They tell us that, but being that my day job is to add on to 20-30 year old, horribly written software I don't quite understand that line of thinking, and they can obviously add new macros such as "bandage self". The vast majority at the end of the list was only added in the past few years. I would think macros to drink the different potion types wouldnt be THAT hard to implement. Code doesn't exactly decay over 12 years, it's just as editable now as it was then...12 years isn't exactly a long time.The 12 year old coding structures just can't handle it without a total rewrite... Which is what the SA client is...
It isn't impossible, But it's a bit more than adding some more macros, To install a whole new interface to 2D sounds very hard! They should finish the EC client imo before potentially messing up another client.They tell us that, but being that my day job is to add on to 20-30 year old, horribly written software I don't quite understand that line of thinking, and they can obviously add new macros such as "bandage self". The vast majority at the end of the list was only added in the past few years. I would think macros to drink the different potion types wouldnt be THAT hard to implement. Code doesn't exactly decay over 12 years, it's just as editable now as it was then...12 years isn't exactly a long time.
I believe the real answer though is, they simply don't want to, or don't think it would be worth it.
Why would you want EC goodness in the old client?! Doesn't make much sense and wouldn't be possible for the devs anyway. Just play the EC and be happy![]()
Actually the EC's macro system is more advanced in most ways than UOA's. The only thing the EC macro system can't do that UOA can is interact with menus, but there are a number of things that the EC macro system can do that UOA's can't. A record feature in the EC's macro system would be nice though.The CC already has a macro system. So if Mervyn was referring to CC + UOassist then the EC won't cut it for him/her.
"Conditions checking and variables"? You clearly aren't talking about UOA's macro system there, and the point of macros isn't to get the macros to play the game for you.Conditions checking and variables would be nice even if it was just simple basics![]()