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Wait, youre actually serious??
You just have to think about this logically. There are games with (apparently) better PvP out there. Looking at previous expansions and client changes, I would say that imitation of other games and their systems hasn't done UO much good.
Because the people who play now, play UO for what it is.
When you start to change combat completely, like they did even slightly (compared to this idea) in AoS, people did adapt but IMO it just made things a little bit more tacky and I never felt good about the changes. I don't really think that i've had any more fun being able to kill an arctic ogre lord in 3 hits than I did before. Perhaps this is the answer to your other thread, about fixing the economy - revert to Pre-AOS where gold was hard to get!
I am assuming you are fairly new to UO and have not seen the significant changes over the years. Ur avg. player probably likes the easy combat and not having to use 1000 clicks and mouse movements to kill something (ok so 100 - think Shadowlords). I'd like to know what you consider a "small group" of players, based simply on your own feelings towards UO. Like I said, people that play UO play it because they prefer it to other games with different combat.
Granted, change PvP rules and you'll get more players for PvP, but do you really think PvP is a big focus of the devs? I don't. And tbh if you changed the rules this significantly, it would further alienate those that currently don't PvP but may consider it sometime. Out of interest though, how do you get round the running on a horse and attacking at the same time, when you have to double click to swing?
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My idea for UO is for it to become a sandbox game rather than a theme park game like WoW.... UO is currently neither and it hasn't worked, so they need to decide what they are going to do, is gonna be sandbox? Or like World or Warcraft? If you're going with the theme park style game, do it right.. UO was a sandbox game in the beginning but it was never complete, sandbox games generally offer player freedom, which should be the main focus, not PvP, but player freedom within the gameplay, free from the restrictions that limit our gameplay that makes the game boring(World of Warcraft.) Calling UO a PvP game would be selling it a bit short, Of course there's would be a lot of PvP combat and the combat gameplay would be fast paced and fun with FPS style combat. The focus of UO though should be player freedom, which is a sandbox game, and that is what this game should have aimed for, it was built for that, to be a real virtual world.. I want to think of UO as a a game where there are no restrictions to player interaction that don't make sense. Instead of hacking away everything that made UO great they could have done stuff even more great such as adding in Naval Combat, Kingdom Building, More Races, a better Combat System, better NPC interation, better alignment system, maybe some player emotions, jumping/swimming...... If you think hard about, this game has been in beta or in development since it started.. The world use to be dynamic, and instead of making it more dynamic like they should have, they made it static..