P
Prudentis
Guest
Hello fellow tamers.
Being a programmer, I thought I could use my skills to develop something like Kitiara's pet calculator for myself.
Kitiara's tool is very nice and I use it all the time but it lacks some functionality, I'd like to have in my program. Also, my program is an offline Java application, so it isn't really comparable.
What I need now, is help of the tamer comunity, to be able to come up with the most exact numbers, to be able to determine at the first look, which pet is junk and which has potential.
Since every one tamer will have other preferences, I want to integrate this fact into the application through the use of preferences settings to shift the weight of some attributes.
For example:
Overall pet strength consists of defense and offense. Some tamers like offensive pets and some prefer defensive pets. This should be visible in the end result and weighted correctly according to the user settings (i.e. 60/40)
Of course the actual absolute values will also be shown, for comparison.
On the other hand, there some undisputable facts about pets, which can be shown directly or through calculation. Those I need to find, and integrate into the petcalculator for it to become the desired tool.
What I have up to now:
A pet'S tanking ability is greatly influenced by it's hp value and the resists. This is easy to calculate with the formula HP/(1-(resist/100)) which will show the exact amount of punishment a pet can take before dying to the elemental damage type.
But this is pretty much all I have come up with until now, as shown on the picture below. What I need now, are other values, that will may significantly change the numbers. I have to determine also, which ones are 100% accurately calculable and which are subject to user preference.
Please help me find the values, so I can integrate them and make my tool perfect
What I need:
- certain pets have stats higher than the trainable maximum of 125. How do they influence offense/defense?
- certain pets can have skills, that exceed the normal GM values. How do those skills influence def/off? Wrestling for example, if it exceeds GM, would have to be counted towards defense but how much and what other skills should be counted and how much do they influence off/def?
- some pets use magic to add to the damege they do, how can I make this count?
- some pets heal themselves either through magic (or other means?). Again, how to weight this correctly?
[image]http://i298.photobucket.com/albums/mm248/Prudentis/petwin.jpg[/image]
Edit: How can I make the image visible? It doesnt show, although it should
[crazy]
[blush]
hmmm bbcodes don't work ...
Being a programmer, I thought I could use my skills to develop something like Kitiara's pet calculator for myself.
Kitiara's tool is very nice and I use it all the time but it lacks some functionality, I'd like to have in my program. Also, my program is an offline Java application, so it isn't really comparable.
What I need now, is help of the tamer comunity, to be able to come up with the most exact numbers, to be able to determine at the first look, which pet is junk and which has potential.
Since every one tamer will have other preferences, I want to integrate this fact into the application through the use of preferences settings to shift the weight of some attributes.
For example:
Overall pet strength consists of defense and offense. Some tamers like offensive pets and some prefer defensive pets. This should be visible in the end result and weighted correctly according to the user settings (i.e. 60/40)
Of course the actual absolute values will also be shown, for comparison.
On the other hand, there some undisputable facts about pets, which can be shown directly or through calculation. Those I need to find, and integrate into the petcalculator for it to become the desired tool.
What I have up to now:
A pet'S tanking ability is greatly influenced by it's hp value and the resists. This is easy to calculate with the formula HP/(1-(resist/100)) which will show the exact amount of punishment a pet can take before dying to the elemental damage type.
But this is pretty much all I have come up with until now, as shown on the picture below. What I need now, are other values, that will may significantly change the numbers. I have to determine also, which ones are 100% accurately calculable and which are subject to user preference.
Please help me find the values, so I can integrate them and make my tool perfect
What I need:
- certain pets have stats higher than the trainable maximum of 125. How do they influence offense/defense?
- certain pets can have skills, that exceed the normal GM values. How do those skills influence def/off? Wrestling for example, if it exceeds GM, would have to be counted towards defense but how much and what other skills should be counted and how much do they influence off/def?
- some pets use magic to add to the damege they do, how can I make this count?
- some pets heal themselves either through magic (or other means?). Again, how to weight this correctly?
[image]http://i298.photobucket.com/albums/mm248/Prudentis/petwin.jpg[/image]
Edit: How can I make the image visible? It doesnt show, although it should
[crazy]
[blush]
hmmm bbcodes don't work ...