S
Splup
Guest
This thread is mainly about PvP. Just wanted to give heads up so if not interested in PvP at all, don't bother reading 
We all know mages are getting kinda overrun by dexers at the moment. Basically the most irl skill needing template is getting overrun by "2 click chars". Only things mages are good at is Xhealing and fielding, but mostly group needs just 1-2 mages and rest should be archers, since it just simply is Superior class at the moment compared to mages. And it's just sad.
So I would like to hear ideas how to boost mages. Dexers are not getting nerfed, so it's better to ask devs to buff mages. If this thread is any good, I will make a summarise of it to UHall.
My ideas:
1. Let mages have FC 3 again. This would not create imbalance between mages, since getting FC 3 is really easy due to scrappers, cheap ornaments, Very cheap arcane shields and helm of swiftness, but it could help mages against dexers.
2. Let mages have 25 SDI
3. Create a magery spell which would work bit like Death strike but with longer duration, so dexers could not always run away healing.
4. Let us cast summons in Guard Zones.
I'm not saying all these should be added, but just throwing in ideas.
We all know mages are getting kinda overrun by dexers at the moment. Basically the most irl skill needing template is getting overrun by "2 click chars". Only things mages are good at is Xhealing and fielding, but mostly group needs just 1-2 mages and rest should be archers, since it just simply is Superior class at the moment compared to mages. And it's just sad.
So I would like to hear ideas how to boost mages. Dexers are not getting nerfed, so it's better to ask devs to buff mages. If this thread is any good, I will make a summarise of it to UHall.
My ideas:
1. Let mages have FC 3 again. This would not create imbalance between mages, since getting FC 3 is really easy due to scrappers, cheap ornaments, Very cheap arcane shields and helm of swiftness, but it could help mages against dexers.
2. Let mages have 25 SDI
3. Create a magery spell which would work bit like Death strike but with longer duration, so dexers could not always run away healing.
4. Let us cast summons in Guard Zones.
I'm not saying all these should be added, but just throwing in ideas.