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Imbuing question

R

RavenWinterHawk

Guest
Can you add to imbuing something like this.

Your smith/miner smelts magic ore. You get magic ore by smelting a magic weapon or armour, etc.

Get low grade magic ore.

You smelt again...
You have refined it to a standard grade magic ore.

You smelt again...
You have refined it further to a medium grade magic ore.

You smelt again...
You have refined it further to a high grade magic ore.

You smelt again...
You have refined the ore to a superior grade.


Each time you lose ore, risk of losing it all.

The grades give greater chance for high intensity property you are imbuing.

Using any ore you can still reach maximum intensity, it just greater with superior ore.

I dont know how imbuing works but it would really make sense to make qualities levels for the components/ingredients. It gives another dimension and it should also be based on focused crafters (not jack of all crafts). A crafter with blacksmithing, mining, armslore, magic, would be better at working with magic objects.


Please for the love of all thats mighty, dont believe a crafter has to be TINKER, TAILOR, BLACKSMITH, and candlestick maker. There is nothing wrong with FORCING us to have different crafters and not dumbing the game down so 1 crafter can do just about everything.

We already have 7 freaking slots.
 

Landicine

Seasoned Veteran
Stratics Veteran
Stratics Legend
I have mixed feelings on the super crafter template. I have a few crafters. One has GM carpentry, smithing, tailoring, bowcraft, tinkering, arms lore, and enough magic/music for pentagrams/instruments. It is nice to keep crafting contained to this character, and use my other slots for macers, fencers, tamers, treasure hunters, mages, necromancers, spellweavers, samurais, ninjas, etc. etc. etc.

One crafter is Legendary Smith, Legendary Tailor, GM Arms Lore, GM Mining, and other skills that will probably go away with a soulstone when the new skill comes in. The second crafter is focused on making armor and weapons. There should be an advantage to specialization (a tank mage shouldn't be as good a warrior as a pure warrior or as good a mage as a pure mage).

I'm most likely going to need to GM this skill at least two times (several accounts problem) depending on which skills need it (3 times if inscription can use it). Either way, there is going to be some soulstone activity to make room for it. Even if most people had two crafters instead of the one, they would always be full since there is always a craft skill people forget (just when I think I have them all, I figure out another).
 
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