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(IDEA) Player made quests

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
Here is a fun idea:

Quest Book:
A quest book should be an item that can be bought from the provioneer.
If you double-click an empty quest book you should see a gump with the custom quest settings:

1. Quest Title and Description

2. Quest Objective:
KILL: target the kind of monster to kill OR a player (only red players)
OBTAIN: target the kind of item to obtain

Amount: the amount to kill or obtain (not available for players)

3. Time:
Unlimited: the quest has no time limit
Value: enter a value in seconds

4. Reward:
Target an item or a check or a container in your bank box to set it as reward.
When a reward is set you cannot move or use the reward item.

When the quest settings are done you should Finalize it, then you could give the book to a player or drop it on the ground.

If you use a quest book with a finalized quest, will appear the quest offer gump (like all ML quests). BUT when you complete the quest, you will receive the reward specified by who make this quest.

A system like this would be very nice for RPG purpose or, some player could use this system for "help" new players by doing fun things :)
 
B

Beastmaster

Guest
Re: [IDEA] Player made quests

Pinco - I like your idea. It gives players a tool they can use to create fun things for players to do. It would come in handy during those times when we have lulls between Dev created events. I think the way you have invisioned may go even beyond what you have imagined. Suppose you made the reward another quest book? Presto! You now have a chain of events.

The one thing that comes to mind as a possible addition to your idea is to have the option to tie several books to one reward. The first to complete the quest would get the reward and the remainder of the books would have something happen to them to indicate the reward had been won. Maybe place text in the book or change its color or something.
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
Re: [IDEA] Player made quests

yes, this additions will made it more fun :)
You can even made a treasure hunt around with hidden book for rewards :D
 

Martyna Zmuir

Crazed Zealot
Stratics Veteran
Stratics Legend
Anything that can/will support players running their own events with a minimum of griefing opportunities is a good addition.
 

Petra Fyde

Peerless Chatterbox
Alumni
Stratics Veteran
Stratics Legend
Re: [IDEA] Player made quests

It's a nice idea. I have a horrible feeling someone will find a way to grief or exploit through it though. :(
 
B

Beastmaster

Guest
I'm a little surprised that more people haven't taken to this idea. We still hear occasionally of people that want to do things for/with the community/newbies and this sounds like a really nice tool. With the mechanics described by the OP, I seriously doubt it would be that difficult to code. Petra was leery about possible abuse, but I think the OP covered that well by having the reward start out and remain locked in the bank until the quest is finished. The only hole I can see in that is the same one that exists for everything, duping.

I hope more of you will get behind this idea and maybe the Devs will take notice of it. To the OP, please send your suggestion to Mesanna.

And for any that are worried about it being abused, try to think of ways it might be abused and post them now. If the idea is taken up by the Devs it could speed development.
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
I'm a little surprised that more people haven't taken to this idea. We still hear occasionally of people that want to do things for/with the community/newbies and this sounds like a really nice tool. With the mechanics described by the OP, I seriously doubt it would be that difficult to code. Petra was leery about possible abuse, but I think the OP covered that well by having the reward start out and remain locked in the bank until the quest is finished. The only hole I can see in that is the same one that exists for everything, duping.

I hope more of you will get behind this idea and maybe the Devs will take notice of it. To the OP, please send your suggestion to Mesanna.

And for any that are worried about it being abused, try to think of ways it might be abused and post them now. If the idea is taken up by the Devs it could speed development.
I don't see any way to exploit... The item is locked in the bank and when the quest is done will be transferred to the new owner :)

The worst thing that could happen is using it for trading :D
For example:
I need 100k boards, I made a quest that requires it with money as reward.
And here we go! is became a new trade method :)

I'll try to bring this post to the attention of mesanna if could help, but I don't see many people wanting something like that... I read the first reply (now is mysteriously disappeared), and that gave me an idea on how much can be hated this thing :O
 

Lorax_Pacific

Lore Master
Stratics Veteran
Stratics Legend
If modified slightly it could even help to coordinate guild activities like maybe let's say my new guildmates don't know how to get a bag of sending. Well I could create the quest book for each member. It may be good to allow to insert a marked rune to a starting location like an ant hole. Also, add a start time event so I can give each new player in my guild the book and it coordinates what we are doing for that night.

I like this idea.

-Lorax
 
B

Beastmaster

Guest
but I don't see many people wanting something like that... I read the first reply (now is mysteriously disappeared), and that gave me an idea on how much can be hated this thing :O
I refuse to believe we are left with nothing but a bunch of self-centered buttheads in this game. Maybe its just Stratics. Not Stratics itself, but the members that are left here posting. After my resurrection post I glanced through the first couple of pages on Uhall. It seems the majority of posts with lots of replies are ones of doom and gloom, ranting, or whining.

Something good comes along and there's no one left to support it. Where are all the RP folks? Surely they could make great use of this. Where are the newbie helpers? I guess they left when we stopped getting newbies. :(
 

Petra Fyde

Peerless Chatterbox
Alumni
Stratics Veteran
Stratics Legend
Pinco, the first post disappeared because it was a complete troll and should NOT be taken as an indication of what most of the posters here think of your idea.
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
yes, for sure, if all react like this guy we are into the hell :D
 
W

WhityJinn

Guest
how could one opinion be indication of all the others?

Besides, I really meant what I said.Ultima was not about making everything easier and atumatized.
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
how could one opinion be indication of all the others?

Besides, I really meant what I said.Ultima was not about making everything easier and atumatized.
This phrase looks like: "Why buying a car when you can walk?" :D
 
W

WhityJinn

Guest
Trammies don`t understand what hardcore players are babbling about.
 

Martyna Zmuir

Crazed Zealot
Stratics Veteran
Stratics Legend
Trammies don`t understand what hardcore players are babbling about.

No, we the posters of Stratics, don't know what you are saying due to the poor grammar, diction and spelling exhibited in the majority of your posts. Your blatant trolling doesn't help much either.
 
B

Beastmaster

Guest
I haven't added anyone to my ignore list in a while, can someone refresh my memory on how it's done?
 

Adol

Certifiable
Stratics Veteran
Stratics Legend
I'm kind of torn on this suggestion; City of Heroes, another long running MMO included publishable custom arcs, and I worked on an arc there for a good number of weeks... to both good and bad effect, and experience.

Firstly, I think the initial post quite usefully suggests ways to avoid the inherent pitfalls that initially made me cautious of the idea.... In CoH any quality arc was rapidly buried in popularity under the "farming" missions, which gave the best rewards or per-time experience growth, because that's all the majority of players cared about. Sure the role players loved the design system, but the power gamers outnumbered them, outvoted them, and their well written work got shoved further and further down the list into eventual obscurity, from the barrage of 5 star votes for fast levelling missions that were literally often a an auto-completing mission that you entered and it gave you the reward. It got so bad the Devs started banning any arc which even had the word "farm" in their description.
However if the player has to donate the reward themselves, this at least takes the farm element out, as the reward has to be earned by someone else legitimately first. And who is going to bother to set up a simple mission to just complete a transaction a drag and drop could do instead? The people who make missions are thus more likely to care about what they write, and that is a good thing. It would also allow more player-run competitions without the questions about unfairness involved; the first person to genuinely kill 50 ettins or whatever is going to get the prize, rather than the one who only got it because of promises of teh cybzoring or whatever....

Now myself, when ever I go to an IDOC, I look not just for rares but the player written books to collect, because there are some fascinating stories out there, and it's good I feel to get a sense of player-created history. And it was the same in City of Heroes too; there were some true player written gems out there... and what's more, if you are open to honest community feedback, you can polish them to almost perfection over time. I went through numerous drafts of my own arc, tightening the plotting, tweaking the spawn difficulty for other character sets I may not have considered... because unlike the EM's arcs, I didn't have to finish my a certain date to advance the plot.

However... and this is where I have reservations again... don't believe that the shining gems are going to be indicative of the full experience. There is going to be a tidal wave of absolutely rubbish arcs, because frankly despite everyone having some true worth, that doesn't mean it's always going to lie in writing gaming events. And that goes even for people talented in other areas; CoH invited guest authors in, like Scott Kurtz, but the few I played just weren't very good, because their skills in webcomics or fantasy authorship don't necessarily transfer across to the gaming environment. Be honest, how many of you in any MMO really read the textual flavour of a mission, and just go straight to the Kill 10 Creeps part? That's just the way games are, we get the main pleasure from the gameplay itself.
And the vast majority of content is going to be from mediocre writers to start with, or people relying on their own in-group in-jokes, or worse just outright ego stroking ("help my character be awesome! oh, and hit a few things yourself if you'd like"). Then there was the theft of ideas and designs and even people trying to claim credit for writing your arc... It's simply a myth that the average person, when released from external restraints is going to be a creative, constructive, sharing individual. Quite the opposite, I'm afraid.

I've done some other game-modding myself, and the same goes for the audience for this stuff; and as can be witnessed here on this thread. For every person who says "Whoah, great idea" (and I do think this idea has a lot of merit, as some thought has been put into how to avoid game breaking issues) you'll get 10 people being jackasses and trying to cut the clear sighted down to their size. I once released a game mod for Warhammer: Dawn of War which used the gretchin builder unit to set up mass runt on runt battles... but the AI was flagged deep in the unmoddable code to only ever build with it; the Read Me, the file name, heck even the pre-match level description warned not to try and use the default AI with it... and for nearly a year someone obsessively spewed hatred onto the hosting webpage, screaming at first "it doesn't work!!" for single players with no friends, and then tried to personally abuse me when it became obvious it was their own stupidity was the problem because he'd not read any of the documentation at all. So expect the same in Ultima Online too, once your missions get outside the realm of your close knit group of sympathetic friends. The world shouldn't be like this... but sadly it is.

And I just want to stress here, and not out of arrogance, that my work was damn good. If you bought Dawn of War: Winter Assault in Poland, a map I worked on with another chap was selected for and included as part of an unlock code on the publishers website. But do you know how many people took the time to email a "great map dude!" comment? Absolutely zero. Got a few bug feedbacks, and still do occasionally on the public host... but this leads into the next problem. The core code is constantly changing too. What worked back in 2004 doesn't work now, not just because they kept patching the original game, but because they've added expansion after expansion, and the map wouldn't work correctly in those games unfortunately. The idea of trying to script an event for an MMO like Ultima Online, with it's 13 years of spaghetti code, multiple clients, massive variety in templates etc... well it sends shivers down my spine, frankly. Even "Kill 50 Ettins" is going to be more complex than you'd think; are there actually enough Ettins on the server to do that in a reasonable time? What if everyone's going for them? What if someone who hates the author is griefing the event...?

You can avoid that some of that problem if it's just kept as a quest book as the OP stated, because you could set it to not be copyable, and only sell it from vendors in places gits are banned from, or just give it physically to people you like. And good will from friends will perhaps remove any potential bitter feelings... hey it's all fun between friends, right?! But it will still require some thought on the author's part... EMs have far better tools than we do right now, and they can even spawn what they want, but how many of their events go to plan? And what if they didn't know before hand, which we do now for example, that the drop rate on something like the gypsy moongate jewelry was only 1 in 25000...?

So... basically, I do agree with the OP. I share his sense of appreciation for the art of creativity. I'd be glad to see more support for player run questing in game. I just have a lot of reservations about the reality as we'd end up experiencing it...
 

Zosimus

Grand Inquisitor
Alumni
Stratics Veteran
Stratics Legend
Re: [IDEA] Player made quests

It's a nice idea. I have a horrible feeling someone will find a way to grief or exploit through it though. :(

I agree with Petra on this. I be all for it if it wasnt a way for it to be griefed. Could change the face of player run events with many possabilities though. It has its pros and cons but Im no way in downing your idea.
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
Re: [IDEA] Player made quests

well, I don't see ways to eploit... just transfer an item locked into the back of someone to another player, and the item required for the quest to the bank of the quest giver. The book will disappear when the quest is over... so its only an object moving from one to another without risks.
For sure it need some controls on the weight of the reward that should not have more stones or item than a backpack can hold. But this are details who can customize the devs if they choose to develop this idea :)

For sure there are more holes somewhere, but hey, it's just a basic idea... a bit of work on it, will make it a great instrument :)

However, Mesanna has received the message, now its all on the devs hand :p
 

TullyMars

Sage
Stratics Veteran
Stratics Legend
Re: [IDEA] Player made quests

I love the idea of player run quests.
I think it has been brought up before to no avail.

When I pictured them,

I was not thinking of a book but more of a barkeep/vendor situation where you would buy a questkeeper contract and set it in your house. It would prevent littering of these books on the ground, a problem we constantly have with just recruitment books or such.

I also thought the item should be removed upon making the quest, for example if I make a quest "Bring me ten relic fragments and I will give you this legendary scroll of imbuing" I would have to target the reward and the questkeeper (or the book) would hold it out of game (or in a vendor like pack) until the quest is complete at which time it would reward the quester.

Does the quest writer receive the items in the obtain section?
I could imagine it being exploited by people using it as a "buy" vendor for example if I wanted a bunch of kegs I'd write a quest like this, "Bring me 10 empty kegs and I will give you the reward of 2500 gold". Not that it would neccesarily be a bad thing, though some will no doubtedly think it the end of Ultima hehe.

How many quests could you have going at the same time? As many as you have rewards for I suppose.

Also, though a bit off topic, I would think giving the EM's the ability to make and delete quest givers in this fashion should come first.
 

Zosimus

Grand Inquisitor
Alumni
Stratics Veteran
Stratics Legend
I was thinking about this topic. Now if the Devs could impliment an area in a city like Brit. They have this area designated for player run quests only. You have to pay gold ( good gold sink) to run quests. Players could check these areas in the game to see if any quests are available from players.

The only problem I see with the whole issue is the coding and does the dev team have time to contribute to this good idea. With doing mini boosters and fixing bugs I think they have their hands full. Plus coming up with new holiday events ( we hope) in the mix.
 

Coldren

Sage
Stratics Veteran
Stratics Legend
Sorry, didn't have time to peruse everything, but my only suggestion, if it hasn't already been made, is that instead of using books, make it so that NPC's a person can place at their house are what give the quests. That way, the locations are fixed. Put that bartender, greeter, and vendor to use in creative ways!
 
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