I'm glad this thing has a use with ninjutsu but damn.
I had a char I was working on the side with a few old useless skills. Tracking, forensics, ect. I noticed he was at 73 tracking and I got my bud to log on so i could see how effective my tracking was at certain distances. The results were pretty much 0. I couldn't track him at any distance that was off screen.
So I GMd it.
At 100 tracking you have a 0% Chance to track anything off screen.
This skill needs work. I feel that at 100 tracking I should be able to track people down the halls and rooms of dungeons screens away.
This makes me wonder what the original design of this skill was.
I would love the designer who was originally behind tracking to tell me what the point of having an arrow above a sheep thats on screen was.
Can any of you think of one?
In this end this is another petition to re-vamp skills that seem to have lost purpose. I think the game needs this more than topiaries.
I had a char I was working on the side with a few old useless skills. Tracking, forensics, ect. I noticed he was at 73 tracking and I got my bud to log on so i could see how effective my tracking was at certain distances. The results were pretty much 0. I couldn't track him at any distance that was off screen.
So I GMd it.
At 100 tracking you have a 0% Chance to track anything off screen.
This skill needs work. I feel that at 100 tracking I should be able to track people down the halls and rooms of dungeons screens away.
This makes me wonder what the original design of this skill was.
I would love the designer who was originally behind tracking to tell me what the point of having an arrow above a sheep thats on screen was.
Can any of you think of one?
In this end this is another petition to re-vamp skills that seem to have lost purpose. I think the game needs this more than topiaries.