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Ideas to even out things.

C

Coragin

Guest
Now a days it seems everyone is mounted and using a bola ect.

I think this is rather stupid, how about this...

When mounted, there is a 20% accuracy decrease when using any weapon that is NOT made for being mounted.

Mounted Weapons:
Polearms
Lance
That long sword with SE expansion (has riding swipe)

Any 1h and shield combo will get a penalty for being mounted.

Bows will get a penalty, Crossbows will not.

Cannot "precast" spells while mounted. Instead if you move after casting you lose your target cursor and must recast. Casting itself comes from concentration, various hand movements, an incantation ect. It makes no sense why you would be able to after casting then grab the reigns of your mount (thus changing your concentration to directing your mount and not casting).

Cannot precast a bola then run off to hit your target. If you are swinging a bola, you would not be able to control your mount, again you would lose your cursor.

This would cause for new strats in pvp and everyone using the same old tactics, run off screen on your mount ect. and it just flat out makes sense that some weapons and skills should not be able to be used while mounted or can be used but not as effective. Yes you can swing a bola while moving on a mount, but not at full speed and be effective with it.

I know a TON of pvpers will say no to this because it would cause them to not be able to be the "clone army" and the same old tactics they have been using for years, but anyone who looks at this from a standpoint of what is or isint possible and what it should be, would agree to a point. And those who will oppose will bring up obvious things not possible irl ala spell casting.
 
T

Trebr Drab

Guest
In principle, I agree. But the details need some work, I think.
For one thing, maybe all ranged attacks need penalties while mounted?
Maybe all weapons should get at least a 5% penalty while mounted, then add bigger penalties for weapons not made for mounts?
Would special attacks need changed on some weapons that are made for mounts?

Overall, I think this is a good thought to explore.
 
A

AtlanteanAngel

Guest
Cannot "precast" spells while mounted. Instead if you move after casting you lose your target cursor and must recast. Casting itself comes from concentration, various hand movements, an incantation ect. It makes no sense why you would be able to after casting then grab the reigns of your mount (thus changing your concentration to directing your mount and not casting).
That's asking to nerf mages.
 

Mistura

Lore Keeper
Stratics Veteran
Stratics Legend
So you want to allow archers to use crossbows while mounted without penalty while putting a huge restriction on mages using mounts...

Cannot "precast" spells while mounted. Instead if you move after casting you lose your target cursor and must recast.
Why on earth would you think this to be a good idea? :stretcher:

And also:

Now a days it seems everyone is mounted and using a bola ect.
Cannot precast a bola then run off to hit your target. If you are swinging a bola, you would not be able to control your mount, again you would lose your cursor.
The above comments worryingly suggest that you think its possible to use a bola while mounted?
 
C

Coragin

Guest
So you want to allow archers to use crossbows while mounted without penalty while putting a huge restriction on mages using mounts...



Why on earth would you think this to be a good idea? :stretcher:
I will quote the actual paragraph, evidently you didnt even read the whole thing. But, why I think this is a good idea was posted in the OP, I wil bold it for you...

Cannot "precast" spells while mounted. Instead if you move after casting you lose your target cursor and must recast. Casting itself comes from concentration, various hand movements, an incantation ect. It makes no sense why you would be able to after casting then grab the reigns of your mount (thus changing your concentration to directing your mount and not casting).
I already said why that was a good idea that makes sense.

Oops on the bolas statement. Its early lol.
 
S

Smokin

Guest
Remember to count in for PVM, this would make too big of a problem for some things. Paragons all kinds of things. I just think the whole idea is kind of bad, sorry.
 
C

Connor_Graham

Guest
It makes no sense why you would be able to after casting then grab the reigns of your mount (thus changing your concentration to directing your mount and not casting).

Cannot precast a bola then run off to hit your target. If you are swinging a bola, you would not be able to control your mount, again you would lose your cursor.........and it just flat out makes sense that some weapons and skills should not be able to be used while mounted or can be used but not as effective. Yes you can swing a bola while moving on a mount, but not at full speed and be effective with it.

......anyone who looks at this from a standpoint of what is or isint possible and what it should be, would agree to a point. And those who will oppose will bring up obvious things not possible irl ala spell casting.
War horses were very commonly trained to react to the pressure of a rider's knees instead of the use of reins during combat, along with being a force in their own, both biting and kicking opponents. Medieval cavalry commonly used sword and shield after the initial rush broke the lance, which required the rider to utilize both arms to keep himself alive. Horses that could not be trained to respond to riders via knee pressure were commonly killed and given to the peasants as food & resources, thus culling the herd of this unwanted trait.

You didn't know this? :scholar:
 

Mistura

Lore Keeper
Stratics Veteran
Stratics Legend
So you want to allow archers to use crossbows while mounted without penalty while putting a huge restriction on mages using mounts...



Why on earth would you think this to be a good idea? :stretcher:
I will quote the actual paragraph, evidently you didnt even read the whole thing. But, why I think this is a good idea was posted in the OP, I wil bold it for you...

Cannot "precast" spells while mounted. Instead if you move after casting you lose your target cursor and must recast. Casting itself comes from concentration, various hand movements, an incantation ect. It makes no sense why you would be able to after casting then grab the reigns of your mount (thus changing your concentration to directing your mount and not casting).
I already said why that was a good idea that makes sense.

Oops on the bolas statement. Its early lol.
lol... The bolas comment was unforgivable, demonstrates a serious lack of knowledge which doesn't inspire confidence when your trying to put forth massive game changing ideas :)

PS, why did you have to quote yourself, I read it, didn't think it was a good idea and commented.

What was it that made you think i didn't read it?
 
A

A Rev

Guest
Hmmm, how come the mongols where so efficient at riding (without saddles alot of the time as well) and shooting a bow, while steering directions all at the same time??

Apparantly bows arent meant to be used with horses!!!

How did knights joust???

Apparantly lances arent meant to be used with horses!!!

How did knights fight once there lance broke???

Did they jump of there horse and fight on foot??? Or did they stay on mount take there sword out of its scabbard and the shield from the side and fight mounted??

Seriously think, this was a terrible suggestion from start to finish!!

Edit:

Why would a mage be able to talk to the spirits yet not communicate with its bonded mount???

They can summon the forces of nature but are unable to communicate with it??
 

Cetric

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
WTF ARE YOU SMOKING OP.

You want to make it so a mage cannot move while casting basically or he loses his target cursor...


quit uo, all your stratics ideas are balls out crazy
 
L

longshanks

Guest
That's asking to nerf mages.
my sentiments exactly. i would actually be in favor of letting mages cast on the fly now in order to counteract everyone playing archers.

i mean has anyone taken a good look at pvp lately? i play on chessy and 3 months ago we would have a good 50-60 people on and around yew from the abbey to the gate, factions, reg reds and gz blues. lately it has been a dead zone. Last nite at 11 pm there wasn't a soul at the gate, in despise... anywhere.

last nite 3 of us ran fire. we were spotted by a blue and he spammed our position in global chat. we were sure we'd be raided.... noone came.

everywhere u look everyone is riding a dog or dreadmare and using the same exact composite bow with stamina increase on all pieces of zr imbued armor.

i know many moved off chessy to go fight on atlantic but still... jeez.

to conor. nice post on the horses... well put.

it is high time for a pvp focus group...stat.
 

LordDrago

Certifiable
Stratics Veteran
Stratics Legend
Methinks someone got killed by a mounted archer and/or mage.

I thnk there need to be limits to what we try to have imposed on UO in order to make it "realistic"

Is it harder to hit a target with a bow while mounted? yes. However, it is also harder to htit a target that is moving at mounted speeds, changing directions (zig zagging), in cover/concealment.

Penalty to hit with a bow but not a crossbow? have you ever tried to draw a crossbow while mounted? especially a heavy crossbow? So what, cut the fire rate for crossbows by 75%. Must dismount to draw a heavy crossbow?

Perhaps a penalty to hit targets with a sword that happen to be on the shield side of a mounted opponent.

"Realism" in any game is a fantasy. Don't get too carried away.
 

Lefty

Lore Keeper
Stratics Veteran
Stratics Legend
Cannot "precast" spells while mounted. Instead if you move after casting you lose your target cursor and must recast. Casting itself comes from concentration, various hand movements, an incantation ect. It makes no sense why you would be able to after casting then grab the reigns of your mount (thus changing your concentration to directing your mount and not casting).
How about we revert the archer combat sequence to pre pub 22. Where archers had to stand in one spot till the arrow hit the target instead of this shoot and move system.
 
A

altarego

Guest
So make it more realistic.

All weapons (except the slow ones generally associated with mounted attacks, like lance, polearms, etc.) have a SSI of -5%, if mounted.

Casting is FCR -1 if mounted.

Simple, no one gets favored and we bring a bit of balance back to using halberds, lances. Also, while it doesn't interfere with precasting, it makes it just a tad bit slower if you do decide to run.
 

Berethrain

Slightly Crazed
Stratics Veteran
Stratics Legend
How about we revert the archer combat sequence to pre pub 22. Where archers had to stand in one spot till the arrow hit the target instead of this shoot and move system.
All weapons (except the slow ones generally associated with mounted attacks, like lance, polearms, etc.) have a SSI of -5%, if mounted.
Casting is FCR -1 if mounted.

Do either of you actually pvp? These are horrible ideas...sorry...
 

Daga Taga

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
War horses were very commonly trained to react to the pressure of a rider's knees instead of the use of reins during combat, along with being a force in their own, both biting and kicking opponents. Medieval cavalry commonly used sword and shield after the initial rush broke the lance, which required the rider to utilize both arms to keep himself alive. Horses that could not be trained to respond to riders via knee pressure were commonly killed and given to the peasants as food & resources, thus culling the herd of this unwanted trait.

You didn't know this? :scholar:
This is all true! I own a horse farm and have a lot of experience training them. The riders use knees, legs, feet, and noises from the mouth to control horses just as much if not more than the reins. In battle, fighting from the mount has many more advantages then being on foot. If anything you should get bonus' from it for certain "moves".
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
War horses were very commonly trained to react to the pressure of a rider's knees instead of the use of reins during combat, along with being a force in their own, both biting and kicking opponents. Medieval cavalry commonly used sword and shield after the initial rush broke the lance, which required the rider to utilize both arms to keep himself alive. Horses that could not be trained to respond to riders via knee pressure were commonly killed and given to the peasants as food & resources, thus culling the herd of this unwanted trait.

You didn't know this? :scholar:
/end thread
 
T

Trebr Drab

Guest
This is all true! I own a horse farm and have a lot of experience training them. The riders use knees, legs, feet, and noises from the mouth to control horses just as much if not more than the reins. In battle, fighting from the mount has many more advantages then being on foot. If anything you should get bonus' from it for certain "moves".
Why not add a new "Riding" skill....

:p
This is a game and there's balance issues. But adding a riding skill that modified attacks and damage might just be the way to go in UO. In other words, you'd have to be a "skilled" rider to not suffer penalties and to gain benefits, at the cost of a skill slot.
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
This is a game and there's balance issues. But adding a riding skill that modified attacks and damage might just be the way to go in UO. In other words, you'd have to be a "skilled" rider to not suffer penalties and to gain benefits, at the cost of a skill slot.
You do realize that just means it's 100-120 points everyone has to have, right? If you don't, basically anyone who has the skill, has a direct advantage over everyone who doesn't. IE if not having the skill suffers even moderate damage penalties, casting times, ect, that person will go unmounted. If they fight a mounted person, well they'll probably loose unless they're a dismount template or have bolas.

This isn't WoW or any of the other MMO's where being mounted is just for travel, we pwn on our horses and we like it. Stop trying to make this WoW -_-
 
T

Trebr Drab

Guest
This is a game and there's balance issues. But adding a riding skill that modified attacks and damage might just be the way to go in UO. In other words, you'd have to be a "skilled" rider to not suffer penalties and to gain benefits, at the cost of a skill slot.
You do realize that just means it's 100-120 points everyone has to have, right? If you don't, basically anyone who has the skill, has a direct advantage over everyone who doesn't. IE if not having the skill suffers even moderate damage penalties, casting times, ect, that person will go unmounted. If they fight a mounted person, well they'll probably loose unless they're a dismount template or have bolas.

This isn't WoW or any of the other MMO's where being mounted is just for travel, we pwn on our horses and we like it. Stop trying to make this WoW -_-

Trying to make it like WoW? You lost me there.

Yes, the mounted guy gets benefits for having that skill, while the footman has other benefits from some other skill.
However, the skills would all have to be looked at for various template possibilities and balance. I did say "might". Maybe it would work and maybe not.
 
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