There has been so many threads of Fel vs Tram, loot changes, etc. Felucca is dead. PvP is consumed by op gimplates, zergs etc in the SLIGHT chance you can find something resembling pvp which you will only find as a faction player or a lone red. Trammel players that try to thwart any kind of Fel overhaul or changes are COMPLETELY clueless and you are delirious if you think otherwise. I don't mean to make personal attacks, but Felucca from a Tram players point of view is so warped from the reality of the facet and they are too scared to lose their valuables... Oh wait.. everything is insured. THERE IS NOTHING TO LOSE. Are you really scared to find a healer the same you would have to do in tram? Heres a little secret, your chance of running into a red in fel is only SLIGHTLY higher then running into one in trammel. See the point?
Trammel players are so scared of Fel because of what it used to be in the first days of UO and all of their opinions and prejudices are as outdated as running around naked with only regs.
Of the threads I have read adding any benefit to Felucca players, Trammel only players are so quick to voice how unfair and etc it would be to add any point to Felucca. Fel players are not requesting an assembly line like uber artie drop rate, only balance, a point, anything worth not turning your cursor gold for the duration of your gameplay. What does fel currently have? Powerscrolls in a game of already 120'd characters. What does Trammel have? EVERYTHING else.
If I have to travel to trammel to try and get a slither, or any other such items trammel offers (such as everything else), why shouldn't you as a trammel player have to venture to felucca to obtain something you might desire? Felucca deserves at least as much as trammel if not more, and your fear of losing 5k in insurance gold doesn't have the merit required to dull mine, or any other fel players gaming experience. Worst case scenerio is if you have no desire to go to fel then you have to buy an item that dropped in fel, the same as we would do for an item that drops in Tram. Thats called balance. Both facets with an equal purpose.
If you never leave trammel, how do you feel entitled to have any opinion of what happens in Fel? Do you feel PvP gen chat smack talk is the study material required to knowing anything about Fel? My point is, Fel is NOTHING like what a trammel player thinks it is, yet they are too scared to find out the truth that fel is dead, and even without insurance there is little to no risk.
The game is meant to be an adventure, not cater to sensitive hippies of modern day gaming.
Give fel a point and see a happier fel player base. Give fel a chance trammies, and you might find out the boogie man in the closet was just the wind blowing.
Trammel players are so scared of Fel because of what it used to be in the first days of UO and all of their opinions and prejudices are as outdated as running around naked with only regs.
Of the threads I have read adding any benefit to Felucca players, Trammel only players are so quick to voice how unfair and etc it would be to add any point to Felucca. Fel players are not requesting an assembly line like uber artie drop rate, only balance, a point, anything worth not turning your cursor gold for the duration of your gameplay. What does fel currently have? Powerscrolls in a game of already 120'd characters. What does Trammel have? EVERYTHING else.
If I have to travel to trammel to try and get a slither, or any other such items trammel offers (such as everything else), why shouldn't you as a trammel player have to venture to felucca to obtain something you might desire? Felucca deserves at least as much as trammel if not more, and your fear of losing 5k in insurance gold doesn't have the merit required to dull mine, or any other fel players gaming experience. Worst case scenerio is if you have no desire to go to fel then you have to buy an item that dropped in fel, the same as we would do for an item that drops in Tram. Thats called balance. Both facets with an equal purpose.
If you never leave trammel, how do you feel entitled to have any opinion of what happens in Fel? Do you feel PvP gen chat smack talk is the study material required to knowing anything about Fel? My point is, Fel is NOTHING like what a trammel player thinks it is, yet they are too scared to find out the truth that fel is dead, and even without insurance there is little to no risk.
The game is meant to be an adventure, not cater to sensitive hippies of modern day gaming.
Give fel a point and see a happier fel player base. Give fel a chance trammies, and you might find out the boogie man in the closet was just the wind blowing.
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