Hi dev team,
How about adding some Ilshenar Peerless bosses to Ilshenar dungeons? There are many small dungeons that could be used for minor peerless bosses, aswell as some big dungeons that could be great for a bigger peerless boss...
Instead of making it about collecting keys, you could make it so they'd spawn regarding to kills, like the Labyrinth peerless spawn...
Take the small part of Ilshenar, the Harpy's Nest area. After killing harpies, the spawn gets more intense, with a boss appearing in the end. Or the undead spawn in that ruined cottage near Humility shrine, or the graveyard north from the same shrine, the lizardman camp or the elemental area...
Bigger and more bad stuff: Take Blackthorn's Castle, already a hard place, put something big in there, or the Balron area way below the wisp dungeon, so many nice areas and hardly used...
You could even scale them, to make it so that newer players or small groups take on stuff like the harpy's nest, and large groups could do one deep in one of the dungeons. The fact that they might spawn as a paragon would be cool too...
Ilshenar was created by the dev team at that time with a lot of Ultima themes in mind. Possible peerless ideas could be themed to go along with that...
How about adding some Ilshenar Peerless bosses to Ilshenar dungeons? There are many small dungeons that could be used for minor peerless bosses, aswell as some big dungeons that could be great for a bigger peerless boss...
Instead of making it about collecting keys, you could make it so they'd spawn regarding to kills, like the Labyrinth peerless spawn...
Take the small part of Ilshenar, the Harpy's Nest area. After killing harpies, the spawn gets more intense, with a boss appearing in the end. Or the undead spawn in that ruined cottage near Humility shrine, or the graveyard north from the same shrine, the lizardman camp or the elemental area...
Bigger and more bad stuff: Take Blackthorn's Castle, already a hard place, put something big in there, or the Balron area way below the wisp dungeon, so many nice areas and hardly used...
You could even scale them, to make it so that newer players or small groups take on stuff like the harpy's nest, and large groups could do one deep in one of the dungeons. The fact that they might spawn as a paragon would be cool too...
Ilshenar was created by the dev team at that time with a lot of Ultima themes in mind. Possible peerless ideas could be themed to go along with that...