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Idea: Faction Town System

Velvathos

Lore Keeper
Stratics Veteran
Stratics Legend
Basically, player faction owned house would tie into a player town system. Groups of houses would make up a town. The Town System would introduce dynamic small scale PvP hotspots that guild could compete to control. The individual house ownership would not actually change but the town itself would generate tax for its owner. Holding one or more towns would generate direct gold income, potentially earning your guild thousands of gold every hour.

A player town would become vulnerable at certain periods throughout the day during which time they can either be reclaimed by their owner or taken over by another guild. Ultima Online would turn into a no-holds barred deathmatch for control over towns and their taxes. This would give every guild the opportunity to score strategic victories and to gain considerable income by protecting their holdings or taking over someone else's.

/discuss
 

Velvathos

Lore Keeper
Stratics Veteran
Stratics Legend
Factions somewhat work this way, but this would not necessarily have to be for factions, but for ANY guild.. Faction guilds could get involved.
 

hen

Certifiable
Stratics Veteran
Stratics Legend
LOOK WHAT IT DID DARKFALL AND SHADOWBANE. PEOPLE LIKE THEIR HOUSES TO STAY SAFE.
 
C

Cloak&Dagger

Guest
Basically, player faction owned house would tie into a player town system. Groups of houses would make up a town. The Town System would introduce dynamic small scale PvP hotspots that guild could compete to control. The individual house ownership would not actually change but the town itself would generate tax for its owner. Holding one or more towns would generate direct gold income, potentially earning your guild thousands of gold every hour.

A player town would become vulnerable at certain periods throughout the day during which time they can either be reclaimed by their owner or taken over by another guild. Ultima Online would turn into a no-holds barred deathmatch for control over towns and their taxes. This would give every guild the opportunity to score strategic victories and to gain considerable income by protecting their holdings or taking over someone else's.

/discuss
Not the absolute worst idea I have ever heard, but for one being to alike everything else is just mesh. Also how would these taxes happen? Just poring more gold into the game is a horrible idea, and take gold away from people who own the homes to fund a guild does not sound good either, in the same sense who gets the gold, how do you decide how it splits? Sure the basic idea is ok, I have agreed that making different area's of the game "faction zones" that can be captured would bring a slight bit more fun to it, but how to implement such a system I have not really come up with anything.
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

Ya know, I was just thinking that I hadn't read any Darkfall gloating lately and was wondering why that happened to be :p (however I didn't want to start a thread just to ask the question).

As for the idea itself? No.
 
M

Mairut

Guest
I like the basic (very basic) idea, but not the part about people being able to take over other people's houses. Maybe make it possible to have a real GH? Guildhouses that aren't part of a specific account...the devs set these up in certain locations. You could then capture a GH, with the maximum number of GH a guild could have being a number like 2 or 3. Set up a way to "corrupt" the GH to your guild, like in factions. Not sure how this would work in trammel and trammel only guilds exactly, since there is no pvp there; but it would definitely work for fel and fel based guilds. As far as taxes...I'm not exactly sure what you're trying to say about where that would come from, but you could make it so that the GM of a guild or the alliance leader had control over the tax money (or guild money or whatever). Maybe the guilds pay into the GH money pool like some do anyway after a hunt, except that it is tied to the house and only the GM has access to it. Capture the house, capture the money. Cannot be demolished. Perhaps a set number of a special kind of lockdown/secure boxes in the house...and the items in them get returned to the gms and emmys (into their bankboxes) if your house is captured. Everything not in these boxes gets captured along with the house. Devs put furniture in the houses that cannot be unlocked or taken at all...stoves, hearths, couches, stools, bars...etc.

Aaanyways....sorry if I bothered you by playing with your idea some, and Thanks. It was a good brain exercise for me :p

As far as Darkfall....I dont see why UO cant borrow ideas from other games...I mean...they started it by borrowing some from UO didnt they? :p
 
C

Cloak&Dagger

Guest
As far as Darkfall....I dont see why UO cant borrow ideas from other games...I mean...they started it by borrowing some from UO didnt they? :p
Borrowing from UO? That does not make any sense...lol

And they didn't borrow ideas from Ultima (assuming that's what you meant), it is a direct Expansion of the entire Ultima idea, it is basically the same. Take a single player game and make it a multi-player game. :p

Not that they have not borrowed idea's before, but some of the borrowed idea's were thought up by players long before other major games brought the ideas into the market. Cant say no other game had the ideas, they were just not major players in the MMO market and I do not recall the players who had the ideas ever mentioning they came from another MMO.

It is sort of tacky but I did say I like the basic idea of expanding the faction system, his idea does not really tickle my fancy...but it is a start.
 
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