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[Throwing] HPR 12 or 16 mana for a sampire thrower

boltar

Visitor
Stratics Veteran
Stratics Legend
I currently have 58 mana.

for a throwing sampire.

which would be better.

hpr 12 or 16 more mana?
 

NuSair

Crazed Zealot
Stratics Veteran
Stratics Legend
If you are a sampire, HPR is near useless.

I'd go with the mana. If you were a whammy thrower, I'd go with the HPR.
 

boltar

Visitor
Stratics Veteran
Stratics Legend
How are you squeezing in 12 HPR where you can only put 16 mana?
its actually 4 stats per armor for 4 pieces or 3 hpr. since my str/dex is at 150 already this converts to int, that gives 4 x4 = 16 mana.
 

NuSair

Crazed Zealot
Stratics Veteran
Stratics Legend
MR is near useless as a Sampire, except when recovering from death.
 

Deception

Sage
Stratics Veteran
Stratics Legend
MR is near useless as a Sampire, except when recovering from death.
I find that when fighting something that has high physical resist and can cast mana drain(such as irk), mana regen is very nice. If you get drained and your CW wears off, you are pretty much useless until you can cast it again and get some damage going. No damage = no mana leech.

If running without resists, and therefore being susceptible to mana drain, I would definitely go MR. (Personally, I would use it anyways. Might want to mess around with some PvP on this guy.) If you use resists, perhaps you would be better off with the 16 int.

12 MR sure is alot of intensity, would be hard for me to choose 16 int over that.
 

Obsidian

Crazed Zealot
Alumni
Stratics Veteran
Stratics Legend
Campaign Supporter
I would go with the mana increase so you can chain more Armor Ignores. You will gain back much of your mana with HML on your soul glaive. AI hits hard with a SG and you'll keep your mana up that way. But you can't AI without mana so you want the biggest pool you can get.
 

CorwinXX

Crazed Zealot
Stratics Veteran
I find that when fighting something that has high physical resist and can cast mana drain(such as irk), mana regen is very nice. If you get drained and your CW wears off, you are pretty much useless until you can cast it again and get some damage going. No damage = no mana leech.
You can use weapons with elemental damage.

Fire damage (Bronze) for Undead and Arachnid Slayers.
Cold damage (Agapite) for Reptile and Daemon Slayers.
Poison and/or Energy damage (Verite) for Repond Slayers.
Fire and Energy damage (Valorite) for Elemental Slayers.
 

Deception

Sage
Stratics Veteran
Stratics Legend
For sure. I just never went through the trouble of crafting them all and having to tote around more weps. The INT might be the best way for the poster to go.
 

PlayerSkillFTW

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
If you are a sampire, HPR is near useless.

I'd go with the mana. If you were a whammy thrower, I'd go with the HPR.
HPR is even more useless for a Whammy, considering they leech even more life than a Sampire does, with Curse Weapon. Most "Sampires" lack SS, and it takes SS to get the full benefit out of both Curse Wep and Wraith Form. Vampire Form grants 25% Life Leech, while Curse Weapon grants 50% Life Leech. These stack, so a Vampire with Curse Weapon up has 75% Life Leech.
 
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