Thank you Developers!
I spent A LOT of time on test learning about the new publish. I went back and forth as to whether I loved it or hated it, and I have to say I am VERY pleasantly surprised (over all) with the "finished product".
My quick takes:
1) The point amount (1501) per round is completely adequate. Pets can be trained up very nicely, without being all around overpowering.
2) The "beginning slot" on most pets is in line with where I felt they should/would be.
3) Some pets do have the ability to be trained up to replace GD's and turtles in some capacity without completely doing away with them.
4) There are A LOT of new tamable pets. It really has me thinking about which pets can be utilized in certain scenarios.
5) I had more fun with my tamer today than I have had in a long time!
6) My one complaint! I REALLY expected y'all were going to increase the stable slots (I personally figured that 5-7 was a fair" number.
Again, thank you for (IMO) a job very well done! @Bleak @Kyronix @Mesanna
I spent A LOT of time on test learning about the new publish. I went back and forth as to whether I loved it or hated it, and I have to say I am VERY pleasantly surprised (over all) with the "finished product".
My quick takes:
1) The point amount (1501) per round is completely adequate. Pets can be trained up very nicely, without being all around overpowering.
2) The "beginning slot" on most pets is in line with where I felt they should/would be.
3) Some pets do have the ability to be trained up to replace GD's and turtles in some capacity without completely doing away with them.
4) There are A LOT of new tamable pets. It really has me thinking about which pets can be utilized in certain scenarios.
5) I had more fun with my tamer today than I have had in a long time!
6) My one complaint! I REALLY expected y'all were going to increase the stable slots (I personally figured that 5-7 was a fair" number.
Again, thank you for (IMO) a job very well done! @Bleak @Kyronix @Mesanna
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