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I know it's been discussed ad naseum, but still confused

V

vinque

Guest
Yes, I'm talking about DI. I have searched the forums and although there are a bunch of threads about DI the information is confusing. Some threads talk about adding DI percentages together to get 300%, while others talk about DI multipliers. I understand that tactics, anatomy, lumberjacking and str bonuses do not count towards DI (this is consistent in all info I've found), the confusion seems to occur with how DI is calculated. I would love to simply see a formula. One of the formulas I saw seemed to indicate that there were "DI accumulators" from weapons, items, and spells (like Divine Fury) that were added together and could not exceed 100%; and then there were "DI multipliers" (like slayer, eoo, perfection, etc) that could not exceed 3, thereby giving a max of 300%. My problem is that this seems to indicate both DI accumulators and DI multipliers need to be capped to get to 300% (i.e. if I have 50% DI and use a slayer weap, EOO, and perfection my damage would not be capped because my "multipliers" would be capped at 3 but my "accumulators" only total 50%). This doesn't seem right to me. Anyhow, anyone who could just provide a formula would be EXTREMELY helpful.
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
Yes, I'm talking about DI. I have searched the forums and although there are a bunch of threads about DI the information is confusing. Some threads talk about adding DI percentages together to get 300%, while others talk about DI multipliers. I understand that tactics, anatomy, lumberjacking and str bonuses do not count towards DI (this is consistent in all info I've found), the confusion seems to occur with how DI is calculated. I would love to simply see a formula. One of the formulas I saw seemed to indicate that there were "DI accumulators" from weapons, items, and spells (like Divine Fury) that were added together and could not exceed 100%; and then there were "DI multipliers" (like slayer, eoo, perfection, etc) that could not exceed 3, thereby giving a max of 300%. My problem is that this seems to indicate both DI accumulators and DI multipliers need to be capped to get to 300% (i.e. if I have 50% DI and use a slayer weap, EOO, and perfection my damage would not be capped because my "multipliers" would be capped at 3 but my "accumulators" only total 50%). This doesn't seem right to me. Anyhow, anyone who could just provide a formula would be EXTREMELY helpful.
Di from weapons and spells cap at 100% for general DI. That's direct Damage increase that effects everything. Slayers add another 100% to those in it's slayer group. EoO adds 50% di to the creature type you're attacking. and Perfection adds 10% di per teir to the creature you're attacking. Perfection, EoO, slayer, and Item Di stack, however, they cannot excepde 300% when stacked. your example is 300%... as it's 50Di from items + 50 from EoO +100 from slayer +100 from perfection. Divine furry ads 10% to your item DI thats the only spell i can think of that adds general DI which is Item DI.
 
T

Tinsil

Guest
I don't know really how it works either.

However, I think I've been told before if you have a Super Slayer + EoO that puts you at the max damage.
 
B

Beleth of Atlantic

Guest
I would like clarification as well as I am currently working on a high DI/max hp regen character for rp pvp.

Basically I am doing:

120 sword/120 tactics/120 anatomy/120 healing/120 med/100 LJ/20 Necro.

I will be at 150 Str.

Then I will be using items to cast and stay in horrific beast form (25% DI)

Now... from what I understand this would be the DI from skills and str:

DI Bonus: Tactics 81.25%/Anatomy 65%/Lumberjacking 30%/Str 50% - Total:226.5

Now where I get confused is with the DI cap. I know you can obtain max 100% DI from items and I know the cap is 300%. I have heard both sides in regards to skills affecting the cap, some day the skills/str are a part of the maximum 300% DI cap, some say only gear+certain spells are applied to the 300% cap.

If they are not and the math I used is correct (I used stratics formulas) then I could potentially reach 526.5% DI against monsters? As slayers do not exist for players does that mean I could reach 326.5% against them? I am confused =p
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
I don't know really how it works either.

However, I think I've been told before if you have a Super Slayer + EoO that puts you at the max damage.
No. it puts you at 150% di. All slayers give 100 and EoO always gives 50. Super slayers don't give more DI, they just have a bigger group and have a down side.
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
I would like clarification as well as I am currently working on a high DI/max hp regen character for rp pvp.

Basically I am doing:

120 sword/120 tactics/120 anatomy/120 healing/120 med/100 LJ/20 Necro.

I will be at 150 Str.

Then I will be using items to cast and stay in horrific beast form (25% DI)

Now... from what I understand this would be the DI from skills and str:

DI Bonus: Tactics 81.25%/Anatomy 65%/Lumberjacking 30%/Str 50% - Total:226.5

Now where I get confused is with the DI cap. I know you can obtain max 100% DI from items and I know the cap is 300%. I have heard both sides in regards to skills affecting the cap, some day the skills/str are a part of the maximum 300% DI cap, some say only gear+certain spells are applied to the 300% cap.

If they are not and the math I used is correct (I used stratics formulas) then I could potentially reach 526.5% DI against monsters? As slayers do not exist for players does that mean I could reach 326.5% against them? I am confused =p
Skill Damage increase does NOT count against the 300DI Cap, the 300di cap is item DI (capped at 100%) Slayer, perfection, EoO, and Killer from Tali's. And one more point, horric form adds higher base damage (if i remember right) You can't cast any spells it'd be useless in PvP as you can't mount. and the 25DI is Item di, which is universal DI as I mentioned before. Skill's don't count towards 300% cap, only items and spells count towards that and I already explained how they work.
 
V

vinque

Guest
This is how I get confused. I was completely on board with simply adding DI together, 100% from items, 50% from Eoo, 100% from perfection, etc. sounds cool, love it. Then I saw a post with a link to FoF that stated the same thing Tinsil said, that Eoo+slayer=300%. There was a brief explanation that made no sense to me and I've been confused ever since. I guess the only way to find out for sure is to go to the Test Center, do some testing, and try to reverse engineer an equation. Man that sounds like a lot of work.
 
T

thelust6

Guest
Lets break it down; heres how I add the numbers/percentages up.

General melee damage increase support skills aside - Tactics and Anatomy you have a 300% DI cap drawn from items, spells and forms i.e. Horiffic Beast (25%)

A set slayer property Demon/Elemental/Repond/Arachnid/Reptile/Undead/Bovine/Wolf/Ice/Flame/Bat/Beetle on an item gives 100% DI towards that specific group.

**On a side note I think you still take double damage if you get hit by a monster when your equipped with an opposing slayer group talisman - a demon will hit you for double damage if your equipped with an elemental slayer on your paperdoll - be quick to check for conformation.

The Chiv spell Enemy Of One gives a 50% bonus to DI, Bushido Perfection gives a 100% DI at 50 or above Bushido Skill, the higher your Bushido the fewer consecutive hits you need to make to achieve perfection against a monster.

So if you add these Numbers up - at a cap of 300% DI from spells, slayer' and items; 100%DI from items + Slayer (100%) + EoO (50%) = 300%

remember this isn't a direct addition --> 200% x 50% = 300%

Say you don't have a slayer however, you can use Bushido perfection instead - 100%DI from items + 100% Perfection + EoO 50% = 300%

Then to make sure you deal as much of that damage to target monster as possible apply the damage to it's weakest resist - Chiv comes in handy - consecrate weapon 10%DI increase + Damage dealt to targets weakest resist with equipped weapon whilst spell is in effect.

After that it's case of finding a nice weapon that works for you, be it for specials or Damage per second (DPS). If you take archery as an example, any one of the generals loot drops - the special bows/x-bows/heavy x-bows spawned with 50% ssi - so you can hit max ssi on a heavy x-bow pretty easily (just tag on divine fury) bump up your stamina to 190 and your swinging 1.25p/s add 120 tactics + 120 anatomy + EoO + Perfection + 100% DI from items + consecrate weapon your doing max damage! (Max str included of course, 150) :)
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
Lets break it down; heres how I add the numbers/percentages up.

General melee damage increase support skills aside - Tactics and Anatomy you have a 300% DI cap drawn from items, spells and forms i.e. Horiffic Beast (25%)

A set slayer property Demon/Elemental/Repond/Arachnid/Reptile/Undead/Bovine/Wolf/Ice/Flame/Bat/Beetle on an item gives 100% DI towards that specific group.

**On a side note I think you still take double damage if you get hit by a monster when your equipped with an opposing slayer group talisman - a demon will hit you for double damage if your equipped with an elemental slayer on your paperdoll - be quick to check for conformation.

The Chiv spell Enemy Of One gives a 50% bonus to DI, Bushido Perfection gives a 100% DI at 50 or above Bushido Skill, the higher your Bushido the fewer consecutive hits you need to make to achieve perfection against a monster.

So if you add these Numbers up - at a cap of 300% DI from spells, slayer' and items; 100%DI from items + Slayer (100%) + EoO (50%) = 300%

remember this isn't a direct addition --> 200% x 50% = 300%

Say you don't have a slayer however, you can use Bushido perfection instead - 100%DI from items + 100% Perfection + EoO 50% = 300%

Then to make sure you deal as much of that damage to target monster as possible apply the damage to it's weakest resist - Chiv comes in handy - consecrate weapon 10%DI increase + Damage dealt to targets weakest resist with equipped weapon whilst spell is in effect.

After that it's case of finding a nice weapon that works for you, be it for specials or Damage per second (DPS). If you take archery as an example, any one of the generals loot drops - the special bows/x-bows/heavy x-bows spawned with 50% ssi - so you can hit max ssi on a heavy x-bow pretty easily (just tag on divine fury) bump up your stamina to 190 and your swinging 1.25p/s add 120 tactics + 120 anatomy + EoO + Perfection + 100% DI from items + consecrate weapon your doing max damage! (Max str included of course, 150) :)
I believe for the formular (which i just remembered now, it's been a while since I read how they worked and just occured to me now). Slayer properties are counted as 200% (as in you do 2x normal damage instead of +100% like I had said earlier and since i didn't state it correctly, what I said was off) So a slayer deals 2x more damage, or you're dealing 200% as stated earlier. EoO Stacks on half the damage that a slayer gives so it'd be 200+100 = 300% or 3x damage. So using that it seems that EoO multiplies your damage by 1.5 to stack on, instead of giving a fixed 50% increase. This is all rather confusing I admit as the gump for EoO specifically states a +50% damage increase to your target but as I stated earlier, beleive it's just multiplying your DI with everything else by 1.5 kinda like the person above me stated, though their equation 200%x50% would confuse some people as, with anyone who knows multiplication, that amounts to 2/2=3.
 
B

Beleth of Atlantic

Guest
Konge, this setup is for a roleplay character so it works for me.

But a quick question, you said the 25% DI from horrific beast count as item DI? So that means it is a part of the 100% di I can get from gear?

Thanks.
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
Now that everything looks clear, I'm here to throw a curve ball :D

From http://www.uo.com/fof/fiveonfriday63.html

Damage Increase and You
"For PVP and PVM: If I have gm tactics, gm anatomy, and 125 str how much DI percentage do I have w/o items?"

Stratics has the correct results for these calculations.

+68.75% for GM Tactics
+55% for GM Anatomy
+42.5% for 125 Strength

"People are saying there is a 300% DI cap for PVM, is this true? "

Yes, this is true, Damage Increase is capped at 300% (or a 300 internal damage rating). However, anatomy, tactics, strength, and lumberjacking are NOT included in that cap.

"If I have 300% DI and I cast Enemy of One will I even do more damage?"

If you already 300% Damage Increase from special moves and profession abilities, then the answer is no, Enemy of One will not increase your damage further.

Note: that a slayer weapon is double damage (a 200 damage rating). Enemy of One has a rating of 100. The combination of those two alone would reach our cap of 300.

"Are slayer weapons included in the PVM cap for DI?"

Yes.
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
Curve ball #2

25 DI on a weapon which only boosts the base damage of the weapon,

is less effective than

25 DI from rings or armour which affects the final damage (possibly after calculating str/tactics/anatomy bonuses).


So, if both 25 DI counts at 25 points out of the 300-point cap, I'd stick to 0 DI weapons and use DI from other sources.

Might be a good FOF question.
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
Curve ball #2

25 DI on a weapon which only boosts the base damage of the weapon,

is less effective than

25 DI from rings or armour which affects the final damage (possibly after calculating str/tactics/anatomy bonuses).


So, if both 25 DI counts at 25 points out of the 300-point cap, I'd stick to 0 DI weapons and use DI from other sources.

Might be a good FOF question.
There's a problem with that... I've gone with a 100di suit (with no weapon) and a 60di suit with a 40di weapon and I haven't noticed a difference with using the same weapon (one with Di on and one without) this is with an ornate axe so any subtle difference would be more likely to show on that...
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
Curve ball #2

25 DI on a weapon which only boosts the base damage of the weapon,

is less effective than

25 DI from rings or armour which affects the final damage (possibly after calculating str/tactics/anatomy bonuses).


So, if both 25 DI counts at 25 points out of the 300-point cap, I'd stick to 0 DI weapons and use DI from other sources.

Might be a good FOF question.
There's a problem with that... I've gone with a 100di suit (with no weapon) and a 60di suit with a 40di weapon and I haven't noticed a difference with using the same weapon (one with Di on and one without) this is with an ornate axe so any subtle difference would be more likely to show on that...
I just double checked this, you are correct, there's actually no difference. Whoops, sorry for the confusion. I wonder why I got that notion...
 
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