I was reading up about imbuing and have a question.
The system appears to be very close to what they currently have in Warhammer Online (which makes sense considering Mythic is running both).
I get the whole item intensities thing - example a kryss with:
30% ssi, 50% fireball, 50% hit lower def, 50% damage increase, 15% hit chance
would be the max possible intensity and yield the relic or whatever. My question is, when you unravel these items does it ask what specific mod you'd want to unravel? In other words, I go to unravel this uber item above and what gump do I get? Do I get asked which of the 5 mods I want to unravel?
The way I'm kind of understanding it now and assuming it will work is that it will ask me which mod, say I choose fireball from that kryss, it would give me a relic that would be used to imbue 50% fireball to a weapon. If that kryss were to have lower overall intensities (even if it had 50% fireball, but lower overall) that unraveled item (for fireball) would give a fragment (or whatever) less than 50%.
Is this accurate? Or if we unravel a super-item and get the highest end fragment are we able to use that fragment for any possible mod for the selected item?
Hope someone understood that well enough to give me an accurate answer.
The system appears to be very close to what they currently have in Warhammer Online (which makes sense considering Mythic is running both).
I get the whole item intensities thing - example a kryss with:
30% ssi, 50% fireball, 50% hit lower def, 50% damage increase, 15% hit chance
would be the max possible intensity and yield the relic or whatever. My question is, when you unravel these items does it ask what specific mod you'd want to unravel? In other words, I go to unravel this uber item above and what gump do I get? Do I get asked which of the 5 mods I want to unravel?
The way I'm kind of understanding it now and assuming it will work is that it will ask me which mod, say I choose fireball from that kryss, it would give me a relic that would be used to imbue 50% fireball to a weapon. If that kryss were to have lower overall intensities (even if it had 50% fireball, but lower overall) that unraveled item (for fireball) would give a fragment (or whatever) less than 50%.
Is this accurate? Or if we unravel a super-item and get the highest end fragment are we able to use that fragment for any possible mod for the selected item?
Hope someone understood that well enough to give me an accurate answer.