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[Tailoring] How high to stop durability drop when repair?

  • Thread starter lancelot99
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lancelot99

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Im at 106 Tailoring and repaired my fighters armour....

but every piece i repaired it told me *you repair the piece but it has lost durability* or words to that effect...

so, how high to i have to be to be able to repair without loss of durability?
 

PuckOfPacific

Journeyman
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Heh, even at 120 you still aint gonna get it all the time. For Metal do the repairs with a +60 ASh It helps a little.
 

Basara

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The formula is such that there is a never a point where you will be 100% able to avoid losing a point.

To copy from a much older post of mine on the subject *that was on U.Hall)....

From November 16, 2007 Five On Friday (a weekly thing devs used to do to answer submitted questions):
"I'm a Legendary Smith - why do I lose durability points so often when I try to repair things?"
"Because there's a pretty high base chance to lose a point of durability" seems to be the simple answer. The formula is as follows:​
Chance to lose Durability = ((40 + Max Durability) - Current Durability) - (repairSkill / 100) (where repair skill is Test Center-style, i.e. GM = 1000, not 100.0)​
Example: Blacksmithing of 1100 (110.0), 50 current and max durability, yields a 29% chance that max durability will be reduced by 1. If an item has taken more than 71 points of damage, the chance for it to lose a point of durability reaches 100% even for a Legendary smith. So there's a definite choice to be made - do you repair early and often, and risk failure, or late and seldom, and guarantee it?​
So, for something 254/255, at GM skill, that's (295-254) - 10 = 41-10 = 31% chance of durability loss if you repair.

For skills that top out at 100 skill:
70 durability points down is 100% chance of a max durability loss

For tailor at 120 (and smiths not using an ASH):
72 durability points down is 100% chance for loss, and lowest chance without loss is 29% at 1 point down.

For 120 Smith using +60 ASH:
78 points down is 100% chance for loss, and lowest chance without loss is 23% at 1 point down.

Repair deeds have a substantial negative modifier (my guess is that they get something like another 20, 30 or 40 points penalty)
 
Last edited:

Driven Insane

Sage
Stratics Veteran
Is this new?

I swear I never used to fail as much as I do now. Seems like every single piece I repair loses a point of durability. Seems like since Imbuing was added it got way worse.
 

DJAd

Stratics Legend
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I've had it a few times when using a repair deed that the items repairs and no loss of durability.
 
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