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I was reading about The Abyss

M

Millie

Guest
Areas of the Abyss will be Player vs. Player, serving as battle zones where players are set against the denizens of the Abyss and other adventurers alike. Expect new boss monsters of unparalleled difficulty including the Medusa, Primeval Lich, and the Stygian Dragon.
Are they saying that it is basically a new Fel based facet? Or a Fel/ Tram mix? I can already see major problms with a Fel/ Tram mix. Too many times in the past have bugs poped up. An example is when you could jump off your Reptillen and have it kill people in Trammel.
It already sounds like most of the monster are going to be fairly hard for my old time fighter, and a lot will only be attainable by groups of players. Is it going to be worth buying if you have to put up with new monsters and people Killing you?
Any one know for sure how its going to work?
 
N

Ni-

Guest
The access to SA is on Fire Island. Fire Island exists in both Trammel and Felucca. I could only assume that, at least, part of the SA expansion is mirrored.
 
B

BloodstoneGL

Guest
It is going to be a Tram/Fel mix from what I understand. Prepare to have your powerscrolls and l33t l3wt from SA bosses horded by PK guilds mwuahaha!
 

Draconi

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Are they saying that it is basically a new Fel based facet? Or a Fel/ Tram mix? I can already see major problms with a Fel/ Tram mix. Too many times in the past have bugs poped up. An example is when you could jump off your Reptillen and have it kill people in Trammel.
It already sounds like most of the monster are going to be fairly hard for my old time fighter, and a lot will only be attainable by groups of players. Is it going to be worth buying if you have to put up with new monsters and people Killing you?
Any one know for sure how its going to work?
The majority is Trammel at launch, along with a subset for Felucca.

The areas are not mirrored - there will be a main entrance on Fire Island in Trammel, but not Felucca. Alternate entrances for Felucca will lead to the common PvP portions, which are mostly for the champ spawns. In other words, a certain portion (but not all), of the bosses available in SA will be champ spawns shared in the Felucca ruleset.
 
M

Millie

Guest
The majority is Trammel at launch, along with a subset for Felucca.

The areas are not mirrored - there will be a main entrance on Fire Island in Trammel, but not Felucca. Alternate entrances for Felucca will lead to the common PvP portions, which are mostly for the champ spawns. In other words, a certain portion (but not all), of the bosses available in SA will be champ spawns shared in the Felucca ruleset.
I'm sorry I don't understand.
If I enter on the Trammel side I can accidentally walk in to a pvp area?
 

Draconi

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I'm sorry I don't understand.
If I enter on the Trammel side I can accidentally walk in to a pvp area?
No, you can't accidentally walk into the areas. It will require teleportation from Point A to Point B and a confirmation of your intent. Much like taking a moongate into Felucca.
 

Tomas_Bryce

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Draconi, will you guys be following WoW type of instanced PvP "battlezone" concept or will it be staying true to Fel ruleset? I hope it is the latter :/
 
N

Ni-

Guest
No, you can't accidentally walk into the areas. It will require teleportation from Point A to Point B and a confirmation of your intent. Much like taking a moongate into Felucca.
That begs the question, can you teleport from the PvP area to the Trammel area at will? I could see some 'blues' exploiting a feature like that. Just curious.
 

Maplestone

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Will there be recall within the Abyss?

Is there any chance that somewhere down the road we could have a "true blue" status or something that bans a character from Fel-ruleset areas the way reds are banned from Tram-ruleset areas? I know it may sound like a strange request, but ... well ... I'm a little strange.
 

Sir_Bolo

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My guess:

Most of the Abyss (including the PvP Champ Spawn areas) will be a no recall/no gate zone, and to leave the Champ Spawns you will have to pass through the teleporters again, subject to the usual aggressor timer.

Did I guess correctly?
 

GalenKnighthawke

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No, you can't accidentally walk into the areas. It will require teleportation from Point A to Point B and a confirmation of your intent. Much like taking a moongate into Felucca.
Just so I get a clear picture......

1. Enter into Abyss Dungeon from Trammel side, enter into Trammel rules Abyss area.

2. Enter into Abyss Dungeon from Felucca side, enter into Felucca Abyss area.

3. From either side, you can cross into the other side. (So, for example, if I'm a blue who's entered from the Fel side of the Abyss Dungeon, I can cross into the Trammel area of the Abyss Dungeon, and exit into Trammel, assuming I'm not criminal- or aggressor-flagged.)

Sorry if you've stated this and I've missed it...But can I safely assume the Gargoyle City is going to be Trammel rules? And if so, you can get to it through the Abyss Dungeon, or will there be another entrance? (For example, through "Home of the True Light" [Ilsh. Garg. City] in Ilshenar?)

-Galen's player
 
A

AesSedai

Guest
Oh crud... we forgot Siege!!!

j/k
*chuckles* I know better. This team has been very good about that sort of thing.
Haha, do you remember publish 16?...la
- Hey la, did you read how he said, "this team" in that statement? And did you notice how he said j/k, as in just kidding, as well?
Just thought I might help by pointing that out to you Rico, so maybe you won't be too overly concerned about whether the Devs. put consideration into Siege (& Mugen too, as it often goes unmentioned).
 

TheScoundrelRico

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Oh crud... we forgot Siege!!!

j/k
*chuckles* I know better. This team has been very good about that sort of thing.
Haha, do you remember publish 16?...la
- Hey la, did you read how he said, "this team" in that statement? And did you notice how he said j/k, as in just kidding, as well?
Just thought I might help by pointing that out to you Rico, so maybe you won't be too overly concerned about whether the Devs. put consideration into Siege (& Mugen too, as it often goes unmentioned).
LOL, you're kidding...right?...la
 
L

Lore Master

Guest
Would be nice if the entire Abyss was in both Tram and Fel being one entire Abyss in Tram would be all pvm and the other entire Abyss would be in Fel being pvp and pvm. that way us Trammies could exlore the entire Tram Abyss without the risk of being pkd.
 
G

God_Majere

Guest
- No, I'm being completely serious: Mugen often goes unmentioned. It really is the Siege&Mugen rule-set; it is not Siege's alone.
Yes the rule sets are close but no they aren't the same....
especially in this case since Mugen has a trammel facet (just with fel rules).
 

slayer888

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Its so simple... why you guys cant understand:-

1. Felucca = entry point is fire island
2. Felucca = can pvp, can steal from players
3. Felucca = do not have all the area Trammel have
4. Felucca = in spawn area cannot immediately recall out; therefore you cant leave in the middle of battle (even in trammel, you attack a person of your guild, you also could not recall out)


There.

I thinking that SA will be a one connected area like Ishenlar.. except it is underground (in trammel).

In Felucca, maybe there is not so much lands and only lead to champ spawns and altar.


In trammel, you could imagine a land much bigger than doom, and with many levels to go down deeper... and you happen to see towns in the middle and gargyoles players/npc.... etc... sounds interesting... but the point is, the map needs to be BIG.

Or else like doom, i run for 3 mins, i can travel doom for 1 circle already.


Anyways, what I trying to say is, need make different type of puzzles to make it harder to go down deeper. Also, once go down = cannot recall out in middle. Either go all the way back or advance.
 

MaryForUo

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"certain portion (but not all), of the bosses available in SA will be champ spawns shared in the Felucca ruleset"

another [censured] idea...thx drac!
so the main pk guild'll have control on them also, cool!
 

Hemisphere

Always Present
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How would a PK get into the abyss?

Unless I've missed something in the explanation, they can't.

edit:
my bad
Alternate entrances for Felucca will lead to the common PvP portions
 

kelmo

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I just new someone was going to grab that one up!!
Yeah. He had to edit it though... *shakes head*

I stand by my statement. This team is very Siege oriented. *nods*
 

Draconi

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I noted that too ... *squirms uncomfortably*
?

All it means is that we're planning to add even more levels and content to the Abyss in the future - some will be Trammel, some will be Felucca.

For instance, X time after Launch if we want to add A, B, and C, we will. A and B might be Trammel, and C might be Felucca.
 

Draconi

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- No, I'm being completely serious: Mugen often goes unmentioned. It really is the Siege&Mugen rule-set; it is not Siege's alone.
True, but Mugen also has a Trammel facet. Many of the issues that occur on Siege alone are based on lack of a facet, not conflicts with the ruleset. Mugen tends to have fewer issues for this reason.
 

GalenKnighthawke

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?

All it means is that we're planning to add even more levels and content to the Abyss in the future - some will be Trammel, some will be Felucca.

For instance, X time after Launch if we want to add A, B, and C, we will. A and B might be Trammel, and C might be Felucca.
Thank you for the clarification.

Cool that you're planning for the expansion to have additions.

-Galen's player
 

Draconi

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1. Felucca = entry point is fire island
2. Felucca = can pvp, can steal from players
3. Felucca = do not have all the area Trammel have
4. Felucca = in spawn area cannot immediately recall out; therefore you cant leave in the middle of battle (even in trammel, you attack a person of your guild, you also could not recall out)
Close. Let me break it down a little more.

All shards except Siege: Main entry point for Trammel ruleset SA content is at Fire Island at the newly risen volcano.

Felucca ruleset SA content is available from Felucca entrances to the Abyss hidden within other dungeons (i.e. we're expanding the "Underworld")

Siege: Alternate entrance to the same area that the Fire Island entrance would normally send you to. Still has Felucca entrances to the Abyss as well hidden in the dungeons.
 

Draconi

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Thank you for the clarification.

Cool that you're planning for the expansion to have additions.

-Galen's player
Righto, I should also clarify that the Abyss content is being built on a separate facet from "Facet 1: Trammel", it'll be "Facet 5: Ter-Mur"

Even on Siege, all the map will still be available, just like Ilshenar, Malas, and Tokuno are.
 
R

RichDC

Guest
Its so simple... why you guys cant understand:-
1. Felucca = entry point is fire island
.
Obviously not that simple!!!

Thsi is wrong lol

The areas are not mirrored - there will be a main entrance on Fire Island in Trammel, but not Felucca. Alternate entrances for Felucca will lead to the common PvP portions, which are mostly for the champ spawns.
 

Maplestone

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All it means is that we're planning to add even more levels and content to the Abyss in the future - some will be Trammel, some will be Felucca.
Aaaah ... ok ... that explains a lot that I've been wondering about. Since UO does not have a history of expanding dungeons, that wasn't the idea that first came to mind ... I started imagining there might have been some flippable-zones-style system coming (which I started thinking would be cool as a design notion, but didn't appeal to me as a player ... thus the squirming).

( that's the trouble with giving out hints ... skittish people will project all their fears onto it :) )

*heads back to earning subscription funds*
 

Gheed

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So what about marking/recalling? Will I be making some room in my rune library for the expansion?
 
G

Goodoljoe

Guest
Will gargoyle flight remain 100% restricted to them or is there any plan to have ridable flying mounts?
 

GalenKnighthawke

Grand Poobah
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Close. Let me break it down a little more.

All shards except Siege: Main entry point for Trammel ruleset SA content is at Fire Island at the newly risen volcano.

Felucca ruleset SA content is available from Felucca entrances to the Abyss hidden within other dungeons (i.e. we're expanding the "Underworld")

Siege: Alternate entrance to the same area that the Fire Island entrance would normally send you to. Still has Felucca entrances to the Abyss as well hidden in the dungeons.
Again, thank you very much.

This sounds rather cool. Very much based in Ultima lore as well, if memory serves.

So is there a mirror entrance in Fire Island, Felucca to the Trammel rules areas of Tel-Mur? Or is there only an entrance in Fire Island, Trammel, and the Felucca entrances are exclusively the ones in the dungeons?

I have been suitably impressed by all this so far.

Thanks again.

-Galen's player
 
G

God_Majere

Guest
im just more confused now on how to enter the main entrance of the abysss on siege...
 
M

Millie

Guest
Siege: Alternate entrance to the same area that the Fire Island entrance would normally send you to. Still has Felucca entrances to the Abyss as well hidden in the dungeons.
I understand it this way. Siege will have the dungeon hidden entrances just like Fel on a Reg shard, but also will have a volcano (or something similar) on Fire Island to enter the dungeon. It will contain the parts of the dungeon that Reg Fel does not get, or in other words the Trammel half of the dungeon. This way Siege will get all of the expansion and not just the small sub server that Reg Fel is going to get.
 
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