durability 60 / 60,

    23) composite bow Weight: 5 stones hit mana leech 24% hit lower defense 28% hit life leech 30% luck 100 faster casting 1 physical damage 100% weapon damage 16 - 20 weapon speed 4s range 10 strength requirement 45 two-handed weapon skill required: archery durability 47 / 47,

    24) composite bow Weight: 5 stones spell channeling mage weapon -21 skill hit life leech 12% faster casting -1 damage increase 39% poison damage 100% weapon damage 16 - 20 weapon speed 4s range 10 strength requirement 45 two-handed weapon skill required: archery durability 64 / 64,

    25) heavy crossbow Weight: 9 stones hit mana leech 30% hit chance increase 10% faster casting 1 swing speed increase 30% damage increase 31% physical damage 100% weapon damage 20 - 24 weapon speed 5s range 8 strength requirement 80 two-handed weapon skill required: archery durability 75 / 75,

    26) Windsong Weight: 6 stones Velocity 25% self repair 3 damage increase 35% physical damage 100% weapon damage 12 - 16 weapon speed 3s range 10 strength requirement 45 two-handed weapon skill required: archery durability 255 / 255,

    27) Wildfire Bow Weight: 8 stones archery +10 Velocity 15% fire resist 25% fire damage 100% weapon damage 15 - 19 weapon speed 3.75s range 10 strength requirement 45 two-handed weapon skill required: archery durability 255 / 255,

    28) heavy crossbow Weight: 9 stones air elemental slayer hit mana leech 22% hit lower attack 24% hit life leech 7% energy damage 100% weapon damage 20 - 24 weapon speed 5s range 8 strength requirement 80 two-handed weapon skill required: archery durability 126 / 126,

    29) repeating crossbow Weight: 6 stones mage weapon -27 skill blood elemental slayer hit chance increase 4% damage increase 26% physical damage 50% fire damage 10% cold damage 10% poison damage 10% energy damage 20% weapon damage 11 - 15 weapon speed 2.75s range 7 strength requirement 30 two-handed weapon skill required: archery durability 56 / 56,

    30) repeating crossbow Weight: 6 stones mage weapon -24 skill hit mana leech 15% faster casting 1 damage increase 52% fire damage 10% cold damage 60% poison damage 20% energy damage 10% weapon damage 11 - 15 weapon speed 2.75s range 7 strength requirement 30 two-handed weapon skill required: archery durability 36 / 36,

    31) Wildfire Bow Weight: 8 stones archery +10 Velocity 15% fire resist 25% fire damage 100% weapon damage 15 - 19 weapon speed 3.75s range 10 strength requirement 45 two-handed weapon skill required: archery durability 255 / 255,

    32) crossbow Weight: 7 stones durability +20% clumsiness charges: 41 hit chance increase 2% damage increase 35% physical damage 100% weapon damage 18 - 22 weapon speed 4.5s range 8 strength requirement 35 two-handed weapon skill required: archery durability 70 / 70,

    33) crossbow Weight: 7 stones paralyzation charges: 9 damage increase 30% physical damage 100% weapon damage 18 - 22 weapon speed 4.5s range 8 strength requirement 35 two-handed weapon skill required: archery durability 65 / 65, Price: --

    34) crossbow Weight: 7 stones durability +20% mana drain charges: 13 hit chance increase 4% damage increase 35% physical damage 100% weapon damage 18 - 22 weapon speed 4.5s range 8 strength requirement 35 two-handed weapon skill required: archery durability 46 / 46,

    35) crossbow Weight: 7 stones durability +120% hit chance increase 2% damage increase 30% physical damage 100% weapon damage 18 - 22 weapon speed 4.5s range 8 strength requirement 35 two-handed weapon skill required: archery durability 124 / 124,

    36) bow Weight: 6 stones durability +20% weakness charges: 39 hit chance increase 2% damage increase 35% physical damage 100% weapon damage 17 - 21 weapon speed 4.25s range 10 strength requirement 30 two-handed weapon skill required: archery durability 61 / 61,

    37) bow Weight: 6 stones durability +20% hit harm 10% hit chance increase 4% damage increase 35% physical damage 100% weapon damage 17 - 21 weapon speed 4.25s range 10 strength requirement 30 two-handed weapon skill required: archery durability 67 / 67,

    38) bow Weight: 6 stones durability +50% clumsiness charges: 34 hit chance increase 6% damage increase 30% physical damage 100% weapon damage 17 - 21 weapon speed 4.25s range 10 strength requirement 30 two-handed weapon skill required: archery durability 77 / 77,

    39) bow Weight: 6 stones durability +120% undead slayer hit chance increase 2% damage increase 30% physical damage 100% weapon damage 17 - 21 weapon speed 4.25s range 10 strength requirement 30 two-handed weapon skill required: archery durability 88 / 88,

    40) bow Weight: 6 stones durability +120% feeblemind charges: 72 hit chance increase 8% damage increase 35% physical damage 100% weapon damage 17 - 21 weapon speed 4.25s range 10 strength requirement 30 two-handed weapon skill required: archery durability 110 / 110,

    41) Wind of Corruption Weight: 6 stones hit lower defense 40% hit stamina leech 40% fey slayer swing speed increase 30% damage increase 50% chaos damage 100% weapon damage 17 - 21 weapon speed 4.25s range 10 strength requirement 30 two-handed weapon skill required: archery durability 255 / 255,

    42) bow Weight: 6 stones spell channeling blood elemental slayer hit mana leech 38% hit life leech 8% faster casting -1 physical damage 100% weapon damage 17 - 21 weapon speed 4.25s range 10 strength requirement 30 two-handed weapon skill required: archery durability 129 / 129,

    43) repeating crossbow Weight: 6 stones mage weapon -26 skill troll slayer hit lower defense 24% hit chance increase 7% cold damage 100% weapon damage 11 - 15 weapon speed 2.75s range 7 strength requirement 30 two-handed weapon skill required: archery durability 192 / 192,

    44) yumi Weight: 8 stones hit mana leech 26% swing speed increase 15% damage increase 47% physical resist 9% physical damage 100% weapon damage 13 - 17 weapon speed 3.25s range 10 strength requirement 35 two-handed weapon skill required: archery durability 60 / 60,

    45) crossbow Weight: 7 stones demon slayer hit chance increase 6% fire resist 10% use best weapon skill physical damage 20% cold damage 50% energy damage 30% weapon damage 18 - 22 weapon speed 4.5s range 8 strength requirement 35 two-handed weapon skill required: archery durability 174 / 174,

    46) heavy crossbow Weight: 9 stones mage weapon -24 skill hit stamina leech 30% dragon slayer defense chance increase 6% damage increase 31% physical damage 100% weapon damage 20 - 24 weapon speed 5s range 8 strength requirement 80 two-handed weapon skill required: archery durability 222 / 222,

    47) crossbow Weight: 7 stones demon slayer hit dispel 40% hit lower defense 22% luck 59 damage increase 15% physical damage 100% weapon damage 18 - 22 weapon speed 4.5s range 8 strength requirement 35 two-handed weapon skill required: archery durability 156 / 156,

    48) composite bow Weight: 5 stones orc slayer hit life leech 18% damage increase 41% physical damage 100% weapon damage 16 - 20 weapon speed 4s range 10 strength requirement 45 two-handed weapon skill required: archery durability 61 / 61,

    49) crossbow Weight: 7 stones spell channeling mage weapon -26 skill faster casting -1 physical resist 5% fire damage 100% weapon damage 18 - 22 weapon speed 4.5s range 8 strength requirement 35 two-handed weapon skill required: archery durability 38 / 38,

    50) repeating crossbow Weight: 6 stones mage weapon -23 skill yew hit chance increase 5% swing speed increase 25% damage increase 40% physical damage 100% weapon damage 11 - 15 weapon speed 2.75s range 7 strength requirement 30 two-handed weapon skill required: archery durability 53 / 53,

    51) repeating crossbow Weight: 6 stones hit stamina leech 6% hit magic arrow 24% damage increase 50% physical damage 20% fire damage 20% energy damage 60% weapon damage 11 - 15 weapon speed 2.75s range 7 strength requirement 30 two-handed weapon skill required: archery durability 48 / 48,

    52) crossbow Weight: 7 stones demon slayer hit magic arrow 8% swing speed increase 20% damage increase 9% physical damage 100% weapon damage 18 - 22 weapon speed 4.5s range 8 strength requirement 35 two-handed weapon skill required: archery durability 138 / 138,

    53) bow Weight: 6 stones hit stamina leech 12% earth elemental slayer hit magic arrow 32% hit mana leech 34% physical damage 20% fire damage 30% cold damage 30% energy damage 20% weapon damage 17 - 21 weapon speed 4.25s range 10 strength requirement 30 two-handed weapon skill required: archery durability 168 / 168,

    54) composite bow Weight: 5 stones spell channeling ophidian slayer hit lower defense 6% faster casting -1 swing speed increase 10% damage increase 25% physical damage 100% weapon damage 16 - 20 weapon speed 4s range 10 strength requirement 45 two-handed weapon skill required: archery durability 65 / 65,

    55) composite bow Weight: 5 stones dragon slayer hit lower defense 20% hit lower attack 10% faster casting 1 physical damage 60% fire damage 10% poison damage 30% weapon damage 16 - 20 weapon speed 4s range 10 strength requirement 45 two-handed weapon skill required: archery durability 136 / 136,

    56) composite bow Weight: 5 stones dragon slayer hit lower defense 18% hit life leech 10% defense chance increase 8% physical damage 100% weapon damage 16 - 20 weapon speed 4s range 10 strength requirement 45 two-handed weapon skill required: archery durability 183 / 183,

    57) composite bow Weight: 5 stones gargoyle slayer fire damage 40% poison damage 30% energy damage 30% weapon damage 16 - 20 weapon speed 4s range 10 strength requirement 45 two-handed weapon skill required: archery durability 114 / 114,

    58) composite bow Weight: 5 stones spell channeling hit chance increase 7% damage increase 45% physical damage 100% weapon damage 16 - 20 weapon speed 4s range 10 strength requirement 45 two-handed weapon skill required: archery durability 62 / 62,

    59) composite bow Weight: 5 stones hit lower defense 32% luck 38 swing speed increase 30% damage increase 37% physical damage 10% fire damage 30% poison damage 60% weapon damage 16 - 20 weapon speed 4s range 10 strength requirement 45 two-handed weapon skill required: archery durability 52 / 52,

    60) repeating crossbow Weight: 6 stones hit mana leech 12% hit chance increase 9% damage increase 50% energy resist 5% physical damage 100% weapon damage 11 - 15 weapon speed 2.75s range 7 strength requirement 30 two-handed weapon skill required: archery durability 41 / 41, Price: --

    61) composite bow Weight: 5 stones hit stamina leech 24% hit mana leech 15% swing speed increase 25% damage increase 32% physical resist 12% physical damage 100% weapon damage 16 - 20 weapon speed 4s range 10 strength requirement 45 two-handed weapon skill required: archery durability 65 / 65,

    62) bow Weight: 6 stones mage weapon -23 skill hit stamina leech 30% luck 97 damage increase 22% physical damage 100% weapon damage 17 - 21 weapon speed 4.25s range 10 strength requirement 30 two-handed weapon skill required: archery durability 40 / 40,

    63) bow Weight: 6 stones spell channeling earth elemental slayer faster casting -1 damage increase 44% physical resist 4% fire damage 50% poison damage 20% energy damage 30% weapon damage 17 - 21 weapon speed 4.25s range 10 strength requirement 30 two-handed weapon skill required: archery durability 36 / 36,

    64) composite bow Weight: 5 stones spell channeling mage weapon -27 skill terathan slayer hit life leech 22% faster casting -1 physical damage 20% fire damage 40% energy damage 40% weapon damage 16 - 20 weapon speed 4s range 10 strength requirement 45 two-handed weapon skill required: archery durability 55 / 55,

    65) crossbow Weight: 7 stones reptile slayer physical damage 100% weapon damage 18 - 22 weapon speed 4.5s range 8 strength requirement 35 two-handed weapon skill required: archery durability 59 / 59,

    66) repeating crossbow Weight: 6 stones spell channeling dragon slayer faster casting -1 swing speed increase 15% damage increase 10% physical damage 20% fire damage 40% cold damage 20% energy damage 20% weapon damage 11 - 15 weapon speed 2.75s range 7 strength requirement 30 two-handed weapon skill required: archery durability 177 / 177,

    67) composite bow Weight: 5 stones poison elemental slayer hit life leech 8% luck 39 faster casting 1 physical damage 100% weapon damage 16 - 20 weapon speed 4s range 10 strength requirement 45 two-handed weapon skill required: archery durability 46 / 46,

    68) repeating crossbow Weight: 6 stones damage increase 40% physical damage 100% weapon damage 11 - 15 weapon speed 2.75s range 7 strength requirement 30 two-handed weapon skill required: archery durability 63 / 63,

    69) heavy crossbow Weight: 9 stones hit lower attack 22% hit life leech 50% luck 77 damage increase 19% physical damage 100% weapon damage 20 - 24 weapon speed 5s range 8 strength requirement 80 two-handed weapon skill required: archery durability 35 / 35,

    70) bow Weight: 6 stones mage weapon -24 skill luck 41 energy damage 100% weapon damage 17 - 21 weapon speed 4.25s range 10 strength requirement 30 two-handed weapon skill required: archery durability 45 / 45,

    71) repeating crossbow Weight: 6 stones damage increase 29% fire damage 100% weapon damage 11 - 15 weapon speed 2.75s range 7 strength requirement 30 two-handed weapon skill required: archery durability 78 / 78,

    72) Bow of the Juka King Weight: 6 stones hit magic arrow 25% reptile slayer hit chance increase 15% damage increase 40% physical damage 100% weapon damage 17 - 21 weapon speed 4.25s range 10 strength requirement 30 two-handed weapon skill required: archery durability 255 / 255,

    73) composite bow Weight: 5 stones fire elemental slayer hit lower defense 24% swing speed increase 25% damage increase 37% physical damage 100% weapon damage 16 - 20 weapon speed 4s range 10 strength requirement 45 two-handed weapon skill required: archery durability 38 / 38,

    74) repeating crossbow Weight: 6 stones spell channeling mage weapon -26 skill lizardman slayer faster casting -1 damage increase 50% physical damage 80% fire damage 20% weapon damage 11 - 15 weapon speed 2.75s range 7 strength requirement 30 two-handed weapon skill required: archery durability 225 / 225,

    75) repeating crossbow Weight: 6 stones hit stamina leech 30% blood elemental slayer damage increase 48% physical resist 11% fire damage 100% weapon damage 11 - 15 weapon speed 2.75s range 7 strength requirement 30 two-handed weapon skill required: archery durability 73 / 73,

    76) repeating crossbow Weight: 6 stones hit magic arrow 12% luck 12 faster casting 1 damage increase 41% physical damage 100% weapon damage 11 - 15 weapon speed 2.75s range 7 strength requirement 30 two-handed weapon skill required: archery durability 44 / 44,

    77) repeating crossbow Weight: 6 stones spider slayer luck 8 swing speed increase 20% damage increase 44% physical damage 100% weapon damage 11 - 15 weapon speed 2.75s range 7 strength requirement 30 two-handed weapon skill required: archery durability 165 / 165
     
  2. Lord Gandalf

    Lord Gandalf Babbling Loonie
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    without even looking... trash them all
     
  3. Victim of Siege

    Victim of Siege Grand Inquisitor
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    I'm with Gandalf, unravel them all. I didn't see anything that could not be created better by a Legendary imbuer.
     
    Theo_GL and Pawain like this.
  4. popps

    popps Always Present
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    Also the SLAYER ones ?
     
  5. Victim of Siege

    Victim of Siege Grand Inquisitor
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    yes, you can imbue slayer bows
     
  6. Tjalle

    Tjalle Grand Poobah
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    I looked over them a little and I couldn´t see any that stood out as keepers.
    Hard to take in all that text. Easier with pics.

    However, do not unravel the ones with charges like #36 and 40 etc.
    Sell or trash those.
     
    Laura_Gold likes this.
  7. Victim of Siege

    Victim of Siege Grand Inquisitor
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    made this yesterday to try out

    upload_2019-2-10_18-47-5.png
     
  8. Fridgster

    Fridgster Babbling Loonie
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  9. Victim of Siege

    Victim of Siege Grand Inquisitor
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    yep
     
    Fridgster likes this.
  10. Yadd of Legends

    Yadd of Legends Babbling Loonie
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    That is a hell of lot typing, though!
    I'm not much good at figuring out which weapons are keepers, either - I just know what I like to use.
    I do know pvp has different requirements than pvm.
    But when I want to get an idea of what might be valuable, I go to the traders forum to check out what's selling and for how much and try to figure out why.
     
    Tabby Kapak likes this.
  11. popps

    popps Always Present
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    "However, do not unravel the ones with charges like #36 and 40 etc."

    Are those no longer spawnable nor craftable and, thus, considered as "rares" ?

    All this weapons are from Years back... as I said, I am just returning to UO after several Years of not playing...
     
  12. popps

    popps Always Present
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    "That is a hell of lot typing, though!"

    Not really.... luckily, there is a Vendor Agent with UOAssist which copies to che Clipboard all of the content within a container so, I just needed to paste it and highlight the weapons in bold and number them....

    By the way, is there even a better way using a spreadsheet where one imports the list into a spreadsheet's cells, bolds those wanted and numbers them and then copies it all for pasting wherever needed ?

    It could become much faster to copy a list of items in UO and pasting it elsewhere.... but how should this be done ?

    "But when I want to get an idea of what might be valuable, I go to the traders forum to check out what's selling and for how much and try to figure out why."

    I thought about that but the problem with that, is that usually on the Traders' Forums high end stuff gets traded not really more regular stuff which one may find on average....

    Furthermore, since I am returning to UO from Years of not playing it, I have lots of older items which I have no idea whether they may or not be still good today or, who knows, perhaps even considered as rares... so, I am reluctant to unravel or discard anything before I am sure of what it is and whether it is a keeper or not....
     
    celticus likes this.
  13. popps

    popps Always Present
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    Question....

    The items which can now be imbued come with "negative" penalties like, for example, in the case of your Bow, the 45 stones strength requirement.... right ?

    Old items, instead, do not have this penalty even if they get imbued ?

    Or do even old items get subject, if getting imbued today, to the current penalties associated with "buffs" ?
     
  14. Lord Arm

    Lord Arm Lore Keeper

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    think some are worth some turn in points. can appraised through trash barrel
     
  15. Yadd of Legends

    Yadd of Legends Babbling Loonie
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    :thumbup1:
     
  16. Victim of Siege

    Victim of Siege Grand Inquisitor
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    to my knowledge all weapons have a strength requirement, imbued or not. the reason the one above is in red is because i was on a new char. with only 25 strength.
     
  17. Tjalle

    Tjalle Grand Poobah
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    Correct.

    So either find buyers that use or collect them or trash them for good points. But don´t unravel them as that will give you basically nothing in comparison.
     
  18. DJAd

    DJAd Stratics Legend
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    How long did that take to write out? You could of made a .txt list of the entire contents of a container using EC in one click.
     
  19. Xare

    Xare Adventurer

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    Your reading skills astound me.

     
  20. DJAd

    DJAd Stratics Legend
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    My lack of reading skills you mean. I didn't even read it, I just flicked through it as it was so badly formatted. It's good you can now export a list using assist but they should format it so each property is on a separate line.
     
  21. Thoronnar

    Thoronnar Journeyman

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    trash. All of it is trash.
     
  22. Acid Rain

    Acid Rain Lore Master
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    Gear w/ charges can be thrown away for 5 k trash points. By 'Gear' I mean armor or wearable clothing.

    Weapons w/ charges are worthless. Your lucky to get 7 points for them. 2-5 is more common.

    They are non-spawning rare items that sometimes can be sold to players but not worth throwing away
    unless you just need room.

    I have asked a few times over the years that weapons w/ charges be added to the trash points like the
    armor/wearable clothing. +15 yrs since I 1st asked & I still have a chest full of weakness, curse, mana drain, &
    paralyze weapons. (They originally came w/ fireball & lightning also but anything w/ charges in those got
    converted to a % when they were removed from the game.)