• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

Idea regarding looting

  • Thread starter Bill Gates OSD
  • Start date
  • Watchers 0
B

Bill Gates OSD

Guest
I'm sure that I'll catch a lot of flak for this and hear every reason/excuse in the book against it but, I'm sick to death of sorting through crap loot to find the one decent item other than the gold.

What I would like to propose is a configurable looting system built into the client. It doesn't need to be complicated and cover every potential little thing that can appear as loot nor does it need to work on other player corpses. What I would like is the option to auto-loot items such as gold, gems, blackrock, potions, ore, jewelry, artifacts and so forth.

Later on it would be great to be able to set it up to auto-loot oh, let's say any armor whose total resists are equal to or greater than XX or a weapon that has any given skill equal to or greater than XX.

Yes, the reason I'm bringing this up now is because of the Bane vs Ophidian war. There isn't enough time to loot kills for gold and/or blackrock and other things because of the sheer number of NPCs following/attacking you at any given moment. In thinking about it, I'd love to have the random gemstones that appear in some of the corpses for my artificer.

Ok, flame away and pick my idea to pieces in true Stratics fashion. I have my Nomex underwear on...
 

Taylor

Former Stratics CEO (2011-2014)
VIP
Alumni
Supporter
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Benefactor
I think the EC's looting system is a nice improvement. The contents of the corpse are neatly organized for easy mouse-over. If you see something you like, you no longer have to drag/drop into your pack - simply left click the item you want.
 
B

Bill Gates OSD

Guest
I think the EC's looting system is a nice improvement. The contents of the corpse are neatly organized for easy mouse-over. If you see something you like, you no longer have to drag/drop into your pack - simply left click the item you want.
I wasn't aware of that but I despise how things look with the EC. :( I know, trade off but still...
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

Meh, Aside from things like artifact drops (usually directly in the backpack anyway), normal monster loot I have long since changed my thinking from looking for anything "worthwhile" to keep to considering it all some type of resource.

Monster loot to me falls into these categories:

1. Money: Gold (and previously gems)

2. Direct Resources: Reagents (though I tend not to loo them lately), Gems (now), Imbuing ingredients, Zoogi Fungus, Ore, Leather

3. Indirect Resources: Metal and Leather for recycling, Metal items for filling normal iron BODs, Magic items 3 stones or less in weight for unraveling into Residue and Essence (Relics are obtained either from runic crafting or certain 10th anniversary artifacts)

4. Oddities: Basically any other special type of loot like statues, music box gears, and so forth.

And as Syrus said, the EC makes looting VERY simple with grid and list views... no more having to drag stuff around a tiny little container to uncover everything, it's all nice and neatly organized for quick searching (and with the Item Properties Evaluator and Highlighing mods, even if you ARE searching for something, it's a LOT easier to find at a glance) and right click for quick looting (not left click).
 

Taylor

Former Stratics CEO (2011-2014)
VIP
Alumni
Supporter
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Benefactor
I think the EC's looting system is a nice improvement. The contents of the corpse are neatly organized for easy mouse-over. If you see something you like, you no longer have to drag/drop into your pack - simply left click the item you want.
I wasn't aware of that but I despise how things look with the EC. :( I know, trade off but still...
Well, I'm with you on that. Unfortunately, I've had to resort to the EC recently because it is less intensive for my laptop than the CC. I also prefer the CC, but lag kills. :(
 
B

Beer_Cayse

Guest
Loot I take ... carved corpse when possible:
Gold
Gems
Ores - for my smith
Any weapons/armor with more than base mods
Hides

Gems for tinker and imbuing; hides for tailor; weapons/armor - unravel or enhance depending on what they have. I only sort stuff (weap/armor) when I get home. One chest for unravel, one for imbue, one for smith to use.

In battle areas ... I only nab the gold and gems. The rest I can leave if needed.
 
T

Tukaram

Guest
Sorry Mr Gates I can't flame you for this one. I agree with you. Especially in this bane/ophidian deal. There are so many bodies I once I can't usually even find my lootable critters.
 
F

Fink

Guest
I have to agree that the classic looting system is a bane. I don't think they'll do anything about it soon apart from suggest you use the enhanced client.

That said, I use the EC with list mode on the corpse containers. You can see the item with a description next to it, and the "special" stuff is added to the top of the list. You right-click once to loot it. You can grab the special drop, the gold, and skim over the rest if you have time.

I use grid view for treasure chests so I can ID all the stuff with a mouse-over. With a player mod, the tooltip gives all the item property intensities and the unravel values.
 
Top