L
Luke Carjacker
Guest
While I've expressed my reservations elsewhere about how the new masteries have been implemented, I will say that I'm happy bards are getting some additional features. I'm also happy that Logrus is responding to our messages, even though he seems to have a fundamental misunderstanding of how people use the various skills together. Anyhow, hopefully some of that will be worked out.
But the point of this post, I'm wondering of Logrus could answer a question regarding how damage for these effects are credited.
For example, under tribulation I see "damage taken can trigger an additional 20-60% damage" based on discord & music skill. Ok, so who gets credit for this damage? Is it the person who originally dealt the damage, or the bard? How about Inspire, with 40% damage increase and 15% SDI. I have no problem if the healing/regenerative effects are not credited, everyone should be helping with that as part of a party.
Also, Logrus commented in another post, that mana upkeep costs will be higher based on the number of pets/party members on a spell effect. Seems to be the only skill penalized this way. For example, everyone can benefit from a curse spell or corpse skin or other debuffs without costing mana maintenance. Why are bards penalized in this way? Again, I'm glad for some new abilities, but seems like steps are being taken so that nobody will ever want to try these things because using them is so onerous.
Finally, just some background regarding why I'm asking these questions. Bards have never been properly credited for damage done at spawns. They get no credit for discord effects (intended I guess), but bards also get zero credit for provoke damage on spawn bosses (over the years developers have one after another confirmed that this is not intended, but they never fixed it). I'm pretty sure this fact has been lost on current developers, but a bard could do 99% of the damage on a champ by provoking top level spawn onto the boss, and receive zero scrolls and no looting rights (and no shot at a drop). This is true at all the traditional champ spawns; it seems to be working properly in the new abyss spawns.
So, I hope bards get some benefit for the damage their do or accentuate though use of these new skills. Wouldn't hurt if the old spawns got fixed to work properly as well.
But the point of this post, I'm wondering of Logrus could answer a question regarding how damage for these effects are credited.
For example, under tribulation I see "damage taken can trigger an additional 20-60% damage" based on discord & music skill. Ok, so who gets credit for this damage? Is it the person who originally dealt the damage, or the bard? How about Inspire, with 40% damage increase and 15% SDI. I have no problem if the healing/regenerative effects are not credited, everyone should be helping with that as part of a party.
Also, Logrus commented in another post, that mana upkeep costs will be higher based on the number of pets/party members on a spell effect. Seems to be the only skill penalized this way. For example, everyone can benefit from a curse spell or corpse skin or other debuffs without costing mana maintenance. Why are bards penalized in this way? Again, I'm glad for some new abilities, but seems like steps are being taken so that nobody will ever want to try these things because using them is so onerous.
Finally, just some background regarding why I'm asking these questions. Bards have never been properly credited for damage done at spawns. They get no credit for discord effects (intended I guess), but bards also get zero credit for provoke damage on spawn bosses (over the years developers have one after another confirmed that this is not intended, but they never fixed it). I'm pretty sure this fact has been lost on current developers, but a bard could do 99% of the damage on a champ by provoking top level spawn onto the boss, and receive zero scrolls and no looting rights (and no shot at a drop). This is true at all the traditional champ spawns; it seems to be working properly in the new abyss spawns.
So, I hope bards get some benefit for the damage their do or accentuate though use of these new skills. Wouldn't hurt if the old spawns got fixed to work properly as well.