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Idea: Ability to create our own quests to share using vendors/NPCs...

Potgut

Seasoned Veteran
Stratics Veteran
Stratics Legend
Maybe a system can be added where we can create own quests using an NPCs/vendors in our homes for other people to engage in. Where we can make our own storyline and requirements like slay # kinds of monsters, 5 monbats, bring me 7 fish steaks, and 25 ingots and can also have an option to reward whatever the host has and wants to offer (can be an alternative way to sell something too).

As for any complications (because I know many of you will bring these up), to avoid abuse by the host, there could be a time limit after a quest is accepted where the owner of the NPC cannot take out the reward they offered until the time expires (thats if the person never completes the quest). If multiple people do the quest, the reward can go to a first person to complete the quest. There can also be an option to set a fee for those accepting to do the quest to help deter camping it, this fee can also be an incentive to get people create quests, incentive to offer good rewards, and help pay for the NPC hired to host it.

I know some of you will say "why don't you just use your own imagination and create your own quests, play the current quests offered, and blah blah blah!..." but I think this is a way to could be fun trying out others peoples creativity or letting others try ours, even while we sleep, get people to go to places we rarely go, help provide something more than vendors in our homes, and maybe it can also help improve the end game content of UO. Some of the current quests can be fun but after doing it once or twice it gets old fast, and often offer nothing good.

I mean, in the end, it would work like many of the current NPC quests but everything about it and any possible rewards are determined by the players instead.

Anyway, yeah, just throwing out an idea... that's all.
 
B

Beastmaster

Guest
This is an excellent idea. I have run some events in the past where this would have been an invaluable tool to me. Unfortunately ideas on Uhall get buried as fast as they get posted. I wish you luck in getting this before a Dev that will actually consider it.
 
B

Beastmaster

Guest
Not my idea or thread, but I think a bump is needed anyway. :)

I hope some of the regulars here will take another look at this and lend some support to it. If you put a little thought along these lines you might see this would be a very good thing to have. It really would open up our world to alot more gameplay for those craving content without having to have EMs or Devs do everything for us.
 

Ferrut

Journeyman
Stratics Veteran
Stratics Legend
A great idea! :)

Yeah I think a little while back I posted a similar suggestion, but as added functionality to guild stones!
You could kind of make it as something you had to do to be 'promoted' within a guild as well then, or as a group etc.

But yes - on an npc would be great too, with scripts similar to barkeeps!

Another idea i think would be neat, would be some kind of 'glue' type thing that allowed temporary lockdown anywhere, but only til server down. To allow all kinds of player made activities. Would need some kind of 'no blocking' rule/amendment to the items locked down though...

:)
 

GarthGrey

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
This is an excellent idea, and hence will never happen. People screamed for a way to roleplay orc wars. The Devs were too lazy to even look at it, or even tweak the polymorph spell yet low and behold, Halloween Masks pop up, and I believe no Orc.

Your idea would be great for players thinking about leaving the game. I know for a fact, that if we had this type of quest system, I would get half way through doling out my stuff that I would change my mind about leaving...but again, it won't happen, because it's an excellent idea...
 
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