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I am sick of the misconceptions of Felucca.

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Corpin

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There has been so many threads of Fel vs Tram, loot changes, etc. Felucca is dead. PvP is consumed by op gimplates, zergs etc in the SLIGHT chance you can find something resembling pvp which you will only find as a faction player or a lone red. Trammel players that try to thwart any kind of Fel overhaul or changes are COMPLETELY clueless and you are delirious if you think otherwise. I don't mean to make personal attacks, but Felucca from a Tram players point of view is so warped from the reality of the facet and they are too scared to lose their valuables... Oh wait.. everything is insured. THERE IS NOTHING TO LOSE. Are you really scared to find a healer the same you would have to do in tram? Heres a little secret, your chance of running into a red in fel is only SLIGHTLY higher then running into one in trammel. See the point?

Trammel players are so scared of Fel because of what it used to be in the first days of UO and all of their opinions and prejudices are as outdated as running around naked with only regs.

Of the threads I have read adding any benefit to Felucca players, Trammel only players are so quick to voice how unfair and etc it would be to add any point to Felucca. Fel players are not requesting an assembly line like uber artie drop rate, only balance, a point, anything worth not turning your cursor gold for the duration of your gameplay. What does fel currently have? Powerscrolls in a game of already 120'd characters. What does Trammel have? EVERYTHING else.

If I have to travel to trammel to try and get a slither, or any other such items trammel offers (such as everything else), why shouldn't you as a trammel player have to venture to felucca to obtain something you might desire? Felucca deserves at least as much as trammel if not more, and your fear of losing 5k in insurance gold doesn't have the merit required to dull mine, or any other fel players gaming experience. Worst case scenerio is if you have no desire to go to fel then you have to buy an item that dropped in fel, the same as we would do for an item that drops in Tram. Thats called balance. Both facets with an equal purpose.

If you never leave trammel, how do you feel entitled to have any opinion of what happens in Fel? Do you feel PvP gen chat smack talk is the study material required to knowing anything about Fel? My point is, Fel is NOTHING like what a trammel player thinks it is, yet they are too scared to find out the truth that fel is dead, and even without insurance there is little to no risk.

The game is meant to be an adventure, not cater to sensitive hippies of modern day gaming.

Give fel a point and see a happier fel player base. Give fel a chance trammies, and you might find out the boogie man in the closet was just the wind blowing.
 
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Corpin

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The mind set has not changed... they will still PK you for nothing.
The chances of running into someone in fel let alone willing to take a count is FAR less likely then those not willing. Killing that "n0ob trammie" just turned into a 1 Mil gold investment in the form of a forged pardon, or one step closer to red which totally ruins 99.5% of UO gameplay.

I don't want to PvP, I might get murdered by an evil PK that essentially no longer exists. I don't want to PvM, I might get murdered by an evil predictable coded monster. I don't want to craft because I may not get what I want and waste alot of resources. The game is obviously imbalanced because of all of this, please fix these things, thanks.
 
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kelmo

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We play a different game, you and I.
 

GalenKnighthawke

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It is not a "misconception" when reality collides with someone's ideology. I've elsewhere listed the long line of incentives successive teams have tried to get more people to come to Fel and they have, again as stated elsewhere, met with at-best limited success for limited periods. The lack of long-term success of the incentives is by definition not due to the lack of incentives. It's that the business model has failed.

I wouldn't worry too much though. Successive teams have time and time again shown a commitment to finding a way to social engineer their way out of the failed model.

-Galen's player
 

CovenantX

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The lack of long-term success of the incentives is by definition not due to the lack of incentives. It's that the business model has failed.

I wouldn't worry too much though. Successive teams have time and time again shown a commitment to finding a way to social engineer their way out of the failed model.

-Galen's player
Are you referring to powerscrolls? because it has not failed, it was a success for a Very long time, considering they were in-game for about 10 years now, we have pretty much nothing after that. they were quite popular even up till about 2 years ago. to say that was a failure is just Not True. Just because it's not attractive to anyone anymore, doesn't in Anyway make it a failure. it's simply lost interest because of how long it has been part of "our world" with no improvements, much less like "trammel-land".

You go 10 years without anything new in trammel, would you still be playing UO?
 

kelmo

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PKs have no point where you play? I was Pked twice at an EM event and looted pretty hard. My own fault for being in factions I suppose.
I lost my whole suit.
 

Corpin

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It is not a "misconception" when reality collides with someone's ideology. I've elsewhere listed the long line of incentives successive teams have tried to get more people to come to Fel and they have, again as stated elsewhere, met with at-best limited success for limited periods. The lack of long-term success of the incentives is by definition not due to the lack of incentives. It's that the business model has failed.

I wouldn't worry too much though. Successive teams have time and time again shown a commitment to finding a way to social engineer their way out of the failed model.

-Galen's player
That doesn't make a failed business model, that makes an addicting game worth coming back for. Spurts of limited success is what makes the majority go back. Any game, any situation in life, if all you do is win you will get bored. Everyone wants everything, and everyone would realize how incredibly boring it is when you have it all. Going back old school, Game Genie was a failed buisness model because it removed the risk from playing games. Regardless how pampered you prefer to be, your comfort leads to complacency, and canceled accounts.
 

Corpin

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PKs have no point where you play? I was Pked twice at an EM event and looted pretty hard. My own fault for being in factions I suppose.
I lost my whole suit.
Siege and the japanese equivalent are the only shard a PK matters. I am speaking from playing 98% of the shards where there is a choice between tram and fel, and insurance guarantees no loss. Also, being attacked by an opposing faction is NOT being pk'd.
 
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Orgional Farimir

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PKs have no point where you play? I was Pked twice at an EM event and looted pretty hard. My own fault for being in factions I suppose.
I lost my whole suit.
If you are killed in factions you are not PKed you have PvPed and died. PK refers to INNOCENT PLAYER KILLING. By being in factions there is no innocent player killing.
 
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kelmo

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Why are you playing any other shard then?
 

ShadowTrauma

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Its obvious you are frustrated and I can understand why. It is disappointing that many people have shunned an entire element of the game, but it is within their rights to do so. I wish there was more content or reason if you prefer to play in fel, but, and this is an important difference, I as a PvPer am not interested in "luring" anyone that does not wish to partake in pvp to come to fel. Not only is it not fair to people that don't wish to "pvp", but it is often poor competition which from my view is the whole point.

I am in favor of more balanced fel content or more like minded players joining me in fel, but not a "lure" mechanism to achieve those goals. I hope we can get more discussion on options along those lines, but the second these conversations become Fel vs. Tram its just a lost cause and you will get the responses you mention in your OP. I know its disheartening and just want to say I understand, but from my view its a tricky subject.
 
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kelmo

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If you are killed in factions you are not PKed you have PvPed and died. PK refers to INNOCENT PLAYER KILLING. By being in factions there is no innocent player killing.
if you are in fel... ya made the same deal.
 

Corpin

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Why are you playing any other shard then?
I'm playing the same place I started when I first logged in to UO pre UO:R. The rules and regulations that applies to two shards out of many doesn't hold any affect in ALL the other shards. If seige wasn't so dead, I would be there.
 

Orgional Farimir

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if you are in fel... ya made the same deal.
I agree %100. But far too many people claim they don't want factions in Tram because they don't want to be PKed at an EM event. Well no, you don't want factions in Tram because you don't want to PvP at an EM event, which is fine, but there should be no "bonus" for wearing faction gear when there is no PvP.
 

kelmo

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*smiles* I am sorry you are missing out. Siege is not nearly as dead as some make it out to be.
 

Corpin

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Its obvious you are frustrated and I can understand why. It is disappointing that many people have shunned an entire element of the game, but it is within their rights to do so. I wish there was more content or reason if you prefer to play in fel, but, and this is an important difference, I as a PvPer am not interested in "luring" anyone that does not wish to partake in pvp to come to fel. Not only is it not fair to people that don't wish to "pvp", but it is often poor competition which from my view is the whole point.

I am in favor of more balanced fel content or more like minded players joining me in fel, but not a "lure" mechanism to achieve those goals. I hope we can get more discussion on options along those lines, but the second these conversations become Fel vs. Tram its just a lost cause and you will get the responses you mention in your OP. I know its disheartening and just want to say I understand, but from my view its a tricky subject.
Everything you said is true. I'm not wanting to lure anyone here, I'm wanting something worth fighting for against the people already in fel. If it brings more great, but there should be equal opportunity no matter what color my cursor is. If it creates more pvpers then awesome.. IMHO, pvp'ing against trammies that don't want to pvp is more boring then not pvping.. no offense but obviously there is no challenge.

Again, I'm not supporting more/equal reward to fel for the luring aspect, I'm supporting it because Felucca has no point other then goalless pvp.. give us a point.
 

Blood Ghoul

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I can agree with some of your points. I hardly ever go to Fel anymore (other than going to the front of Destard to lore the Greaters every one in a while). There just really is no reason to go since I do not find much fun in trying to kill other players while they are trying to kill a spawn. I would go to Fel if there was some special drops other than the scrolls since most do not need them anymore. I know a lot of people do not like the idea but Fel would become more popular if they created a group of artifacts which only dropped there and were "no drop" (you cannot trade/sell them). Some players have so much gold they'd much rather just buy everything they want (I fit into that group myself most of the time since its way easier to just sepnd some gold).

But I'd also like to see them add the ability for bards to defend themselves in pvp (even if just area peace would have a chance to do something). My main PVM guy has three 120 bard skills and they are disabled against players and with the rest of the points tied up in taming skills he has zero chance in defending himself.
 

Corpin

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if you are in fel... ya made the same deal.
Not exactly. By coming to fel you ARE giving your pvp consent, as it were. BUT factions will make you a PRIME hurry quick go go go target everytime. A blue, monumentally less.

But again, You are speaking from Seige perilous. I am speaking from the standard majority fel/tram shards. Honestly, your opinions as a siege player only muddy the waters for the majority of players. The point I am making, I can play in Fel all day doing whatever I want and rarely do I run in to anyone - and thats on a populated server. Why? because Tram offers everything and more with more perks. Fel needs a point.
 

CovenantX

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if you are in fel... ya made the same deal.
So if you weren't in factions you would have lost you suit/got pked either way is basically what you're saying? Was the person that killed you Red or Orange? because joining factions & going to fel as a non-faction is not the same deal. it wouldn't even be the same deal on siege...

Also, on "production" shards EM events rarely happen in fel, when they do, they're usually disrupted by PvPers, because there's nothing else for us to fight over, We see something announced over General chat, and we're all like WHAT!? PVP!!??!

That isn't the kind of PvP I'm interested in and most pvpers wouldn't be interested in only killing "Trammies"- (there's no competition because "Trammies" by definition wouldn't know the first thing about pvp other than try and run or stand and die),- they want to fight other PvPers, If there's nothing to fight over, other then "Bragging rights" it's boring as hell.

We wonder why the player-base has been declining.

Let me tell you something Fel notices players leaving Before Tram ever will.


Based on most of the non-pvpers posts here on stratics, they seem to think that PvPers don't fight each other... instead they seem to think PvPers are only after Pvmers... That is simply not the case.
 

swroberts

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:sad2: Look another "I have no one to kill in Felucca" post :sad2:

Jesus....Can't you PVP/PK's get organized and go kill each other in Fel.....

Why do you insist on changes forcing the PVM population to go over there....

If you can't even get your fellow griefers to come out and play it is time to move to Siege...but wait...then you wouldn't be preying on victims who are set up for PVM...you would be up against players who would be somewhat experienced at it and you wouldn't have a significant advantage...so lets start another Fel is dead pancakes post...

I have a perfect idea to solve all these Felluca problems...DELETE ALL THE FELLUCA LANDS....and move all you murderers to 1 server....it will be the shut the F*** up shard.
 

Corpin

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I can agree with some of your points. I hardly ever go to Fel anymore (other than going to the front of Destard to lore the Greaters every one in a while). There just really is no reason to go since I do not find much fun in trying to kill other players while they are trying to kill a spawn. I would go to Fel if there was some special drops other than the scrolls since most do not need them anymore. I know a lot of people do not like the idea but Fel would become more popular if they created a group of artifacts which only dropped there and were "no drop" (you cannot trade/sell them). Some players have so much gold they'd much rather just buy everything they want (I fit into that group myself most of the time since its way easier to just sepnd some gold).

But I'd also like to see them add the ability for bards to defend themselves in pvp (even if just area peace would have a chance to do something). My main PVM guy has three 120 bard skills and they are disabled against players and with the rest of the points tied up in taming skills he has zero chance in defending himself.
Thank you a million times for seeing my point of view. Its refreshing to see a trammel player with the ability to see the game through a Fel players point of view. BoP (bind on pickup, as made popular in other games) would be fine with me.

You could always try a modified template on your bard, something defense oriented trying to fit hiding/stealth/ninjitsu on the bard. Its not an ideal answer to your problem, but it will would give you survivability while allowing you to play your bard if felucca was some place you wanted to play -- if there was anything to make it worth it.
 

Corpin

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:sad2: Look another "I have no one to kill in Felucca" post :sad2:

Jesus....Can't you PVP/PK's get organized and go kill each other in Fel.....

Why do you insist on changes forcing the PVM population to go over there....

If you can't even get your fellow griefers to come out and play it is time to move to Siege...but wait...then you wouldn't be preying on victims who are set up for PVM...you would be up against players who would be somewhat experienced at it and you wouldn't have a significant advantage...so lets start another Fel is dead pancakes post...

I have a perfect idea to solve all these Felluca problems...DELETE ALL THE FELLUCA LANDS....and move all you murderers to 1 server....it will be the shut the F*** up shard.
I don't want tram players to have to come to fel, I want fel players to have a point to stay in fel.
 
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Orgional Farimir

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The game is meant to be an adventure, not cater to sensitive hippies of modern day gaming.

I LOVE this part of your post. The common thought is the people who are reds, or are in "evil nasty PK guilds" are little teenagers or young college kids who have nothing better to do. The "evil nasty PK guilds" I have been in have been full of the most productive members of society. I have been guildmates with lawyers, teachers, college professors, bankers, computer people (wide range here), oil rig workers, retired people, and the list goes on and on.

The vast majority of my guild mates (across many shards) realize that life, just like UO should be, doesn't hand you anything you have to earn it, and every kid that plays baseball doesn't deserve a trophy just because they played the game.


end of rant.
 

Corpin

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I LOVE this part of your post. The common thought is the people who are reds, or are in "evil nasty PK guilds" are little teenagers or young college kids who have nothing better to do. The "evil nasty PK guilds" I have been in have been full of the most productive members of society. I have been guildmates with lawyers, teachers, college professors, bankers, computer people (wide range here), oil rig workers, retired people, and the list goes on and on.

The vast majority of my guild mates (across many shards) realize that life, just like UO should be, doesn't hand you anything you have to earn it, and every kid that plays baseball doesn't deserve a trophy just because they played the game.


end of rant.
Exactly. I am a govement employee in charge of inspecting and maintaining bridges in my district.
PvP is healthy competition in a game I have loved and played since my early teens. I don't want to walk away, but I'm beginning to need more reasons to stay.
 

CovenantX

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Why are you playing any other shard then?
Me specifically, I play production shards over siege, because of two reasons.

1. The Skill-gain system ROT is garbage, I'm not interested in playing on siege when it would take weeks to switch up my template.
2. One character per account, most of my friends only have 1-2 accounts, them hearing about the skill-gain system & being limited to one template/account turns them away Instantly, It's not hard to train skills on siege, but it takes a ridiculous amount of time.

It's hard to get people to join the shard because of the skill-gain & limiting one character per account.

I actually have characters on siege, I played SP (2001-2008ish) I quit during the whole "Ancient Samurai Helm & Ember leggings era" I gave mine to someone (when they were still Blessed) from LS, because I lost interest in playing siege.

I would admit Siege Perilous had (and probably still has) by far the most helpful/friendly community over every other shard, and the One character for each account compliments that greatly.

That's why I and most others wouldn't play or return to siege.
 

kelmo

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Me specifically, I play production shards over siege, because of two reasons.

1. The Skill-gain system ROT is garbage, I'm not interested in playing on siege when it would take weeks to switch up my template.
2. One character per account, most of my friends only have 1-2 accounts, them hearing about the skill-gain system & being limited to one template/account turns them away Instantly, It's not hard to train skills on siege, but it takes a ridiculous amount of time.

It's hard to get people to join the shard because of the skill-gain & limiting one character per account.

I actually have characters on siege, I played SP (2001-2008ish) I quit during the whole "Ancient Samurai Helm & Ember leggings era" I gave mine to someone (when they were still Blessed) from LS, because I lost interest in playing siege.

I would admit Siege Perilous had (and probably still has) by far the most helpful/friendly community over every other shard, and the One character for each account compliments that greatly.

That's why I and most others wouldn't play or return to siege.

We will still be here when you change your mind.
 

Lord Frodo

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There has been so many threads of Fel vs Tram, loot changes, etc. Felucca is dead. BLAH BLAH BLAH
THANK YOU! That is one of the best laughs I have had in a long time.

Everything you said is true. I'm not wanting to lure anyone here, I'm wanting something worth fighting for against the people already in fel. If it brings more great, but there should be equal opportunity no matter what color my cursor is. If it creates more pvpers then awesome.. IMHO, pvp'ing against trammies that don't want to pvp is more boring then not pvping.. no offense but obviously there is no challenge.

Again, I'm not supporting more/equal reward to fel for the luring aspect, I'm supporting it because Felucca has no point other then goalless pvp.. give us a point.
And I just love this post because you state you do not want to lure anyone into Fel but you want more goodies so you can get more sheep to Fel. LOL

So PvP is dead unless there are goodies to be had because PvP for the sake of PvP is not good enough for you or anyone else in Fel.

Again THANK YOU for the good laugh and proving it is not PvP itself that you want but the goodies. Good try.:next:
 

Cetric

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i play games to pvp, Siege is more of a grind than any other game/form of game i have ever played, let alone the total lack of population. "Trammel players" just play this game to kill monsters, and they feel it is "PKing" if they venture somewhere else or go into factions and get killed. Truth is, the people that killed you are just playing the game the way they play it.

Do I laugh my ass off when the biggest thing people are excited about in a publish is some crap for gardening? Yes. But i get the mentality i suppose. I don't get into that, the same as for whatever reason, other people don't like to pvp. Players have better AI than monsters.... most of the time ;)

I doubt this mindset will ever change in an open world game.
 
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Madrid

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The point of PvPing is that you enjoy PvP. There should be absolutely no other incentive.

And for the record powerscrolls were not a success. All that happened with powerscrolls being allowed strictly in Felucca was a minority of the playerbase became filthy rich and controlled a lucrative monopoly which last for years. In fact having powerscrolls in Felucca probably drove players away because they couldn't access content or experience a part of the game without having to deal with sociopathic behavior.

Felucca should have absolultey nothing Trammel doesn't have and that goes vice versa. And yes I support a Felucca Ishlenar, Tokuno, Ter Mur but everyone knows damn well it would be outright empty.

What's with stratics for the past month? I've seen the worst threads and ideas presented in it's entire 15 year history the past month.
 

Picus of Napa

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The point of PvPing is that you enjoy PvP. There should be absolutely no other incentive.

And for the record powerscrolls were not a success. All that happened with powerscrolls being allowed strictly in Felucca was a minority of the playerbase became filthy rich and controlled a lucrative monopoly which last for years. In fact having powerscrolls in Felucca probably drove players away because they couldn't access content or experience a part of the game without having to deal with sociopathic behavior.

Felucca should have absolultey nothing Trammel doesn't have and that goes vice versa. And yes I support a Felucca Ishlenar, Tokuno, Ter Mur but everyone knows damn well it would be outright empty.

What's with stratics for the past month? I've seen the worst threads and ideas presented in it's entire 15 year history the past month.
Everyone, even a ****e pvper, could have joined a pvp guild and farmed the scrolls. Othen than fear there was nothing stoping a person, ever. I lead and was a member of many pvp guilds over the years and never did we not allow a person in UNLESS they had been a crying baby either in game or in vent/ts. Never did I ever see people hording scrolls from other members it was mostly rolling for the 20's and moving on to the next spawn/fight.

Sadly people just never tried which was simply just admiting defeat without even coming to park.
 

CovenantX

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THANK YOU! That is one of the best laughs I have had in a long time.


And I just love this post because you state you do not want to lure anyone into Fel but you want more goodies so you can get more sheep to Fel. LOL

So PvP is dead unless there are goodies to be had because PvP for the sake of PvP is not good enough for you or anyone else in Fel.

Again THANK YOU for the good laugh and proving it is not PvP itself that you want but the goodies. Good try.:next:
You don't pvp do you? I'm glad you think it's funny that pvpers have nothing to do, because if UO continues with the current path You will have to find another game to do what you enjoy =/
 

Madrid

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Everyone, even a ****e pvper, could have joined a pvp guild and farmed the scrolls.
I did farm the scrolls...

On a secluded shard and transferred them over and sold for millions. I'll continue to do the very same if items are added to Felucca and not Trammel.

Putting the powerscrolls in Felucca certainly didn't make me want to PvP.
 
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ShadowTrauma

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The point of PvPing is that you enjoy PvP. There should be absolutely no other incentive.
In general I agree with you 100%, but not everyone believes the same. I remember back when factions first come out and the only thing differentiated people was their kill scores, and I would be like "Oh, damn there is Vampy and her/his 80 kills... badass".


Felucca should have absolultey nothing Trammel doesn't have and that goes vice versa. And yes I support a Felucca Ishlenar, Tokuno, Ter Mur but everyone knows damn well it would be outright empty.
:thumbup1:

What's with stratics for the past month? I've seen the worst threads and ideas presented in it's entire 15 year history the past month.
In my opinion (and I don't take fault with anyone posting any of their ideas no matter how rediculous, its all a matter of opinions), is that the Devs are being more open and vocal, so players are "opening the flood-gates" and voicing all the opinions they may have been harboring in the past. Overall its a good thing and should balance out eventually. I'm certainly enjoying reading most of them. ;)
 

kelmo

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I'd love to see the number of subs two months after the last faction "fix" vs before I am sure that you could see a drop off from that event alone.
 

Cetric

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The point of PvPing is that you enjoy PvP. There should be absolutely no other incentive.

And for the record powerscrolls were not a success. All that happened with powerscrolls being allowed strictly in Felucca was a minority of the playerbase became filthy rich and controlled a lucrative monopoly which last for years. In fact having powerscrolls in Felucca probably drove players away because they couldn't access content or experience a part of the game without having to deal with sociopathic behavior.

Felucca should have absolultey nothing Trammel doesn't have and that goes vice versa. And yes I support a Felucca Ishlenar, Tokuno, Ter Mur but everyone knows damn well it would be outright empty.

What's with stratics for the past month? I've seen the worst threads and ideas presented in it's entire 15 year history the past month.

Powerscrolls spurred some of the greatest pvp this game has ever seen. You must not of been there for it. sadly pvp is sometimes incentive based, there needs to be something to fight for or fight over. Capture the flag anyone?

For the most part i believe the devs have seen or known this and they do throw things there on occassion to continue this path. There just hasn't be something massively exclusive there in a while. saying shame dungeons loot tables were better in fel was a decent start. Risk vs. reward, where you risk dieing and losing 4500 gold *lol*

Thats one of the funniest parts of that whole system, maybe one time there was massive risk for little reward, now there is big rewards for little risk... you think dieing in this game hurts anything? Its not like back in the day where you'd lose everything you had on you. You are abck up and running in minutes with a small kick to your banks nut sack.



Come to fel and fight, we aren't as bad as gen chat makes us out to be...
 
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Lady Tia

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Putting the powerscrolls in Felucca certainly didn't make me want to PvP.
Putting the powerscrolls in Fel didn't make me want to PvP either. My characters are scrolled out and I didn't buy any of them. I earned them, in fel, without liking to PvP. Did I die? Oh yeah I did, alot. Did I lose scrolls, stat scrolls? Yes I did. But we went back in as a guild and farmed those puppies for all they were worth. Am I a trammie? yes for the most part I am. But Fel offers a different taste to the game. Fear lol *those PVPr's want my trammy arse dead! hahaha
 

kelmo

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Cetric

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Putting the powerscrolls in Fel didn't make me want to PvP either. My characters are scrolled out and I didn't buy any of them. I earned them, in fel, without liking to PvP. Did I die? Oh yeah I did, alot. Did I lose scrolls, stat scrolls? Yes I did. But we went back in as a guild and farmed those puppies for all they were worth. Am I a trammie? yes for the most part I am. But Fel offers a different taste to the game. Fear lol *those PVPr's want my trammy arse dead! hahaha
Heck yea Tia. I barely pvped when power scrolls came out, but power scrolls got me into pvp. I went there as part of the massive several guild fights, 50v50v60v75 kind of numbers. That was amazingly fun. I earned every scroll i used and then some. I died a ton, but it was a blast.

Now all i care to do is pvp, and if there is a reward there so be it. Many others need that reward and i'm all for it.

Like i said before, players have better AI than monsters, group vs. group pvp is fun and strategic. Many guilds have a few pvpers and a handful of trammies, they all mesh well in the end.
 

Dermott of LS

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...

When I play my miner, he mines in Fel all the time because there's no reason to give up the doubled resources, especially since where he mines there's been a 0% incident of being attacked by another player. *shrug*
 

kelmo

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I am sick of all the "PvPers" thinking they have everything to do with this game. We are all in this boat together.
 

kelmo

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I am sick of the rest of you thinking you everything to do with this game... We are all in this boat together.
 

kelmo

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Dermott... that is pretty much right on. Except for the fact we adapted...
 
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Corpin

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THANK YOU! That is one of the best laughs I have had in a long time.


And I just love this post because you state you do not want to lure anyone into Fel but you want more goodies so you can get more sheep to Fel. LOL

So PvP is dead unless there are goodies to be had because PvP for the sake of PvP is not good enough for you or anyone else in Fel.

Again THANK YOU for the good laugh and proving it is not PvP itself that you want but the goodies. Good try.:next:

Yeah man, that's exactly what i said, oh wait.. no it isn't.

That's the problem with posting on these forums, you trammies are so die hard you get what you want out of what somone says, and not what they actually said. I don't care if any more people come to fel or not, I want two things. I don't want to fight "sheep"... I want people it takes more then three spells to kill. I want purpose for the "wolves" to fight the "wolves"

1) PURPOSE to pvp. Running around at yew gate pvping just to pvp gets old. Hell, give me a capture the flag or similar pvp in nature games and I will be happy. Valuable items would be the easiest to implement given the game code to add purpose to PvP.

2) BALANCE. You don't want us to be able to get **** in fel you cannot get in tram, but you get **** in tram we cannot get in fel. How does this point escape so many?
 

kelmo

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The real problem is folks like you... you think you know what it is all about. I wish you would engage with out going over the line. Some day we will have a good conversation.
 
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