Step 1: Delete Faction Arties,Not the factions we have now... *shakes head* I miss the factions that encouraged team work and embraced many play styles.
Yep. What he said.Step 1: Delete Faction Arties,
Step 2: Start another faction invasion.
Step three: Have fun.
You make great points for the elimination of arties.the biggest problem with faction is the lack of participation (me included)
sigil guards are a blast but ya have to be able to sit there for 10 hours im lucky if i have a straight hour to play lately there is no way i could pull off 10 then i gotta wait 3 days just to try again pfft why bother i just cant do it no matter how much i want to
faction arties even though i dont have a problem with them i also am not currently using them i dont have the time to farm for hours on end just to die once and get them taken from me and unlike most on this shard i wont ask for them back and definetly wont by them back screw that if i loose em there just lost ill make more armor or go farm shame or something like that hell i like shame loot over most faction items anyway
and another thing i think they messed up was the faction and non-faction alliances i mean really what did it hurt this is siege we have reds they will attack reguardless if your faction or not and blues are gonna attack reds reguardless of faction oritation
idk just my opinion
" i dont have the time to farm for hours on end just to die once and get them taken from me and unlike most on this shard i wont ask for them back and definetly wont by them back screw that if i loose em there just lost ill make more armor or go farm shame or something like that hell i like shame loot over most faction items anyway"not sure how i did that but fine get rid of them so we can go back to never needing silver again
seems like you missed most of my post!! Get rid of faction arties, i dont care revamped loot is better, i'm saying lets be more concerned about the improvement side of factions not the removing of obsolete items. yes faction arties ruined the shard but they were never supposed to be tradeable, i dont know what dev thought that was a good idea but they were wrong. Do i think they are currently an issue? no not at all, most current faction players in siege dont even use em. Do i think people should sell them back? hell no trash em an item ment for one person to use and only one person is stupid but again do i think they are an issue? no. I would rather see other things improved and not waste time on that.n If they get rid of faction arties so be it the same people that use those items are still gonna run kick ass gear. Have you spent anytime looking at the revamped gear? You can get damage eaters of every kind, you can get so much hit point regen, mana regen, and stamina regen you could easily hit caps. There is now ways to change your dci to cap at 70, you can get your suits to 80's across the board now. All these things makes faction armor obsolete but yet people make it seem like faction arties are still over powered. IDK i just think worrying about faction gear is a waste of time when there is so much better to be had. Focus on more constructive changes to factions. Like something to bring crafting back to factions for more then just faction traps, or lesson the time needed to corrupt sigils and the lessen the 3 day wait between corruptions so we can fight for sigils more often then just twice a week. Then give a purpose to own towns instead of just changing faction tax rate and putting up vendors. Make a scoreboard of faction points ingame so we as players know who has the points, show top 20 of each faction kind of like what they use to have on uo.com but make it ingame. Change statloss timer. i just think these things are more important then being concerned about obsolete faction arties if we are gonna ask for changes lets give them good suggestions not just limit it to removing faction arties
Hence my humble request that one last attempt be made to save it by removing Farties and lowering the timers to entice people back.You can trace the near death of Siege back to Farties. Faction Pkers loaded up on artifacts and whupped up on lesser equipped players that were not factioneers for whatever reason. Players tired of being PKed and losing what equipment they did have turned to hide/stealth. That began the period of no one ever plays Siege or at least ya never see them.
The Pkers not enjoying fighting each other grew tired of looking for the easy prey. Many of these "PvPers" grew tired of the 'who has my stuff?' game. They simply moved to other shards or other games.
If ya doubt me... do the research and check the time lines.
/signedHence my humble request that one last attempt be made to save it by removing Farties and lowering the timers to entice people back.
My thoughts exactly. MI is such a crock. Normal players have to fight their ass off to get some place and than 10 minutes later some guy rides in all willy nilly and unaccausted and commences to killin ya while monsters are attacking YOU!I have never played factions (and don't intend to) but I see factions as just a way for some players (not all) to abuse the faction benefits against non- faction players. Get rid of all the monster ignore etc powers and arties and I could care less if factions survived.
I respect some faction players but I think most are just griefers. And remember (by far) most players do not belong to factions so a small group of people are creating the problem. If it can not be fixed - get rid of it for good.
It matters on all the shards. A lot of people will have to redo entire suits/templates without the faction crystalline ring.I agree with this completely. Other shards I do not suppose it really mattered as if ya had the gold, ya had the suit all insured and permanent.Though many may disagree with me, I feel like faction arties ruined factions on Siege Perilous.
Monster ignore is part of hero/evil and has been around for pretty much the entire life of Siege. It's not factions. That old system was just tied to factions. I'd consider untying it in the overhaul and allowing everyone to participate in the risks for the rewards without having to deal with stat loss. I won't return to Siege until it's economy and players catch up to present UO. I expect to be able to buy a STOCK of crystalline rings for gold. When that happens, you fix the problem, people. Going backwards was the classic shard debate. Fixing Siege is the get with it debate.My thoughts exactly. MI is such a crock. Normal players have to fight their ass off to get some place and than 10 minutes later some guy rides in all willy nilly and unaccausted and commences to killin ya while monsters are attacking YOU!
Until Monster Ignore/Faction arties leave the game, I will not be returning to Siege. Really miss playing there but stuff like that happened alot. Not fair whatsoever and frankly pissed me off to no end.
^ One reason The Gerbiler was created, the detect hidden skill was so much fun. Can only think of one other player who was more annoying with it than I. Don't remember his name, but I do recall he also had a nasty poisoner/fencer, was in TnT and was very good on controlling sigils.You can trace the near death of Siege back to Farties. Faction Pkers loaded up on artifacts and whupped up on lesser equipped players that were not factioneers for whatever reason. Players tired of being PKed and losing what equipment they did have turned to hide/stealth. That began the period of no one ever plays Siege or at least ya never see them.
The Pkers not enjoying fighting each other grew tired of looking for the easy prey. Many of these "PvPers" grew tired of the 'who has my stuff?' game. They simply moved to other shards or other games.
If ya doubt me... do the research and check the time lines.
Which people? Besides you of course.People completely disagree with why you think faction arties ruined factions.
Everybody who sees the big picture.Which people? Besides you of course.