D
Dor of Sonoma
Guest
I've been working on my alternate Dor recently (DD, or 'Dyin Dor') As she runs a large establishment in Fel, she's always been basically cannon-fodder. Hehe
But! Somehow, she managed to get maximum deterity, and that's waaay too much energy to waste sitting around on her arse...so it got me to thinking about fencing. Yeah...stab things FAST! *wiggles eyebrows*
And so, I'm dropping Swords on her, and doing the sloooow-gain fencing dance (only up to 76-something, so far) An old friend kindly DPed my newbie dagger a few nights past, and so I thought I was set...not! I just found out (to my dismay), that I cannot poison anything with my handy-dandy dagger, unless I have MANA?!!! Gaaaaah...way to make a warrior cry. :-\
Her current stats are 125 dexterity, 89 strength, and 11 intelligence: pre-AoS +5 stat gift (haven't picked any of those yet) I so do NOT want to put a single point into intelligence (as she has zero magery, ZERO), but will grudgingly add four from the gift, for infectious strike *growls unhappily*
My question is this: Is the 15 mana required for that move based on one's combat skill level, or will it remain the same, no matter what? Is there any way to decrease that mana cost, on a non-mage, non-Paladin, non-template sort of character?
Also...I am now being told that I need Focus, to regain the stupid mana that I don't want in the first place. Is this true? And, if so...what would be the absolute minimum level of focus to be effective for me? I dun use any of that fancy stuff like meditation or whatever...and the skills that I presently have, I USE, and am loathe to give up. *grits teeth*
But! Somehow, she managed to get maximum deterity, and that's waaay too much energy to waste sitting around on her arse...so it got me to thinking about fencing. Yeah...stab things FAST! *wiggles eyebrows*
And so, I'm dropping Swords on her, and doing the sloooow-gain fencing dance (only up to 76-something, so far) An old friend kindly DPed my newbie dagger a few nights past, and so I thought I was set...not! I just found out (to my dismay), that I cannot poison anything with my handy-dandy dagger, unless I have MANA?!!! Gaaaaah...way to make a warrior cry. :-\
Her current stats are 125 dexterity, 89 strength, and 11 intelligence: pre-AoS +5 stat gift (haven't picked any of those yet) I so do NOT want to put a single point into intelligence (as she has zero magery, ZERO), but will grudgingly add four from the gift, for infectious strike *growls unhappily*
My question is this: Is the 15 mana required for that move based on one's combat skill level, or will it remain the same, no matter what? Is there any way to decrease that mana cost, on a non-mage, non-Paladin, non-template sort of character?
Also...I am now being told that I need Focus, to regain the stupid mana that I don't want in the first place. Is this true? And, if so...what would be the absolute minimum level of focus to be effective for me? I dun use any of that fancy stuff like meditation or whatever...and the skills that I presently have, I USE, and am loathe to give up. *grits teeth*