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Imbuing Calculations

TheLetterQ

Journeyman
Stratics Veteran
Stratics Legend
There was a post someplace about imbuing bonuses and since I can't find it I thought I'd start a post and see if we could get it stickied.

Imbuing Calcs:

Racial Bonus:
  • Human: 0
  • Elf: 0
  • Gargoyle: 20

Forge Bonus:
  • Normal: 0
  • Ter Mur: 10
  • Queens: 30

Wood Material Bonus:
  • Oak: 30
  • Ash: 40
  • Yew: 50
  • Heartwood: 60
  • Bloodwood: 70
  • Frostwood: 80

Leather Material Bonus:
  • Spined: 40
  • Horned: 60
  • Barbed: 80

Metal Material Bonus:
  • Dull Copper: 10
  • Shadow: 20
  • Copper: 30
  • Bronze: 40
  • Gold: 50
  • Agapite: 60
  • Verite: 70
  • Valorite: 80

Penalties:
  • Imbued = .8
  • Under 55 Durability = .2

Calculation:
((Total Item Property Intensity) + (Material Bonus) + (Racial Bonus) + (Forge Bonus)) * Penalty = (Real Intensity)

Real Intensity:
< 199 = Residue
200-450 = Essance
451+ = Relic

================================================

Using this as a guide I set out hunting. You'd be amazed at the amount of loot dropping out there that has sufficient bonuses to qualify for a relic. In a single day of huning I ammased almost 200 relics.

I actually burned a few bottles of POF across several items to increase the number of relic level items. 1 bottle gave me about 5 relics so I figured the cost analysis was about right.

Enjoy. And if we can find that post we ought to have a link to it here someplace. I'm not sure where all this data came from but I can verify it as somewhat accurate from my testing this weekend.

Q
 

TheLetterQ

Journeyman
Stratics Veteran
Stratics Legend
So...

Looking at the latest mass production post we can see that using the data above gives us the following:

109 Luck = 91% Intensity
-21 MW = 90% Intensity
44 HAF = 88% Intensity
44 HD = 88% Intensity
40 DI = 805 Intensity

For a total intensity of: 436

Tack on our Total Basic Bonuses of 50 for Race and Queend Forge gives us:
486

Then appy the material bonus for Frostwood gives us:
566

Apply the Imbue penalty of 20%
566 * 0.8 => 453.5

Which makes a relic.
 

TheLetterQ

Journeyman
Stratics Veteran
Stratics Legend
One would think that a dagger made with the same attributes would yield the same results enhanced with valorite. Applying 90% luck instead of 109.

I'll have to test this later today and I'll post my results.

If it does not work, then clearly this method is a bug as they intended nothing made with normal tools and imbued to be eligible for ar elic frag.

If it does work. Then I would think the dagger method would be superior as you could wield a +60 hammer on the enhancement.

Q
 

Storm

UO Forum Moderator
Alumni
Stratics Veteran
Stratics Legend
Awards
1
I believe the dagger does not work because its imbued from the start ! I think they changed it so only recipes work or loot that is enhanced with special mats it kinda makes sense if that's what they did!
 

Gilmour

Certifiable
Stratics Veteran
Stratics Legend
as far as i know; nothing with imbued tag give relics anymore, i did try this on a bokoto. although unsure what HAF and HD was in your post was.. i took HFA and HLD only thing similar to the initials you wrote. anyways that gave me well above what you got, more like 470 total weight, since hld is 1.3x stat, enhanced, unraveled, and.... essence :)
 

TheLetterQ

Journeyman
Stratics Veteran
Stratics Legend
The formula uses absolute intensity...not weighted intensity.

They've stated that unraveling does not look at the intensity weight for the calculations.
HAF - Hit Area Fire
HD - Hit Dispell

Q
 
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